Stuff
public text v1 · immutablevoid ScriptedAI::DoZoneInCombat(Unit* pUnit)
{
if (!pUnit)
pUnit = m_creature;
/*std::list<Player*>::iterator i;
for (i = m_creature->GetMap()->GetPlayers().begin();i != m_creature->GetMap()->GetPlayers().end(); ++i)
{
pUnit->Attack((*i));
pUnit->AddThreat((*i), 0.0f);
}*/
}