Miscellany
public text v1 · immutable float dist = sqrt(pow(fabs(playercoords(targetslot)->x - playercoords(*playerid)->x),2)+pow(fabs(playercoords(*playerid)->y - playercoords(targetslot)->y),2));
time = dist / *bulletSpeed;
targetx = playercoords(targetslot)->x + (playerforce(targetslot)->x - force->x) * (time * 0.135f);
targety = playercoords(targetslot)->y + (playerforce(targetslot)->y - force->y) * (time * 0.135f);
writefloat (MOUSE, targetx;
writefloat (MOUSE + 0x4, targety;