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public text v1 · immutables32 bin_cue_get_current_track(u32 sector_offset, u32 *_track_number,
u32 *index_number, u32 *relative_offset)
{
u32 track_number = bin_cue_seek_track(sector_offset);
*_track_number = track_number;
// Okay, this isn't necessarily accurate, but should fit all PCE-CD games.
*index_number = 1;
*relative_offset = sector_offset -
cd_bin.physical_tracks[track_number].sector_offset;
return 0;
}