Unnamed
public text v1 · immutable 1.
#include "NPCs.h"
2.
#include "NPCsScripts.h"
3.
4.
void NPCsScripts::npc_22000(NPC* npc){
5.
int state = npc->getState();
6.
int map = npc->getPlayerMap();
7.
if(npc->getPlayerMap() == 60000){
8.
if(state == 0){
9.
10.
npc->addText("Lets go to Lith Harbour,");
11.
npc->sendNext();
12.
npc->addText("Good Bye");
13.
npc->sendOK();
14.
npc->teleport(104000000);
15.
npc->end();
16.
17.
}
18.
}