All pastes #976422 Raw Edit

Anonymous

public text v1 · immutable
·published 2008-04-08 04:01 UTC
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setvariable speed 0
setvariable wieldbriq 0
setvariable stanceattack 0
setvariable lastcombat jab
setvariable exp 1

ACTION put hide when discovers your hiding place

ACTION if "%exp" = "4" then servariable exp 1
ACTION setvariable range melee when  closes to melee range

ACTION setvariable range melee when you close to melee
ACTION setvariable range none when "%monstercount" = 0
ACTION setvariable range pole when closes to pole weapon range
ACTION setvariable range pole when You retreat back to pole range.
ACTION setvariable range missile when You retreat from combat

ACTION goto skinandsearch A bristle-backed peccary flops in a porky heap, squealing one last time before passing into oblivion.

ACTION setvarialbe stanceattack false when You are attacking with 100% of your offensive skill.
ACTION setvarialbe stanceattack true when You are attacking with 0% of your offensive skill.
ACTION setvariable stanceattack false when Attack :  0%
ACTION setvariable stanceattack true when Attack :  100%


ACTION setvariable wieldbriq true when You draw out y our briquet from the greatsword sheath.
ACTION setvarialbe wieldbriq false when You sheathe the briquet in your greatsword sheath.


ACTION setvariable speed false when Your augmented reaction times slow as one of your mental pillars supporting it ceases.
ACTION put khri stop when Your augmented reaction times slow as one of your mental pillars supporting it ceases.
ACTION setvariable speed true when You feel preternaturally quick, which will vanish when any pillar supporting it does.
ACTION setvarialbe speed false when You are not currently under the influence of any meditations.

ACTION setvariable speed true when Your mind focused in all the proper patterns, you feel your body adjust to the new speed, further augmenting your reactions.

#ACTION setvariable focus 1 when With deep breaths, you recall your training and focus your mind into the most universal of meditations, 
#ACTION setvariable focus 0 Your focused mind falters, and you feel slightly less competent overall.

ACTION setvariable lastcombat lunge when Last Combat Maneuver: Lunge
ACTION setvariable lastcombat jab when Last Combat Maneuver: Jab
ACTION setvariable lastcombat draw when Last Combat Maneuver: Draw
ACTION setvariable lastcombat feint when Last Combat Maneuver: Feint
ACTION setvariable lastcombat thrust when Last Combat Maneuver: Thrust

ACTION put look when YOU HAVE BEEN IDLE

action put awake when Overall state of mind: clear

action put awake when Overall state of mind: fluid

action put sleep when Overall state of mind: murky

action put sleep when Overall state of mind: very

action put sleep when Overall state of mind: dense

action put sleep when Overall state of mind: thick

action put sleep when Overall state of mind: stagnant

action put sleep when Overall state of mind: frozen


initialcheck:
put stance
put khri check 
pause 2


khridowncheck:
put info
match khridowncheck You may only have
match startingkhri Concentration: 230
match startingkhri Concentration: 231
match startingkhri Concentration: 232
match danceloop TDPs:
matchwait

startingkhri:
put retre
match startingkhri ...wait
match startingkhri You may only have
match startingkhri You retreat back to pole range.
match startingkhri You attempt to retreat
match standup You must stand first.
match gokhri You retreat from combat.
match gokhri You are already as far away as you can get!
matchwait

gokhri:
put kh start focus avoidance prowess elusion flight
goto danceloop

standup:
put dance
match standup You may only have
match standup ...wait
match standup You are so unbalanced
match standup You attempt
match startingkhri You leap to
matchwait




Danceloop:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speed then goto crowdcontrol
if !%wieldbriq then put wield my briq
if %stanceattack then put stance evas

danceloop1:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speed then goto crowdcontrol
if "%lastcombat" = "feint" then goto danceloopdraw
if "%lastcombat" = "draw" then goto danceloopthrust
if "%lastcombat" = "thrust" then goto danceloopjab
if "%lastcombat" = "jab" then goto danceloopfeint
if "%lastcombat = "lunge" then goto danceloopfeint

danceloopfeint:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speed then goto crowdcontrol
put exp
put feint
waitfor you
setvariable lastcombat feint

danceloopdraw:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speedthen goto crowdcontrol
put draw
waitfor you
setvariable lastcombat draw

danceloopthrust:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speedthen goto crowdcontrol
put thrust
waitfor you
setvariable lastcombat thrust

danceloopjab:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speedthen goto crowdcontrol
put jab
waitfor you
setvariable lastcombat jab
goto danceloopfeint

skinandsearch:

crowdcontrol:
put exp
if "%exp" = "1" then setvariable killweapon short bow

if "%exp" = "2" then setvariable killweapon longbow

if "%exp" = "3" then setvariable killweapon composite bow
put hide
match clout you slip
matchwait

clout:
if "%range" != melee then goto ccadvance
put ambush clout
match shooting clout its neck with a single precise stroke!
matchwait

shooting:
put wield %killweapon
put ret
pause .1
put hide
pause .1
if "%range" = "melee" then put retreat
put aim
put snipe