rendered paste body#include "stdafx.h"
#include "GLass_engine.h"
//#include <SDL.h>
//#include <SDL_opengl.h>
int MeineEventFunction(SDL_Event ev)
{
return(0);
}
void RenderFunc(void)
{
glRotatef(1.0, 0, 0, 1.0);
glBegin(GL_QUADS);
glColor3ub(0, 0, 255);
glVertex3f(-0.5, 0.5, 0);
glVertex3f(0.5, 0.5, 0);
glVertex3f(0.5, -0.5, 0);
glVertex3f(-0.5, -0.5, 0);
glEnd();
}
int _tmain(int argc, _TCHAR* argv[])
{
GLassApp *app = new GLassApp(640,480,GLassOPENGL);
app->AddEventLoop(MeineEventFunction);
app->AddRenderLoop(RenderFunc);
app->Run();
delete app;
return 0;
}