All pastes #976084 Raw Edit

Something

public text v1 · immutable
·published 2008-04-07 22:21 UTC
rendered paste body
my1.gotoAndStop(1);
my2.gotoAndStop(2);
my3.gotoAndStop(3);
my4.gotoAndStop(4);
my5.gotoAndStop(5);
my6.gotoAndStop(6);
my7.gotoAndStop(7);
if (_root.pag != 1)
{
    if (_root.st == 1)
    {
        _root.k = 500000;
    } // end if
    if (_root.st == 0)
    {
        _root.k = 150;
    } // end if
} // end if
MouX = MouX + _xmouse / _root.k;
MouY = MouY + _ymouse / _root.k;
MouRotY = (MouX - MouXpre) * 3.141593E+000 / 180;
MouRotX = (MouY - MouYpre) * -3.141593E+000 / 180;
if (MouRotX > 6.283185E+000)
{
    MouRotX = MouRotX - 6.283185E+000;
}
else if (MouRotX < 0)
{
    MouRotX = MouRotX + 6.283185E+000;
} // end else if
if (MouRotY > 6.283185E+000)
{
    MouRotY = MouRotY - 6.283185E+000;
}
else if (MouRotY < 0)
{
    MouRotY = MouRotY + 6.283185E+000;
} // end else if
tempZ = PosY * -Math.sin(MouRotX) + PosZ * Math.cos(MouRotX);
PosY = PosY * Math.cos(MouRotX) + PosZ * Math.sin(MouRotX);
PosZ = PosX * Math.sin(MouRotY) + tempZ * Math.cos(MouRotY);
PosX = PosX * Math.cos(MouRotY) + tempZ * -Math.sin(MouRotY);
Sratio = (_root.up + PosZ) / 4 + 80;
my1._alpha = Sratio1 - _root.al;
my1._xscale = Sratio;
my1._yscale = Sratio;
my1._x = PosX;
my1._y = PosY;
my11._alpha = Sratio1 - _root.al;
my11._x = Math.floor(PosX + 50);
my11._y = Math.floor(PosY + 50);
MouXpre = MouX;
MouYpre = MouY;
Mou5X = Mou5X + _xmouse / _root.k;
Mou5Y = Mou5Y + _ymouse / _root.k;
MouRot5Y = (Mou5X - MouXpr5e) * 3.141593E+000 / 180;
MouRot5X = (Mou5Y - MouYpr5e) * -3.141593E+000 / 180;
if (MouRot5X > 6.283185E+000)
{
    MouRot5X = MouRot5X - 6.283185E+000;
}
else if (MouRot5X < 0)
{
    MouRot5X = MouRot5X + 6.283185E+000;
} // end else if
if (MouRot5Y > 6.283185E+000)
{
    MouRot5Y = MouRot5Y - 6.283185E+000;
}
else if (MouRot5Y < 0)
{
    MouRot5Y = MouRot5Y + 6.283185E+000;
} // end else if
temp5Z = Pos5Y * -Math.sin(MouRot5X) + Pos5Z * Math.cos(MouRot5X);
Pos5Y = Pos5Y * Math.cos(MouRot5X) + Pos5Z * Math.sin(MouRot5X);
Pos5Z = Pos5X * Math.sin(MouRot5Y) + temp5Z * Math.cos(MouRot5Y);
Pos5X = Pos5X * Math.cos(MouRot5Y) + temp5Z * -Math.sin(MouRot5Y);
Sratio5 = (_root.up + Pos5Z) / 4 + 80;
my5._alpha = Sratio5 - _root.al;
my5._xscale = Sratio5;
my5._yscale = Sratio5;
my5._x = Pos5X;
my5._y = Pos5Y;
my55._alpha = Sratio5 - _root.al;
my55._x = Math.floor(Pos5X + 50);
my55._y = Math.floor(Pos5Y + 50);
MouXpr5e = Mou5X;
MouYpr5e = Mou5Y;
Mou4X = Mou4X + _xmouse / _root.k;
Mou4Y = Mou4Y + _ymouse / _root.k;
MouRot4Y = (Mou4X - MouXpr4e) * 3.141593E+000 / 180;
MouRot4X = (Mou4Y - MouYpr4e) * -3.141593E+000 / 180;
if (MouRot4X > 6.283185E+000)
{
    MouRot4X = MouRot4X - 6.283185E+000;
}
else if (MouRot4X < 0)
{
    MouRot4X = MouRot4X + 6.283185E+000;
} // end else if
if (MouRot4Y > 6.283185E+000)
{
    MouRot4Y = MouRot4Y - 6.283185E+000;
}
else if (MouRot4Y < 0)
{
    MouRot4Y = MouRot4Y + 6.283185E+000;
} // end else if
temp4Z = Pos4Y * -Math.sin(MouRot4X) + Pos4Z * Math.cos(MouRot4X);
Pos4Y = Pos4Y * Math.cos(MouRot4X) + Pos4Z * Math.sin(MouRot4X);
Pos4Z = Pos4X * Math.sin(MouRot4Y) + temp4Z * Math.cos(MouRot4Y);
Pos4X = Pos4X * Math.cos(MouRot4Y) + temp4Z * -Math.sin(MouRot4Y);
Sratio4 = (_root.up + Pos4Z) / 4 + 80;
my4._alpha = Sratio4 - _root.al;
my4._xscale = Sratio4;
my4._yscale = Sratio4;
my4._x = Pos4X;
my4._y = Pos4Y;
MouXpr4e = Mou4X;
MouYpr4e = Mou4Y;
my44._alpha = Sratio4 - _root.al;
my44._x = Math.floor(Pos4X + 50);
my44._y = Math.floor(Pos4Y + 50);
Mou3X = Mou3X + _xmouse / _root.k;
Mou3Y = Mou3Y + _ymouse / _root.k;
MouRot3Y = (Mou3X - MouXpr2e) * 3.141593E+000 / 180;
MouRot3X = (Mou3Y - MouYpr2e) * -3.141593E+000 / 180;
if (MouRot3X > 6.283185E+000)
{
    MouRot3X = MouRot3X - 6.283185E+000;
}
else if (MouRot3X < 0)
{
    MouRot3X = MouRot3X + 6.283185E+000;
} // end else if
if (MouRot3Y > 6.283185E+000)
{
    MouRot3Y = MouRot3Y - 6.283185E+000;
}
else if (MouRot3Y < 0)
{
    MouRot3Y = MouRot3Y + 6.283185E+000;
} // end else if
temp3Z = Pos3Y * -Math.sin(MouRot3X) + Pos3Z * Math.cos(MouRot3X);
Pos3Y = Pos3Y * Math.cos(MouRot3X) + Pos3Z * Math.sin(MouRot3X);
Pos3Z = Pos3X * Math.sin(MouRot3Y) + temp3Z * Math.cos(MouRot3Y);
Pos3X = Pos3X * Math.cos(MouRot3Y) + temp3Z * -Math.sin(MouRot3Y);
Sratio3 = (_root.up + Pos3Z) / 4 + 80;
my3._alpha = Sratio3 - _root.al;
my3._xscale = Sratio3;
my3._yscale = Sratio3;
my3._x = Pos3X;
my3._y = Pos3Y;
my33._alpha = Sratio3 - _root.al;
my33._x = Math.floor(Pos3X + 50);
my33._y = Math.floor(Pos3Y + 50);
MouXpr3e = Mou3X;
MouYpr3e = Mou3Y;
Mou2X = Mou2X + _xmouse / _root.k;
Mou2Y = Mou2Y + _ymouse / _root.k;
MouRot2Y = (Mou2X - MouXpr2e) * 3.141593E+000 / 180;
MouRot2X = (Mou2Y - MouYpr2e) * -3.141593E+000 / 180;
if (MouRot2X > 6.283185E+000)
{
    MouRot2X = MouRot2X - 6.283185E+000;
}
else if (MouRot2X < 0)
{
    MouRot2X = MouRot2X + 6.283185E+000;
} // end else if
if (MouRot2Y > 6.283185E+000)
{
    MouRot2Y = MouRot2Y - 6.283185E+000;
}
else if (MouRot2Y < 0)
{
    MouRot2Y = MouRot2Y + 6.283185E+000;
} // end else if
temp2Z = Pos2Y * -Math.sin(MouRot2X) + Pos2Z * Math.cos(MouRot2X);
Pos2Y = Pos2Y * Math.cos(MouRot2X) + Pos2Z * Math.sin(MouRot2X);
Pos2Z = Pos2X * Math.sin(MouRot2Y) + temp2Z * Math.cos(MouRot2Y);
Pos2X = Pos2X * Math.cos(MouRot2Y) + temp2Z * -Math.sin(MouRot2Y);
Sratio2 = (_root.up + Pos2Z) / 4 + 80;
my2._alpha = Sratio2 - _root.al;
my2._xscale = Sratio2;
my2._yscale = Sratio2;
my2._x = Pos2X;
my2._y = Pos2Y;
my22._alpha = Sratio2 - _root.al;
my22._x = Math.floor(Pos2X + 50);
my22._y = Math.floor(Pos2Y + 50);
MouXpr2e = Mou2X;
MouYpr2e = Mou2Y;