setvariable speed 0
setvariable wieldbriq 0
setvariable stanceattack 0
setvariable lastcombat jab
setvariable exp 1
ACTION put hide when discovers your hiding place
ACTION if "%exp" = "4" then servariable exp 1
ACTION setvariable range melee when closes to melee range
ACTION setvariable range melee when you close to melee
ACTION setvariable range none when "%monstercount" = 0
ACTION setvariable range pole when closes to pole weapon range
ACTION setvariable range pole when You retreat back to pole range.
ACTION setvariable range missile when You retreat from combat
ACTION goto skinandsearch A bristle-backed peccary flops in a porky heap, squealing one last time before passing into oblivion.
ACTION setvarialbe stanceattack false when You are attacking with 100% of your offensive skill.
ACTION setvarialbe stanceattack true when You are attacking with 0% of your offensive skill.
ACTION setvariable stanceattack false when Attack : 0%
ACTION setvariable stanceattack true when Attack : 100%
ACTION setvariable wieldbriq true when You draw out y our briquet from the greatsword sheath.
ACTION setvarialbe wieldbriq false when You sheathe the briquet in your greatsword sheath.
ACTION setvariable speed false when Your augmented reaction times slow as one of your mental pillars supporting it ceases.
ACTION put khri stop when Your augmented reaction times slow as one of your mental pillars supporting it ceases.
ACTION setvariable speed true when You feel preternaturally quick, which will vanish when any pillar supporting it does.
ACTION setvarialbe speed false when You are not currently under the influence of any meditations.
ACTION setvariable speed true when Your mind focused in all the proper patterns, you feel your body adjust to the new speed, further augmenting your reactions.
#ACTION setvariable focus 1 when With deep breaths, you recall your training and focus your mind into the most universal of meditations,
#ACTION setvariable focus 0 Your focused mind falters, and you feel slightly less competent overall.
ACTION setvariable lastcombat lunge when Last Combat Maneuver: Lunge
ACTION setvariable lastcombat jab when Last Combat Maneuver: Jab
ACTION setvariable lastcombat draw when Last Combat Maneuver: Draw
ACTION setvariable lastcombat feint when Last Combat Maneuver: Feint
ACTION setvariable lastcombat thrust when Last Combat Maneuver: Thrust
ACTION put look when YOU HAVE BEEN IDLE
action put awake when Overall state of mind: clear
action put awake when Overall state of mind: fluid
action put sleep when Overall state of mind: murky
action put sleep when Overall state of mind: very
action put sleep when Overall state of mind: dense
action put sleep when Overall state of mind: thick
action put sleep when Overall state of mind: stagnant
action put sleep when Overall state of mind: frozen
initialcheck:
put stance
put khri check
pause 2
khridowncheck:
put info
match khridowncheck You may only have
match startingkhri Concentration: 230
match startingkhri Concentration: 231
match startingkhri Concentration: 232
match danceloop TDPs:
matchwait
startingkhri:
put retre
match startingkhri ...wait
match startingkhri You may only have
match startingkhri You retreat back to pole range.
match startingkhri You attempt to retreat
match standup You must stand first.
match gokhri You retreat from combat.
match gokhri You are already as far away as you can get!
matchwait
gokhri:
put kh start focus avoidance prowess elusion flight
goto danceloop
standup:
put dance
match standup You may only have
match standup ...wait
match standup You are so unbalanced
match standup You attempt
match startingkhri You leap to
matchwait
Danceloop:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speed then goto crowdcontrol
if !%wieldbriq then put wield my briq
if %stanceattack then put stance evas
danceloop1:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speed then goto crowdcontrol
if "%lastcombat" = "feint" then goto danceloopdraw
if "%lastcombat" = "draw" then goto danceloopthrust
if "%lastcombat" = "thrust" then goto danceloopjab
if "%lastcombat" = "jab" then goto danceloopfeint
if "%lastcombat = "lunge" then goto danceloopfeint
danceloopfeint:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speed then goto crowdcontrol
put exp
put feint
waitfor you
setvariable lastcombat feint
danceloopdraw:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speedthen goto crowdcontrol
put draw
waitfor you
setvariable lastcombat draw
danceloopthrust:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speedthen goto crowdcontrol
put thrust
waitfor you
setvariable lastcombat thrust
danceloopjab:
if "%monstercount" > "2" && %speed then goto crowdcontrol
if "%monstercount" > "1" && !%speedthen goto crowdcontrol
put jab
waitfor you
setvariable lastcombat jab
goto danceloopfeint
skinandsearch:
crowdcontrol:
put exp
if "%exp" = "1" then setvariable killweapon short bow
if "%exp" = "2" then setvariable killweapon longbow
if "%exp" = "3" then setvariable killweapon composite bow
put hide
match clout you slip
matchwait
clout:
if "%range" != melee then goto ccadvance
put ambush clout
match shooting clout its neck with a single precise stroke!
matchwait
shooting:
put wield %killweapon
put ret
pause .1
put hide
pause .1
if "%range" = "melee" then put retreat
put aim
put snipe