rendered paste body member NeedBuff()
{
if (${Me.Equip[mainhand].PctDurability} > 1)
{
if !${Me.Casting} && (${This.WeaponProc.NotEqual[NONE]} && (!${Me.Equip[mainhand].Enchantment[${This.WeaponBuffName}](exists)} || ((${Me.Equip[offhand].SubType.NotEqual[Shield]} && ${Me.Equip[offhand].SubType.NotEqual[Miscellaneous]}) && !${Me.Equip[offhand].Enchantment[${This.WeaponBuffName}](exists)}))
{
This:Output["Im missing my weapon buff, do I even own it yet? -- ${This.WeaponBuffName} -- ${This.WeaponProc}"]
return TRUE
}
return FALSE
}
return FALSE
}
method BuffPulse()
{
Toon:Standup
if ${Spell[${This.WeaponProc}](exists)}
{
if !${Me.Equip[mainhand].Enchantment[${This.WeaponBuffName}](exists)} || ((${Me.Equip[offhand].SubType.NotEqual[Shield]} && ${Me.Equip[offhand].SubType.NotEqual[Miscellaneous]}) && !${Me.Equip[offhand].Enchantment[${This.WeaponBuffName}](exists)})
{
Toon:CastSpell[${This.WeaponProc}]
return
}
}
return
}