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#include "../include/sc_creature.h"
#include "../include/sc_instance.h"
#include "../../../../game/Player.h"
#include "../../../../game/World.h"
#include "../../../../game/Object.h"
#include "../../../../game/WorldSession.h"
#define DISTANCE 1.0f
struct MANGOS_DLL_DECL npc_teleAI : public ScriptedAI
{
npc_teleAI(Creature *c) : ScriptedAI(c) {Reset();}
bool InCombat;
void Reset()
{
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void AttackStart(Unit *who)
{
}
void MoveInLineOfSight(Unit *who)
{
if (!who || who->GetTypeId() != TYPEID_PLAYER)
return;
if (m_creature->GetDistance2d(who) < DISTANCE)
if (who->getLevel() >= 100)
{
((Player*)who)->TeleportTo(0, -11087.809570f, -1785.962402f, 52.730453f, 1.634163f);
}
else
{
((Player*)who)->GetSession()->SendAreaTriggerMessage( "You must be level 100 to enter! Begone you are not ready!!" );
}
}
void UpdateAI(const uint32 diff)
{
}
};
CreatureAI* GetAI_npc_tele(Creature *_Creature)
{
return new npc_teleAI (_Creature);
}
void AddSC_npc_tele()
{
Script *newscript;
newscript = new Script;
newscript->Name="npc_tele";
newscript->GetAI = GetAI_npc_tele;
m_scripts[nrscripts++] = newscript;
}