Anonymous
public text v1 · immutablevoid Spell::EffectActivateTaxipath(uint32 i)
{
if(unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)unitTarget;
uint32 pathId = m_spellInfo->EffectMiscValue[i];
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(pathId);
std::vector<uint32> nodes;
for(uint32 i = 0; i < nodes.size(); ++i)
{
uint32 node;
nodes.push_back(node);
}
if(nodes.empty())
return;
_player->ActivateTaxiPathTo(nodes);
}