All pastes #975429 Raw Edit

Anonymous

public text v1 · immutable
·published 2008-04-07 15:31 UTC
rendered paste body
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1107310928 (LWP 22134)]
GridReference<Player>::targetObjectBuildLink (this=0x4af0ea8)
    at ./../framework/Utilities/LinkedList.h:66
66                  pElem->iNext = iNext;
(gdb) bt full
#0  GridReference<Player>::targetObjectBuildLink (this=0x4af0ea8)
    at ./../framework/Utilities/LinkedList.h:66
No locals.
#1  0x000000000050aab5 in MaNGOS::Insert<Player> (elements=@0x4898,
    obj=0x4aecc20) at ./../framework/Utilities/LinkedReference/Reference.h:54
No locals.
#2  0x000000000050ab71 in MaNGOS::Insert<Player, Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > (elements=@0x4af0ea8, obj=0x4aecc20, hdl=18592)
    at ./../framework/GameSystem/TypeContainerFunctions.h:135
        t = <value optimized out>
#3  0x0000000000504ea3 in Map::PlayerRelocation (this=0x2aaac67941b0,
    player=0x4aecc20, x=<value optimized out>, y=<value optimized out>,
    z=<value optimized out>, orientation=<value optimized out>) at Map.cpp:866
        oldGrid = (NGridType *) 0x0
        old_cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 4,
      cell_y = 3, nocreate = 0, reserved = 31}, All = 65226795}}
        new_cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 6,
      cell_y = 4, nocreate = 0, reserved = 31}, All = 65300523}}
        newGrid = <value optimized out>
        __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
#4  0x00000000005ae0e6 in Player::SetPosition (this=0x4aecc20, x=6292.65869,
    y=288.579498, z=4.95929003, orientation=0, teleport=true)
---Type <return> to continue, or q <return> to quit---
    at Player.cpp:4937
        m = (class Map *) 0x2aaac67941b0
        old_x = <value optimized out>
        old_y = <value optimized out>
        old_r = <value optimized out>
#5  0x00000000005aeb2b in Player::TeleportTo (this=0x4aecc20, mapid=562,
    x=6292.65869, y=288.579498, z=4.95929003, orientation=0, outofrange=true,
    ignore_transport=true, is_gm_command=false, battleground_port=true)
    at Player.cpp:1535
        old_zone = 3702
        data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0,
    _wpos = 36,
    _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
        _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>},
          _M_start = 0x2aaab1c43750 "\003�\b", _M_finish = 0x2aaab1c43774 "",
          _M_end_of_storage = 0x2aaab1c43779 "�?��*"}}, <No data fields>}},
  m_opcode = 199}
        pet = (class Pet *) 0x0
        mEntry = <value optimized out>
#6  0x00000000004c374f in BattleGroundMgr::SendToBattleGround (
    this=<value optimized out>, pl=0x4aecc20, instanceId=154,
---Type <return> to continue, or q <return> to quit---
    team=<value optimized out>) at BattleGroundMgr.cpp:1629
        mapid = 562
        y = 288.579498
        O = 0
        x = 6292.65869
        z = 4.95929003
        bg = <value optimized out>
#7  0x000000000067512e in WorldSession::HandleBattleGroundPlayerPortOpcode (
    this=0x2aaab42d1310, recv_data=<value optimized out>)
    at BattleGroundHandler.cpp:444
        currentBg = (class BattleGround *) 0x2aaab665cf50
        instanceId = 154
        bgTypeId = <value optimized out>
        action = <value optimized out>
        bgQueueTypeId = 6
        bg = (class BattleGround *) 0x2aaab470ebe0
#8  0x000000000064a573 in WorldSession::Update (this=0x2aaab42d1310)
    at WorldSession.cpp:602
        packet = (WorldPacket *) 0x53a7950
        currTime = <value optimized out>
#9  0x000000000063dd66 in World::UpdateSessions (this=<value optimized out>,
    diff=70) at World.cpp:1947
        next = {_M_cur = 0x5bba340, _M_ht = 0xb7d000}
---Type <return> to continue, or q <return> to quit---
#10 0x000000000064441e in World::Update (this=0xb7cf50, diff=70)
    at World.cpp:986
        i = 0
        AuctionMap = (AuctionHouseObject *) 0x42002f90
#11 0x00000000004c121a in WorldRunnable::run (this=<value optimized out>)
    at WorldRunnable.cpp:61
        diff = 70
        realCurrTime = 696968942
        realPrevTime = <value optimized out>
        prevSleepTime = 29
#12 0x00002b0bcc4fa882 in ZThread::ThreadImpl::dispatch (parent=0xb57380,
    impl=0x213ab20, task=@0x42003100) at ThreadImpl.cxx:407
No locals.
#13 0x00002b0bcc4fcd86 in ZThread::(anonymous namespace)::Launcher::run (
    this=0x7fffdf4976d0) at ThreadImpl.cxx:49
No locals.
#14 0x00002b0bcc50068e in _dispatch (arg=0x4af0ea8) at posix/ThreadOps.cxx:137
        __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#15 0x00002b0bcc714317 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#16 0x00002b0bcd198d5d in clone () from /lib/libc.so.6
No symbol table info available.
#17 0x0000000000000000 in ?? ()
---Type <return> to continue, or q <return> to quit---
No symbol table info available.