rendered paste body
#define COLOR_BLUE 0x0000FFAA
#define COLOR_GREY 0xAss(127,65.6862,-1708.2531,43.2106,82.1068,3,1,24,300,29,400); // base
//dn
AddPlayerClass(287,-2080.0430,-212.6457,35.3203,227.6992,31,500,24,500,29,500);
//ICKUP
AddStaticPickup(349,2,254.2285,79.7296,1003.6406); // fucile
AddStaticPickup(356,2,255.3693,80.1527,1003.6406); // m4
AddStaticPickup(353,2,257.1537,79.9502,1003.6406); // mp5
AddStaticPickup(348,2,258.7181,80.1618,1003.6406); // desert
AddStaticPickup(1242,2,257.3966,73.32,27.1249,272.6089,55,25); //
AddStaticVehicle(581,1102.8846,-1841.7162,13.1534,102.4613,58,1); //
AddStaticVehicle(573,1802.8638,-2116.3560,13.5147,264.3037,0,1); //admin
AddStaticVehicle(573,2758.3801,-2375.1550,13.7650,1.3763,55,123); //
AddStaticVehicle(406,2758.5635,-2512.1721,15.1650,359.4635,1,1); // dumper
AddStaticVehicle(470,2775.9172,-2496.6169,13.6597,89.8652,43,0); //
AddStaticVehicle(416,2003.1248,-1414.6029,17.1415,173.8217,1,3); // ambulance1
AddStaticVehicle(416,2034.5449,-1429.7761,17.1891,192.0822,1,3); // ambulance2
AddStaticVehicle(587,2694.3755,1945.8275,13.1066,271.6241,5,5); //
AddStaticVehic7568,5,5); //
AddStaticVehicle(587,2314.2290,2466.9612,2.9990,92.1467,5,5); //
AddStaticVehicle(587,2360.0986,2109.1016,10.4022,179.9085,5,5
//makkina killer cantiere
AddStaticVehicle(587,2487.2651,1907.2560,9.4945,1.9644,5,5); // makkina
AddStaticVehicle(587,2479.9316,1912.0958,9.6848,79.2923,5,5); // makkina cantiere2
AddStaticVehicle(587,2471.6853,1918.5792,9.6788,2.9812,5,5); // makkina cantiere3
AddStaticVehicle(587,2465.5752,1916.9683,9.5716,355.4022,5,5) // makkina cantiere5
AddStaticVehicle(587,2462.7026,1877.1552,8.1957,0.947
69.735107, -181.823608, 34.726067, 0.0000, 0.0000, 0.0000);
CreateObject(1225, -2062.712158, -232.906418, 38.583183, 0.0000, 0.0000, 0.0000);
CreateObject(1225, -2064.762939, -233.495575, 38.600365, 0.0000, 0.0000, 0.0000);
CreateObject(1218, -2058.934326, -215.209137, 34.812004, 0.0000, 0.0000, 0.0000);
CreateObj
0.0000);
CreateObject(745, -2047.481445, -183.780518, 34.919220, 0.0000, 0.0000, 0.0000);
CreateObject(745, -2038.634644, -187.571121, 34.919220, 0.0000, 0.0000, 0.0000);
CreateObject(745, -2043.714600, -184.380463, 34.919220, 0.0000, 0.0000, 0.0000);
CreateObject(745, -2030.745972, -185.819077, 34.919220, 0.0000, 0.0000, 0.0000);
CreateObject(1426, -2063.484619, -141.847626, 34.519169, 0.0000, 0.0000, 348.7500);
CreateObject(1239, -2134.554932, -179.399139, 34.514782, 0.0000, 0.0000, 33.7500);
CreateObject(1279, -2150.452881, -178.656586, 34.795765, 0.0000, 0.0000, 0.0000);
BasePick = CreatePickup(1273, 22,28.1339,-1889.5750,0.9981);
return 1;
erid,2222.4600,2453.0325,10.8767); }
else if (gTeam[playerid] == TEAM_GMC) {
SetPlayerPos(playerid,2222.4600,2453.0325,10.8767);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playe
yerid,TEAM_BLU_COLOR);
}
case 1:
}
case 4:
{
GameTextForPlayer(playerid, "~r~Distretto di Polizia ~n~ ~y~Ispettore ~w~Marchetti", 800, 3);
SetPlayerColor(playerid,TEAM_BLU_COLOR);
}
case 5:
playerid,yellow);
}
case 6:
{
case 16:
{
GameTextForPlayer(playerid, "~r~RIS~n~ ~y~Tenente ~b~Rinaldi", 800, 3);
SetPlayerColor(playerid,TEAM_BLU_COLOR_DARK);
}
case 17:
{
GameTextForPlayer(playerid, "~r~RIS~n~ ~y~Tenente ~w~Levi", 800, 3);
SetPlayerColor(playerid,TEAM_BLU_COLOR_DARK);
}
case 18:
{
GameTextForPlayer(playerid, "~r~RIS~n~ ~y~Sottotenente ~b~Ghirelli", 800, 3);
SetPlayerColor(playerid,TEAM_BLU_COLOR_DARK);
}
case 19:
{
GameTextForPlayer(playerid, "~r~MAFIA~n~ ~y~Killer ~r~18 enni", 800, 3);
SetPlayerColor(playerid,red);
}
case 20:y4i254kmòldicq05943-eq.
{
GameTextForPlayer(playerid, "~r~Agente Privato ~y~[Gmc]", 800, 3);
SetPlayerColor(playerid,red);
}
case 21:
{
GameTextForPlayer(playerid, "~g~D~r~M", 800, 3);
SetPlayerColor(playerid, COLOR_ORANGE);
}
} "/vendi", true)==0)
{
if (ownedcar[playerid]==-1)
{
SendClientMessage(playerid,COLOR_YELLOW,"Non hai nessun veicolo! Entra in un auto e digita /acquista per comprarne uno...");
return 1;ELLOW,"Hai venduto la tua auto!");
GivePlayerMoney(playerid,CAR_COST/2);
return 1;
}
if (strcmp(cmdtext, "/callmycar", true)==0)
{
if (ownedcar[playerid] != -1)
{
if (GetPlayerMoney(playerid) < 1000)
{
SendClientMessage(playerid,COLOR_YELLOW,"Non hai abbastanza soldi per teleportarti nel tuo veicolo!");
}
else
{
new Float:playerpos[4];
GetPlayerPos(playerid,playerpos[0],playerpos[1],playerpos[2]);
GetPlayerFacingAngle(playerid,playerpos[3]);
SetVehicleZAngle(ownedcar[playerid],playerpos[3]+90.0);
SetVehiclePos(ownedcar[playerid],playerpos[0]+3.0*floatsin(-playerpos[3],degrees),playerpos[1]+3.0*floatcos(-playerpos[3],degrees),playerpos[2]+0.5); // This one is cool that I am using trigo functions to set the vehicle just before you.
SendClientMessage(playerid,COLOR_YELLOW,"Grazie per avere usato il 'Car teleport'.");
GivePlayerMoney(playerid,-1000);
}
}
}
if (strcmp("/io", cmdtext, true, 10) == 0)
{
new status[256];endClientMessage(playerid, COLOR_YELLOW, ".: Cancello dell'hangar chiuso");
return 1;
}
if(strcmp("/apribunker",cmdtext, true, 10) == 0) {
MoveObject(35,127.6063,-1706.3818,8.8925,2);
SendClientMessage(playerid, COLOR_YELLOW, ".: Cancello del bunker aperto");
return 1;
} if(strcmp("/chiudibunker",cmdtext, true, 10) == 0) {
MoveObject(35, 122.417931, -1748.744507, 41.154518,2);
SendClientMessage(playerid, COLOR_YELLOW, ".: Cancello del bunker chiuso");
return 1;