All pastes #977716 Raw Edit

Something

public text v1 · immutable
·published 2008-04-09 00:52 UTC
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>[dobek]: awake 
>[dobek]: juggle my lobs
But you are not sleeping!
>
You toss six of your wooden lobsters into the air and start juggling them.  You start with a simple, smooth crossover pattern, and then shift to a two-two-two pattern that soon has you panting.  Once you've settled in to that, you segue into a crossover high-low pattern, with the lobsters flying to different heights in an impressive and showy display of skill.
Roundtime:  14 seconds.
>
A sand sprite suddenly dances gracefully into view, moving around in a dizzying pattern.
>
You continue to hum a quiet rumba.

>
A sand sprite suddenly dances gracefully into view, moving around in a dizzying pattern.
>[dobek]: hum rumba
You are already performing something.  You should stop that first.
>[dobek]: exp sk percept
Showing Perception experience:

          SKILL: Rank/Percent towards next rank/Amount learning
      Perception:    417 43.24% learning     

Time Development Points: 54  Favors: 15  Deaths: 210
Overall state of mind: clear
EXP HELP for more information
>[dobek]: awake 
>[dobek]: juggle my lobs
But you are not sleeping!
>
...wait 1 seconds.
>[dobek]: juggle my lobs
You toss six of your wooden lobsters into the air and start juggling them.  You get a graceful crossover pattern going, and then enlarge it, tossing the lobsters higher and higher.  The added height magnifies every tiny error, and demands intense concentration and precision, and an occasional step to one side to catch a stray.  You continue until you feel yourself tiring, then wrap it up.
Roundtime:  14 seconds.
>
[script paused: dobek]
>
The sand sprite begins to advance on you!
The sand sprite advances from nearby and is closing steadily.
>
You continue to hum your song.

>
The sand sprite closes to melee range on you!
>
The sand sprite begins to advance on you!
The sand sprite advances from nearby and is closing steadily.
>l
[Ratha, Lower Taph'botuk]
Piles of limestone and sandstone rubble lie along the northern and eastern walls of this damp cavern, left behind from the collapsed southern wall and pushed aside in an attempt to clear a passage from the west to the southeast.  White, slightly damp sand blankets the ground, barely visible in the dim light coming from the southeast.  You also see a sand sprite and a sand sprite.
Obvious exits: southeast, southwest, west.
>
[script stopped: dobek]
[script stopped: checker]
The sand sprite closes to melee range on you!
>
[script started: checker]
>se
You are engaged to a sand sprite at melee range!
>
The sand sprite moves into a position to parry.
>nw
You can't go there.
>ret
You retreat back to pole range.
>ret
You retreat from combat.
>
Your legs are continuing to drip water everywhere.
>se
[Ratha, Taph'botuk]
Granite walls smoothed over by sand-filled breezes encase this niche, providing reassuring support under the weight of the imposing cliffs.  Soft echoes chime through the area from the caverns beyond, whispering the secrets of the sea.  You also see a pile of rubble.
Obvious exits: south, northwest.
>nw
[Ratha, Lower Taph'botuk]
Piles of limestone and sandstone rubble lie along the northern and eastern walls of this damp cavern, left behind from the collapsed southern wall and pushed aside in an attempt to clear a passage from the west to the southeast.  White, slightly damp sand blankets the ground, barely visible in the dim light coming from the southeast.  You also see a sand sprite and a sand sprite.
Obvious exits: southeast, southwest, west.
>
[checker]: Monster Count: 2