rendered paste bodypublic OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(vehicleid == army_car1 || vehicleid == army_car2 || vehicleid == army_car3 || vehicleid == army_car4 || vehicleid == army_heli_1 || vehicleid == army_heli_2 || vehicleid == army_heli_3)
{
if(gTeam[playerid] != TEAM_MILITARY)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z+1);
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,COLOR_WHITE," You do not have the keys for this military vehicle!");
}
}
if(vehicleid == fbi_car_1 || vehicleid == fbi_car_2 || vehicleid == fbi_car_3 || vehicleid == fbi_car_4 || vehicleid == fbi_car_5 || vehicleid == fbi_car_5 || vehicleid == fbi_car_6 || fbi_heli_1 || fbi_heli_2 || fbi_heli_3 || fbi_heli_4)
{
if(gTeam[playerid] != TEAM_SECRETSERVICE)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z+1);
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,COLOR_WHITE," You do not have the keys for this secret service vehicle!");
}
}
return 1;
}