FILE: BOY2.INSHEET
===================
# example sprite component file
bmp_hue boy2.bmp
bmp_z boy2_z.bmp
axis direction,x,0,16,S,SE,E,NE,N
axis index,y,0,16,HAIR,HEAD,BODY
grid index,direction
axis direction,x,0,16,S,SE,E,NE,N,NW,W,SW
axis index,y,48,16,LEG1,LEG2,LEG3,LEG4,ARM1,ARM2,ARM3,ARM4
grid index,direction
FILE: boy2.outsheet
===================
# example sprite output file
import boy2.insheet
outfile boy2walk.bmp
sheetsize 256 160
sprite WALK1_S, 0, 0, 32, 32
part HAIR_S,.,8,-1,0
part HEAD_S,.,8,-1,0
part BODY_S,.,8,8,0
part LEG1_S,.,7,18,0
part LEG1_S,H,9,18,0
part ARM2_S,.,3,10,0
part ARM2_S,H,13,10,0
sprite WALK2_S, 32, 0,32 ,32
part HAIR_S,.,8,-1,0
part HEAD_S,.,8,-1,0
part BODY_S,.,8,8,0
part LEG2_S,.,7,16,0
part LEG4_S,H,9,16,0
part ARM1_S,.,3,6,0
part ARM3_S,H,13,10,0