Unnamed
public text v1 · immutable#include "NPCs.h"
#include "NPCsScripts.h"
void NPCsScripts::npc_22000(NPC* npc){
int state = npc->getState();
int map = npc->getPlayerMap();
if(npc->getPlayerMap() == 60000){
if(state == 0){
npc->addText("Lets go to Lith Harbour,");
npc->sendNext();
npc->addText("Good Bye");
npc->sendOK();
npc->teleport(int 104000000);
npc->end();
}
}