Unnamed
public cpp v1 · immutable 1. #include "NPCs.h" 2. #include "NPCsScripts.h" 3. 4. void NPCsScripts::npc_22000(NPC* npc){ 5. int state = npc->getState(); 6. int map = npc->getPlayerMap(); 7. if(npc->getPlayerMap() == 60000){ 8. if(state == 0){ 9. 10. npc->addText("Lets go to Lith Harbour,"); 11. npc->sendNext(); 12. npc->addText("Good Bye"); 13. npc->sendOK(); 14. npc->teleport(104000000); 15. npc->end(); 16. 17. } 18. }