rendered paste bodyvoid drawPanzerCam() { float angle = seth.value[VAR_CAM_ANGLE]; //backwards #define MIRRORCAM_WIDTH 650.0f #define MIRRORCAM_HEIGHT 500.0f // Set the view refdef_t camRefDef; memcpy(&camRefDef, ð.cg_refdef, sizeof(refdef_t)); // fov camRefDef.fov_x = 90.0f; camRefDef.fov_y = 90.0f * (MIRRORCAM_HEIGHT / MIRRORCAM_WIDTH); // view angle vec3_t camAngle; VectorCopy(eth.cg_refdefViewAngles, camAngle); camAngle[YAW] -= angle;// camAngle[PITCH] = 20; // Look down AnglesToAxis(camAngle, camRefDef.viewaxis); // Draw the spycam drawSpyCam(0, 0, MIRRORCAM_WIDTH - 1, MIRRORCAM_HEIGHT - 1, &camRefDef, eth.enemyVisibleShader, eth.friendVisibleShader, qfalse);}Is there any way to create an array with 2 values, 45 & 315 so camAngel[YAw] will get its value from there? and change it every 1 second?