================================================================
Spirit's Engine-Test
Title : Spirit's Engine-Test
Filename : enginetest-spirit.zip
Author : Spirit
Date : 04 April 2008 (2008/04/08)
Email Address : spirit quaddicted com
Description : A map to test certain engine features
Additional Credits to : JPL, Kell, speedy
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Please note: The skybox in /gfx/env was created by Kell. Thanks!
Thanks to JPL for the pcx texture.
Thanks to speedy for explaining the overbright stuff.
-Engines with support for enabling fog from worldspawn will use "fog 0.7
0.7 0.7 0.7". Unfortunately fog looks very different in each engine.
>> engine_fog_*.jpg
Make sure you disable fog for the other tests.
-Engines with support for loading a skybox from worldspawn will load
Kell's eaglesdare_xx.tga. In other engines you can try "loadsky
eaglesdare_" (or whatever different command the coder invented). Engines
that do not support skyboxes at all will show Quake's blue sky (sky1).
>> enginereference_enginetest-spirit-(darkplaces).jpg
>> enginereference_enginetest-spirit-(winquake).jpg
-Engines with support for external jpeg, tga, pcx and/or png textures
will display textures reading "JPG", "TGA", "PCX", "PNG". Otherwise the
textures will say "No JPG", "No TGA", "No PCX", "No PNG".
>> enginereference_enginetest-spirit-(darkplaces).jpg
>> enginereference_enginetest-spirit-(winquake).png
-Engines with support for fullbrights will display a red pattern on the
block in the left corner. Other engines will only display the shadow.
>> enginereference_enginetest-spirit-(darkplaces).jpg
>> enginereference_enginetest-spirit-(winquake).jpg
-Engines with support for overbrights will display a bright rectangle on
the floor in the right corner. Other engines will show no visible
difference.
>> enginereference_enginetest-spirit-(darkplaces).jpg
>> enginereference_enginetest-spirit-(winquake).jpg
-Engines with alpha/transparency support will display the dopefish brush
transparent. Other engines will render it solid.
Attention: You must run a mod with support for "alpha", eg. Tomaz'.
>> enginereference_transparentbrush-(darkplaces).jpg
-Enter the water to check for waterwarp effects.
enginereference_waterwarp-(winquake).png
-Engines that log centerprints will show "This is a centerprint" in the
console, after triggering it (walk onto the wooden step).
>> enginereference_centerprintconsole-(fitzquake).jpg
That's all. Feel free to do whatever you want with this. But remember to give
credit.
http://www.quaddicted.com/quake_engines/enginetest-spirit.zip
Cheers, Spirit