rendered paste bodyvoid NPCsScripts::npc_2100(NPC* npc){
int state = npc->getState();
int map = npc->getPlayerMap();
if(npc->getPlayerMap() == 0){
if(state == 0){
npc->addText("Welcome to FunMS. ");
npc->addText("We hope you enjoy your stay here. ");
npc->sendNext();
}
else if(state == 1){
npc->setPlayerSTR(4);
npc->setPlayerDEX(4);
npc->setPlayerINT(4);
npc->setPlayerLUK(4);
npc->setPlayerAP(13);
npc->addText("Your stats have been reset. Thank you for ");
npc->addText("taking part in the Beta :) ");
npc->teleport(40000);
npc->sendNext();
npc->giveItem(1002518, 1);
npc->giveItem(2022192, 100);
npc->end();
}
}
}