rendered paste bodyOptions and scores are from user directory
Options and scores are from user directory
Options and scores are from user directory
Couldn't load image: menu/newgame.jpg
Couldn't load image: menu/options.jpg
Couldn't load image: menu/hiscores.jpg
Couldn't load image: menu/about.jpg
Couldn't load image: menu/quit.jpg
Couldn't load image: menu/options_in.jpg
Couldn't load image: menu/blamount.jpg
Couldn't load image: menu/blspread.jpg
Couldn't load image: menu/sndvol.jpg
Couldn't load image: menu/musvol.jpg
Couldn't load image: menu/resolution.jpg
Couldn't load image: menu/fullscr.jpg
Couldn't load image: menu/theme.jpg
Couldn't load image: menu/back.jpg
Couldn't load image: menu/hiscores_in.jpg
Couldn't load image: menu/back.jpg
Couldn't load image: menu/back.jpg
Couldn't load image: menu/really.jpg
Couldn't load image: menu/yes.jpg
Couldn't load image: menu/no.jpg
Traceback (most recent call last):
File "/home/griouch/.djl/jeux/kimboot/kimboot-1.00/kimboot.py", line 157, in <module>
main(sys.argv)
File "/home/griouch/.djl/jeux/kimboot/kimboot-1.00/kimboot.py", line 54, in main
tlo = SurfaceTexture(pygame.image.load("menu/background.png"),(width,height))
File "/home/griouch/.djl/jeux/kimboot/kimboot-1.00/surftex.py", line 93, in __init__
self.texture = surfaceToOglTexture( surface, scale=scale, mipmap=mipmap )
File "/home/griouch/.djl/jeux/kimboot/kimboot-1.00/surftex.py", line 22, in surfaceToOglTexture
glBindTexture( GL_TEXTURE_2D, texture )
OverflowError: long int too large to convert to int