rendered paste body //UP THE TOP OF D3D8DEV.CPP WITH THE REST OF THE ADDRESSESconst int polygonColor[10];polygonColor[0] = 0xBFD4D4D4;polygonColor[1] = 0xBFCBF9FF;polygonColor[2] = 0xBF777777;polygonColor[3] = 0xAFFFFFFF;polygonColor[4] = 0xBF34E7FF;polygonColor[5] = 0xBFFF0000;polygonColor[6] = 0xBFFF0000;polygonColor[7] = 0xBFFFFF00;polygonColor[8] = 0xBF00FF00;polygonColor[9] = 0xBFFF6600; //STAYS WHERE TI IS// Number of polygons in the map.int polynum = read4bytes(NUMBERPOLYS);// Coords for the polygon, x1,y1,x2,y2,x3,y3.float px1;float px2;float px3;float py1;float py2;float py3;// Drawtriangle loop.// POLYDIFF is always 0x1c.for ( int i = 0; i < 20; i++ ) { px1 = readfloat((POLYGONS + (0x54 * i))); py1 = readfloat(((POLYGONS + (0x54 * i)) + + 0x8)); px2 = readfloat(((POLYGONS + (0x54 * i)) + 0x1C)); py2 = readfloat(((POLYGONS + (0x54 * i)) + 0x24)); px3 = readfloat(((POLYGONS + (0x54 * i)) + 0x38)); py3 = readfloat(((POLYGONS + (0x54 * i)) + 0x40)); drawtriangleonmap(polygonColor[getpolytype(i)] ,px1,py1,px2,py2,px3,py3,m_pD3Ddev);}