All pastes #975546 Raw Edit

Mine

public text v1 · immutable
·published 2008-04-07 17:05 UTC
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#message action off
#message alias off
#message variable off

#config {speedwalk} {on}

#ac {You have been idle, and are pulled into the void.}{shiver;peer;prayer}
#alias {pud}{get pud hole;enter pud;put pud hole}
#al {p %0} {emote pokes %0;emote &0bSpam, &07its for dinner.}
#alias {pal} {emote puts his arm around %1 and says, 'This is my Pal!'}
#alias {3}{scare}
#alias {2}{#2 shi}


#nop --Speedwalks--
#alias {TOHS} {4w;open gate;w;close gate;4ws2ws2wswswnw2n3w3swsn}
#alias {7t} {4e;open gate;e;close gate;9e25nw2n5wne2n}
#alias {Alien} {4e;open gate;e;close gate;9e25n16enenene2n3e}
#alias {Animator}{s2e2s10w9s2e8s6s3wdse4s4w4se4nenwnd} #nop Shadowy
#alias {Ants} {4e;open gate;e;close gate;2e5s5e4e;open gate e;en}
#alias {Ball} {4e;close gate;5se}
#alias {Baron} {4e;open gate;e;close gate;9e26n6e3n3w}
#alias {Blackh}{4e;open gate;e;close gate;9e26n6e3nen; push statue}
#alias {Bmayor} {4e;open gate;e;close gate;2e5s5e2ne}
#alias {Burly} {4w;open gate;w;close gate;2w4n2w9n8enw;pull brick}
#alias {Bandit} {dn2e2neseswnwse}
#alias {Combo} {enter 38 6 43}
#alias {Dyrek}{s2e2s10w9s2e12s3w3u}
#alias {Duncan}{4e;open gate;e;close gate;2e13sws10w5s2wn}
#alias {Banker} {4e;open gate;e;close gate;2e5s5esw}
#alias {Bill} {4n2ws2w3s2w}
#alias {Cats}{s3es;open grate; d; open trap;ue4sw3s}
#alias {Carrion} {4e;open gate;e;close gate;2e7n6e2seesee}
#alias {Cboat}{4e;open gate;e;close gate;2e16s3w3s3wwswswswwwww5see}
#alias {Chapt} {4w;open gate;w;close gate;9w4sws6w3se}
#alias {Crystal} {s2e2s5enene2n10e4sw3e6n}
#alias {CrystalKing}{3s2e2s5enene2n10e3sw3e8n}
#alias {Dagon}{4e;open gate;e;close gate;2e15s6ws4ws2w2sw}  Serrated Tooth
#alias {Demonguild}{2s4w10s10wnwn}
#alias {Dhole} {4e;open gate;e;close gate;2e9s2e4s2w5s2eun4wwn4e3n2nw}
#alias {Disorder} {s2e2s5e5s2ws4esw2s2nend}
#alias {Drow} {s2e2s5enene2n7e2n2dwn2wn}
#alias {Druidwell} {s2e2s15w6nw3n5w2n3ess}
#alias {Dualwield}{4e;open gate;e;close gate;9e17n5ed3e}
#alias {Dwarfking}{4e;open gate;e;close gate;2e12n4w3n3e}
#alias {Dwarf} {4e;open gate;e;close gate;2e12nwn}
#alias {Evermore} {4w;close gate;9s2e15s}
#alias {Ever} {s2e2s10w9s2e8s5w}
#alias {Elves} {4w;open gate;w;close gate;wwnnnnwwwws;ent tree}
#alias {Gate} {4w;open gate;w;close gate;2w4n2w4n}
#alias {Gatechaos} {say swnwnwe}
#alias {Giane}{3s2e2s5enene2n10e2s5w6sd2se}  Peg wings/Gold
#alias {Girish}{4e;open gate;e;close gate;2e3n10ene}
#alias {Godspike}{2s4w5s2e19ses2w5sws2e2s}
#alias {Godspike2}{ssww;unlock door}
#alias {Goldtip}{4e;open gate;e;close gate;2e4nwnes;ent py ;2n;turn spike;eu}
#alias {Goblin}{4e;open gate; e;close gate;6e3n}
#alias {Graveyard}{4w10s;op do s;s;op do w;w}
#alias {Greendragon}{4w;open gate;w;close gate;7w2nw2n2en}
#alias {Hugo} {s2e2s15ws4enenuw}
#alias {Ice} {4e;open gate;e;close gate;2e3n2e7nu9su5nus2w}
#alias {Island} {deeessee}
#alias {Karn}{4w5s2e19s;open gate;3w2s7w4n3ws2w2ses}
#alias {Kenderville} {4e;open gate;e;close gate;2e9s10w3s2w2n2wn2w;enter tree;e2n2wn6w}
#alias {kerim2} {ennennesnnne}
#alias {Kingtree}{4w;open gate;w;close gate;9w2nw2n;open knot;2nu}
#alias {kirin} {4w;open gate;w;close gate;9wsswuw2neusewswsdneunsesewws} murky white
#alias {Krueg} {u5nwd;say eswww}
#alias {Land}{2s4esw}
#alias {Lep}{4w;open gate;w;close gate;9w4sws6w6n3e3sw}
#alias {Leviathin} {4e;open gate;e;close gate;9e25n16eneneeeesw}
#alias {leviathin} {n3en4e}
#alias {Lighthouse}{2s14e26n13e3s3e5se5s3e}
#alias {Lucky} {4e;open gate;e;close gate;9e8n;open w;w;open w;w}
#alias {Madmax}{4e;open gate;e;close gate;9e25n13e2s9wnwnwwss} Miracle Potion
#alias {Mahntor} {4e;open gate;e;close gate;2e5s2e3se2sw3sd5seeuu}
#alias {Mammoth}{4e;open gate;e;close gate;2e5ne4neneneueueueunuee3ne}
#alias {Mercury}{3s2e2s5enene2n10e2s5w6sd2s5wdnu2wu}
#alias {Midmayor}{4e8swsw}
#alias {Mirror} {4e;open gate;e;close gate;2e5s2e3se2sw3sd3s}
#alias {Monolith}{4e;open gate;e;close gate;2e7sw3s3ednw;unlock monolith;open monolith;dn;open iron}
#alias {Moria} {4e;open gate;e;close gate;2e12n12e;say friend;e4u7e3sw}
#alias {Mystic} {4e;open gate;e;close gate;2e12s7e}
#alias {Nezlyn}{4e;open gate;e;close gate;9e17n5ed3e} Dual Wield
#alias {Niat} {s2e2s5enene2n10e3sw}
#alias {Occultist} {4e;open gate;e;close gate;2e9s2e4s2w5s2eun4wwn4e3n}
#alias {Odin}{4e;open gate;e;2e5ne4nen2w2su2n;say Then nues}
#alias {OgreVille}{4e;open gate;e;close gate;3e5s2e3ses4e3sen2e2n}
#alias {Pallys}{4e;open gate;e;close gate;2e5s2e3ses4e}
#alias {Painting} {4e;open gate;e;close gate;2e5s5e5n;op do n;3n2es}
#alias {Pluto}{3s2e2s5enene2n10e2s5w6sd2sw4wd}
#alias {Pluto2}{u2wu5n4u}
#alias {Ranger}{4w;open gate;w;close gate;4wses} Guild
#alias {Rain} {s2e2s5e5s2ws3euwn2us2en}
#alias {Rats} {nnnnwwswwse;open sec;e}
#alias {Robber} {4n2ws2w9se;open e;2e2s;gt all pick maus s}
#alias {Rommena} {4e;open gate;e;close gate;9e10n16n6e}
#alias {Rome} {seesseeeeenenenn10esswwwuunw}
#alias {Roogna} {4w;open gate;w;close gate;9w3sw2s6w7n7w8n}
#alias {Rotmaze} {dnwenwenew}
#alias {Shakes}{4e;open gate;e;close gate;9e26n13e}
#alias {Shaman}{4e;op gate; 3e5ne4nen2w2sd8e;op timber;3e ; open door; e; l shaman}
#alias {Shades} {4w5s2e19s;open gate;3w6s2w4n3w4n3w4w;open door;2wn;open door;n;pull book}
#alias {Silverkey}{o grate;d;open trap;uwwsw;o d w;wnnw;o sec;nwssw}
#alias {Smithy}{4w;open gate;w;close gate;2w4n8w4ne}
#alias {Specs}{4w;open gate;w;close gate;3w4n2w12n3en}
#alias {Sphynx} {4w;open gate;w;close gate;9w2nw2n;open knot;n}
#alias {SpPaladin}{4w5s2e19s;open gate;3w6s2w4n3w4n7w;open oak;5ws}
#alias {SOD}{2s4w2s2w;open gate;sw;open door;wdw;open door n;n}
#alias {Steelpot}{s2e2s15w4nu2e3sw}
#alias {Strahd} {4e;open gate;e;close gate;2e4nw2n8ws2wnwsn3ws3w4n2enu}
#alias {Talin}{4e;open gate;e;close gate;9e26n13e3se2n4eu}
#alias {Thalas}{4w5s2e19swww6s2wnw}
#alias {Thalos}{3s2e2s5enene2n10e4sw}
#alias {Ticket}{4w;open gate;w;close gate;2w4n8w8s}
#alias {Tol} {4e;open gate;e;close gate;9e26n16e2n4e6s4e2n2esese2sw}
#alias {Tristan} {4w;open gate;w;close gate;2w4n8w2nws2wn}
#alias {Turtle}{s2e2s10w7sdeswesw}
#alias {Umbers}{4e;open gate;e;close gate;9e26n16e2se11n3w8n4d2wn2wd}
#alias {Vald}{4e;open gate;e;close gate;9e26n6e6n}
#alias {Waterspirit}{4e;open gate;e;close gate;2e10sw} Swimming
#alias {Winter} {4w;open gate;w;close gate;2w3s7w15nenwwssde}
#alias {Yuanti}{4e;open gate;e;2e8s6e2s2e2ne2n2e2s} Discolered blade
#alias {unbanker} {en5w5n7wnn}
#alias {unbill} {ee4neenee4s}
#alias {ungate} {4s2e4s2e;open gate;e;close gate;4e2n}
#alias {unlucky} {2e8s14w2n}
#alias {Meta} {4w;open gate;w;close gate;9w;enter tree}

#nop --Shortcuts--

#alias {Kender}{4e;open gate;e;close gate;2e9s10w3s2w2n2wn2w}
#alias {Ville}{e2n2wn6w}
#alias {Gan}{2de3n}
#alias {Karn}{4w4n5w3s3e3s}
#alias {Vald}{3e3n}
#alias {Cat}{3sen;push statue}
#alias {Gryph}{3e3s7e3sen}
#alias {backb}{7w3n3w}
#alias {Troll}{4u7e3sw}
#alias {Ents}{4e4swss}
#alias {Moham}{4n2ws2w9sese}
#alias {Elite}{essddd}
#alias {swamptroll}{10n2wn}

#nop -NOBLE-

#alias {baron}{2e18n6e3n3w}
#alias {vald}{eeennn}
#alias {lyle}{6s7e3sene;hunt lyle}
#alias {Herm}{2d2wnuu;poke her} - From Sky bird
#alias {Serp}{2ds4enuu;poke serp}  From Hermit
#alias {Wolv}{2d3swnwuu;poke wolv} From Serp

#nop --Maze Gold--
#alias {maze1}{4n2w4swn}
#alias {maze}{nudwssnednwwduswewewdsunw;enter pillar}

#nop ---Chaos Stuff---

#alias {clerictower}{u;un door;wws;open trap;u;close trap}
#alais {dump}{3n;un gate;n;close gate;ww}
#alias {dumptocleric}{de4n;keys}
#alias {dumptomage}{dn4e;kyes}
#alias {dumptothief}{dn4w;keys}
#alias {dumptowar}{de4s;keys}'
#alias {clerictower}{u;un door;wws; open trap; u; close trap}
#alias {magetower}{u;un door;nnw;un trap;u;close trap}
#alias {thieftower}{u;un door;sse;open trap;u;close trap}
#alias {wartower}{u;un door;een;open trap;u;close trap}


#nop ---Cthulhu---

#alias {cth}{7e8se2s2esw8s2eu}
#alias {cth1}{7e8s2eseswsw8s2eu}
#alias {cth2}{7e8se2s2esw8s2e}
#alias {cthulhu}{7e9s2e4s2w5s2e}


#alias {pal} {emote puts his arm around %1 and says, 'This is my Pal!'}


#nop ---Misc Actions and shit---

#ac {You work your way to your knees.}{stand}
#ac {The white aura around your body fades.}{gt &0fsanc out}
#Ac {punch contacts with your chest}{stand}

#ac {Make your choice:} {1.1}
#alias {ber}{get berry hole;eat berry}
#ac {^**%1: 'ber'}{get berry hole ; eat berry}
#alias {ber}{get berry hole ; eat berry}

#ac {'qp'}{get purp hole ; quaff purp}
#alias {rr}{recite recall;get recall all}
#alias {relayoff} {#unac {%1 tells you, '%0};gt No longer relaying TELLS}
#alias {relayon} {#ac {%1 tells you, '%0} {gt %1 just told me, "%0"};gt Now relaying TELLS}

#alias {bashoff} {gt &08~**&07Auto-Bash &09Off&08**~;#unac {Your bash};#unac {You miss your bash};#unac {You join the fight};#unac {You kick}} {T|WT}
#alias {bashon} {gt &06~**&0FAuto-Bash &0aOn&06**~;#ac {Your bash} {bash};#ac {You miss your bash} {bash};#ac {You join the fight} {bash};#ac {You kick} {bash}} {T|WT}
#action {^**$leader: 'qw'} {get recall all ; recite recall;enter portal}
#action {^**$subleader: 'qw'} {get recall all ; recite recall;enter portal}
#action {magical shard lies here.} {get shard} {1}

#ALIAS {connect}
{
   #session {t} {69.17.20.234} {4000};
   kelric;
   #cr;
   2005liam;
   #cr;
   #cr;
   1;
   #cr;
   #cr
}
#ALIAS {pokeon}
{
   #action {^$leader pokes %%90}
   {
       charge %%90
   };
   gt Poke On!!
}
#alias {pokeoff}
{
   #unaction {^$leader pokes %%90};
   gt Poke Off!!
}
#ACTION {^**$leader: 'all %1'}
{
   %1
}
#action {^**$leader: 'kel %1'}
{
   %1
}
#action {^You now follow %2.}
{
   #var {leader} {%2};
   xpclear
} {5}
#action {^You are now a group member}
{
   gt Leader is: $leader
}
#action {^You stop following %1.}
{
   #unvar {leader};
   tog sum clan
}
#action {^The First Bank of Midgaard}
{
   dep all
} {5}
#action {^Your vision begins to fade away.}
{
   gt blind;
   get avenger;
   wield ave;
   get truth;
   wield truth
} {1}
#action {^Aaarrrggghhh!!  Someone gouged your eyes!!}
{
   gt blind;
   get gwyn;
   wield gwyn;
   get aven;
   wield aven
}
#action {^Someone chops you in the face causing blood to splatter - you can't see!!}
{
   gt blind
}
#action {picks you up by the neck}
{
   gt Tossed!;
   sta;
   scan
}
#action {^%1 flies from your grasp}
{
   gt Disarmed!!;
   get gwyn;get kat;wield gwy;wield kat;
   
}
#action {^You wield}
{
   gt Re-Armed!
}
#action {^**$leader: 'recall'}
{
   recall
}
#alias {recall}
{
   get recall hole;
   rec recall
}
#action {^The Temple Of Midgaard}
{
   gt At Temple
}
#action {^All your spells were just dispelled!}
{
   gt Dispelled!!
}

#alias {ber}{get berry hole;eat berry}



#nop Subleader *******

#ac {^**%0: '[all|kel] %1'} {#forall {$leads}{#if {"%0"=="&0"}{%1}}}


#NOP ----- Tank Script -----
#ALIAS {gr}
{
   update
}
#ALIAS {rlist}
{
   update
}
#ACTION {^You grouptell: Now Rescuing:}
{
   #var update 0
}
#ACTION {^You grouptell: Tanking!!}
{
   rlist
}
#ALIAS {tankoff}
{
   #var tank off;
   #unac {is no longer a member of the group};
   #unac {is now a group member};
   #unal {rall};
   #unac {Banzai};
   #unac {SEEK SHELTER AT ONCE!  %%0 has begun to sing.};
   #unac {You join the fight with %%0.};
   #unac {diverts};
   #unac {unable to head};
   #unac {%%0 SCREAMS loudly into the face of %%1 - %%2 seems terrified.};
   #unac {%%0 attempts to impale %%1, but fumbles [its|her|his] weapon!};
   #unac {%%0 attempts to kokyonage %%1, but flies right through [it|her|him].};
   #unac {%%0 attempts to throw %%1, but slips and falls.};
   #unac {%%0 charges madly into %%1, but can't budge [it|her|him].};
   #unac {%%0 impales %%91 in [its|her|his] chest, %%1 screams in pain.};
   #unac {%%0 misses %%1 with a kick, and almost ends up right on [its|her|his] back.};
   #unac {%%0 punches %%1 in the groin.};
   #unac {%%0 screams in pain as %%1's fist pounds into [its|her|his] chest.};
   #unac {%%0 screams insanely and charges into %%1!};
   #unac {%%0 strikes %%1 under the chin sending [it|her|him] flying.};
   #unac {%%0 strikes a pressure point on %%1's neck, causing [it|her|him] to crumple...};
   #unac {%%0 tosses %%1 to the ground.};
   #unac {%%0 trips as [it|she|he] charges into %%1!};
   #unac {%%0 attempts to throw %%1, but can't get a firm grip.};
   #unac {%%0 bashes %%1 square on, knocking [it|her|him] to the ground.};
   #unac {%%0 fumbles an attempt to hit %%1's pressure point and nearly pokes out [its|her|his] eye!};
   #unac {%%0 gasps in pain as %%1's kick knocks the wind out of [it|her|his].};
   #unac {%%0 impales %%91 in [its|her|his] chest, %%1 screams in pain.};
   #unac {%%0 screams insanely and charges into %%1!};
   #unac {%%0 strikes %%1 under the chin sending [it|her|him] flying.};
   #unac {%%0 strikes a pressure point on %%1's neck, causing [it|her|him] to crumple...};
   #unac {%%0 tries to backstab %%1 but nearly cuts [its|her|his] own finger!};
   #unac {%%0 places something in the back of %%1, resulting in a gush of blood!};
   #unac {%%0 is near death.};
   #var {tankinfo} {Off};
   #var {rescinfo} {Off};
   gt Not Tanking!!
}
#ALIAS {tankon}
{
   #var tank on;
   update;
   #ac {stops following}
   {
       update
   };
   #ac {is no longer a member of the group}
   {
       update
   };
   #ac {is now a group member}
   {
       update
   };
   #var {tankinfo} {On};
   #var {rescinfo} {On};
   #al {rall}
   {
       #forall {$members}
       {
           rescue &0
       }
   };
   #ac {Banzai}
   {
       gt Rescued!!
   };
   #ac {SEEK SHELTER AT ONCE!  %%0 has begun to sing.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {You join the fight with %%0.}
   {
       rall
   };
   #ac {diverts}
   {
       rall
   };
   #ac {unable to head}
   {
       rall
   };
   #ac {%%0 SCREAMS loudly into the face of %%1 - %%2 seems terrified.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 attempts to impale %%1, but fumbles [its|her|his] weapon!}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 attempts to kokyonage %%1, but flies right through [it|her|him].}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 attempts to throw %%1, but slips and falls.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 charges madly into %%1, but can't budge [it|her|him].}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 impales %%1 in [its|her|his] chest, %%1 screams in pain.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 misses %%1 with a kick, and almost ends up right on [its|her|his] back.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 punches %%1 in the groin.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 screams in pain as %%1's fist pounds into [its|her|his] chest.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 screams insanely and charges into %%1!}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 strikes %%1 under the chin sending [it|her|him] flying.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 strikes a pressure point on %%1's neck, causing [it|her|him] to crumple...}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 tosses %%1 to the ground.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 trips as [it|she|he] charges into %%1!}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 attempts to throw %%1, but can't get a firm grip.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 bashes %%1 square on, knocking [it|her|him] to the ground.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 fumbles an attempt to hit %%1's pressure point and nearly pokes out [its|her|his] eye!}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 gasps in pain as %%1's kick knocks the wind out of [it|her|his].}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 impales %%91 in [its|her|his] chest, %%1 screams in pain.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 screams insanely and charges into %%1!}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 strikes %%1 under the chin sending [it|her|him] flying.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 strikes a pressure point on %%1's neck, causing [it|her|him] to crumple...}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 tries to backstab %%1 but nearly cuts [its|her|his] own finger!}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {%%0 places something in the back of %%1, resulting in a gush of blood!}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"||"%%1"=="&0"}
           {
               rescue &0
           }
       }
   };
   #ac {^%%0 is near death.}
   {
       #forall {$members}
       {
           #if {"%%0"=="&0"}
           {
               rescue &0
           }
       }
   };
   gt Tanking!!
}
#ALIAS {sp}
{
   gt $sanc ticks left on sanctuary
}
#ALIAS {xp}
{
   #math {exptick} {$exp/$ticks};
   #math {expkill} {$exp/$kills};
   gt $exp exp over $ticks ticks and $kills kills, $exptick exp/tick $expkill exp/kill
}
#ACTION {^You receive your reward for the kill, %0 experience points.}
{
   #math {kills} {$kills+1};
   #math {exp} {$exp+%0}
}
#ACTION {^You receive your reward for the kill -- one measly experience point!}
{
   #math {kills} {$kills+1};
   #math {exp} {$exp+1}
}
#ACTION {The Great Bell of Hillsborough rings %0 times.}
{
   #math {ticks} {$ticks+1};
   #if {$sanc}
   {
       #math {sanc} {$sanc-1};
       #if {$sanc==1}
       {
           gt Last tick on Sanctuary
       }
   }
}
#ACTION {The Great Bell of Hillsborough rings 1 time.}
{
   #math {ticks} {$ticks+1};
   #if {$sanc}
   {
       #math {sanc} {$sanc-1};
       #if {$sanc==1}
       {
           gt Last tick on Sanctuary
       }
   }
}
#ACTION {You are surrounded by a white glowing aura.}
{
   #var sanc $timeonsanc;
   gt Sanctuary In!
}
#VARIABLE {kills} {0}
#VARIABLE {exp} {0}
#VARIABLE {ticks} {0}
#VARIABLE {timeonsanc} {4}
#VARIABLE {sanc} {0}

#ALIAS {sanc}
{
   #var timeonsanc 4;
   cast 'sanctuary'
}
#ALIAS {update}
{
   #var update 1;
   #var member 0;
   group;
   #ac {Name              Class/Lvl        Percentage       Position}
   {
       #if {$update}
       {
           #unvar members;
           #unvar class;
           #unvar levels;
           #unvar hits;
           #unvar manas;
           #unvar moves;
           #unvar pos;
           #unvar legends;
           #unvar leads
       };
       #unac {Name              Class/Lvl        Percentage       Position}
   };
   #ac {^ %%90 %%99- [%%91 %%92] (%%93h %%94m %%95v) (%%96)%%97}
   {
       #if {$update}
       {
           #format {temp} {%p} {%%90};
           #format {temp1} {%p} {%%91};
           #format {temp2} {%p} {%%92};
           #format {temp3} {%p} {%%93};
           #format {temp4} {%p} {%%94};
           #format {temp5} {%p} {%%95};
           #format {temp6} {%p} {%%96};
           #format {temp7} {%p} {%%97};
           #if {"$temp7"=="Leader"}
           {
               #var leader $temp;
               #list {leads} {ins} {1} {$temp}
           };
           #if {"$temp7"=="SubLeadr"}
           {
               #list {leads} {ins} {1} {$temp}
           };
           #if {$temp2>59&&"$temp1"=="Prophet"||$temp2>59&&"$temp1"=="Cleric"||$temp2>55&&"$temp1"=="Mage"}
           {
               #list {legends} {ins} {1} {$temp}
           };
           #if {"$temp"!="Kelric"}
           {
               #math member {$member+1};
               #list {members} {ins} {1} {$temp};
               #list {class} {ins} {1} {$temp1};
               #list {levels} {ins} {1} {$temp2};
               #list {hits} {ins} {1} {$temp3};
               #list {manas} {ins} {1} {$temp4};
               #list {moves} {ins} {1} {$temp5};
               #list {pos} {ins} {1} {$temp6};
               #var tlast $temp
           };
           #var last $temp
       };
       #unvar temp*
   };
   #ac {^< Kelric |}
   {
       #if {$member==0}
       {
           #nop
       }
       {
           rfill
       }
   }
}  {5}
#ALIAS {rfill}
{
   #unac {^ %%90 %%99- [%%91 %%92] (%%93h %%94m %%95v) (%%96)%%97};
   #unac {^< Kelric |};
   #if {"$tank"=="on"}
   {
       gt Now Rescuing: $members
   }
}  {5}
#ACTION {^%0 utters the words, 'gaiqhjabral'}
{
   #var timeonsanc 4;
   #forall {$legends}
   {
       #if {"%0"=="&0"}
       {
           #var timeonsanc 4
       }
   }
}  {5}
#ACTION {^%0 utters the words, 'yartuig yrjffl'}
{
   #var timeonhaste 6;
   #forall {$legends}
   {
       #if {"%0"=="&0"}
       {
           #var timeonhaste 7
       }
   }
}  {5}
#ACTION {^%0 utters the words, 'ofajs gaiqhjabral'}
{
   #var timeonsanc 4;
   #forall {$legends}
   {
       #if {"%0"=="&0"}
       {
           #var timeonsanc 4
       }
   }
}  {5}


***** Sing ******

#alias  {singoff} {#unac {SEEK SHELTER AT ONCE!  %%00 has begun to sing.};#unac {You try but are unable};gt *Not rescueing on sings*} 
#alias  {singon} {#ac {SEEK SHELTER AT ONCE!  %%00 has begun to sing.} {#2 rescue %%00};#ac {You try but are unable} {!};gt *Rescueing on sings*}


#####NOP Auto Prayer *******

#action {^You feel the protection of}{#var {aprayer}{1}}
#ac {R.I.P}{#if {$aprayer==2}{prayer}} 
#ac {You feel less protected.}{#var {aprayer}{2}; gt &02Prayer Out; prayer}
#var {aprayer}{1}

**** XP clear ****
#alias {xpclear} {#var exp 0;#var kills 0;#var ticks 0}


#### nop Death Plate Fix ####
#action  {<on body>       %1/ %2  28 Holy Armor of Gwynedd}
{
	#if {%1<50&&$deathplateoff==0}
	{
		#var deathplateoff 1;
		rem death;
		put death hole;
		gt remind me to fix Death Plate next trip through midgaard, i removed it;
		#action {The Temple Of Midgaard}
		{
			gt need to repair Death plate while i'm here brb;
			s;			
			s;
			e;
			e;
			n;
			get death hole;
			repair death;
			wear death;
			#var deathplateoff 0;
			s;
			w;
			w;
			n;
			n;
			gt all done, thanks i'm at temple.;
			#unac {The Temple Of Midgaard}
		}
	}
}
#variable  {deathplateoff} {0}


#### Hunt ####

#alias {track %0}
{
   #var hunting 1;
   #ac {[* You fail to find the tracks. *]}
   {
       rtrack
   };
   #ac {[* You found your target! *]}
   {
       rtrack;
       gt Found You!
   };
   #ac {[* You lose the tracks. *]}
   {
       rtrack;
       gt Lost Track!
   };
   #ac {[* You see your target's tracks leading down. *]}
   {
       #if {$hunting}
       {
           down
       }
       {
           rtrack
       }
   };
   #ac {[* You see your target's tracks leading east. *]}
   {
       #if {$hunting}
       {
           east
       }
       {
           rtrack
       }
   };
   #ac {[* You see your target's tracks leading north. *]}
   {
       #if {$hunting}
       {
           north
       }
       {
           rtrack
       }
   };
   #ac {[* You see your target's tracks leading south. *]}
   {
       #if {$hunting}
       {
           south
       }
       {
           rtrack
       }
   };
   #ac {[* You see your target's tracks leading up. *]}
   {
       #if {$hunting}
       {
           up
       }
       {
           rtrack
       }
   };
   #ac {[* You see your target's tracks leading west. *]}
   {
       #if {$hunting}
       {
           west
       }
       {
           rtrack
       }
   };
   hunt %0
}
#alias {rtrack}
{
   #var hunting 0;
   #unac {[* You fail to find the tracks. *]};
   #unac {[* You found your target! *]};
   #unac {[* You lose the tracks. *]};
   #unac {[* You see your target's tracks leading down. *]};
   #unac {[* You see your target's tracks leading east. *]};
   #unac {[* You see your target's tracks leading north. *]};
   #unac {[* You see your target's tracks leading south. *]};
   #unac {[* You see your target's tracks leading up. *]};
   #unac {[* You see your target's tracks leading west. *]}
}


#### NOP Gear Damage ****

#ac {Your plate is chipped.}{eq ;gt My Deathplate needs fixing next temple stop.}
#ac {Your spear is dented.}{gt The Mighty Spear of Gwynedd is dented, have me remove and fix it.; eq}
#ac {Your cloak is ripped.}{gt That damn &09Dragon Skin Cloak&07 is damaged.; eq}
#ac {Your horn is ripped.}{gt &09Tarusk &0bHorn&07 needs fixin.; eq}


#### NOP Girish #####

#ac {A barbarian warrior scouts for tresspassers.}{charge bar}

#ac {A barbarian stands guard.}{charge bar}

#ac {A barbarian child plays in the dirt.}{charge child}


#Ac {A barbarian female watches over the children.}{charge barbarian}



***** Gunge ******

#alias {gun}{rem kat;rem wak;get gwy hole;wield gwy;put wak hole;put kat hole}
#alias {dam}{get kat hole;get wak hole;rem gwy;put gwy hole;hold wak;wield kat}



### Nop Haste ####

#action  {R.I. } {#if {$selfhaste==2}{haste}}
#action {^A bolt of vital energy courses through your body}{#var {selfhaste}{1}}
#var {selfhaste} {2}

#ac {You feel slow.}{#var {selfhaste}{2}; gt My HASTE in this matter has expired; haste}



#action {^You feel the protection of}{#var {aprayer}{1}}
#ac {R.I.P}{#if {$aprayer==2}{prayer}} 
#ac {You feel less protected.}{#var {aprayer}{2}; gt &02Prayer Out; prayer}
#var {aprayer}{1}


#alias {shihoff} {gt &08~**&07Auto-Shihonage &09Off&08**~;#unac {You toss};#unac {You try to throw};#unac {You join the fight};#unac {You charge}} {T|WT}
#alias {shihon} {gt &06~**&0FAuto-Shihonage &0aOn&06**~;#ac {You toss} {shihonage};#ac {You try to throw} {shihonage};#ac {You join the fight} {shihonage};#ac {You charge} {shih}} {T|WT}

#alias {souloff} {gt &0b~^*&0cAuto-Soulcloak &09Off&0b*^~};#unac {You make your presence};#unac {You receive your};visi} {T|WT}
#alias {soulon}{gt &04Soul Cloak on};#ac {You receive your}{soul}