rendered paste body// writebyte (PDEAD + (*playerid - 1) * PSLOTSIZE, 0);
// Number of polygons in the map.
int polynum = read4bytes(NUMBERPOLYS);
// Coords for the polygon, x1,y1,x2,y2,x3,y3.
float px1[10000];
float px2[10000];
float px3[10000];
float py1[10000];
float py2[10000];
float py3[10000];
int pcolor;
// Drawtriangle loop.
// POLYDIFF is always 0x1c.
for ( int i = 0; i < polynum; i++ ) {
px1[i] = readfloat((POLYGONS + (0x54 * i)));
py1[i] = readfloat(((POLYGONS + (0x54 * i)) + 0x8));
px2[i] = readfloat(((POLYGONS + (0x54 * i)) + 0x1C));
py2[i] = readfloat(((POLYGONS + (0x54 * i)) + 0x24));
px3[i] = readfloat(((POLYGONS + (0x54 * i)) + 0x38));
py3[i] = readfloat(((POLYGONS + (0x54 * i)) + 0x40));
if (getpolytype(i) == 0) {
pcolor = 0xBFD4D4D4;
drawtriangleonmap(pcolor,px1[i],py1[i],px2[i],py2[i],px3[i],py3[i],m_pD3Ddev);
} else if (getpolytype(i) == 1) {
pcolor = 0xBFCBF9FF;
drawtriangleonmap(pcolor,px1[i],py1[i],px2[i],py2[i],px3[i],py3[i],m_pD3Ddev);
} else if (getpolytype(i) == 2) {
pcolor = 0xBF777777;
drawtriangleonmap(pcolor,px1[i],py1[i],px2[i],py2[i],px3[i],py3[i],m_pD3Ddev);
} else if (getpolytype(i) == 3) {
pcolor = 0xAFFFFFFF;
drawtriangleonmap(pcolor,px1[i],py1[i],px2[i],py2[i],px3[i],py3[i],m_pD3Ddev);
} else if (getpolytype(i) == 4) {
pcolor = 0xBF34E7FF;
drawtriangleonmap(pcolor,px1[i],py1[i],px2[i],py2[i],px3[i],py3[i],m_pD3Ddev);
} else if (getpolytype(i) == 5) {
pcolor = 0xBFFF0000;
drawtriangleonmap(pcolor,px1[i],py1[i],px2[i],py2[i],px3[i],py3[i],m_pD3Ddev);
} else if (getpolytype(i) == 6) {
pcolor = 0xBFFF0000;
drawtriangleonmap(pcolor,px1[i],py1[i],px2[i],py2[i],px3[i],py3[i],m_pD3Ddev);
} else if (getpolytype(i) == 7) {
pcolor = 0xBFFFFF00;
drawtriangleonmap(pcolor,px1[i],py1[i],px2[i],py2[i],px3[i],py3[i],m_pD3Ddev);
} else if (getpolytype(i) == 8) {
pcolor = 0xBF00FF00;
drawtriangleonmap(pcolor,px1[i],py1[i],px2[i],py2[i],px3[i],py3[i],m_pD3Ddev);
} else if (getpolytype(i) == 9) {
pcolor = 0xBFFF6600;
drawtriangleonmap(pcolor,px1[i],py1[i],px2[i],py2[i],px3[i],py3[i],m_pD3Ddev);
}
}