All pastes #972132 Raw Edit

Mine

public cpp v1 · immutable
·published 2008-04-05 05:34 UTC
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bool	__stdcall new_GetPlayerInfo( int ent_num, player_info_t *pinfo){	bool bReturn = gEngine.GetPlayerInfo( ent_num,pinfo );	if ( pinfo && bReturn && ent_num == gEngine.GetLocalPlayer() )	{		if(gEngine.IsInGame || gEngine.IsConnected()) //i'm not in game or connected		{			return false; //anti aimbot		}		strcpy(pinfo->name," "); //anti name esp		strcpy(pinfo->guid," "); //anti guid esp		strcpy(pinfo->friendsName," "); //anti friends name esp	}	return bReturn;}