Mine
public text v1 · immutable
struct lua_wrapper_CBaseEntity : CBaseEntity, luabind::wrap_base
{
lua_wrapper_CBaseEntity( bool bServerOnly=false )
: CBaseEntity(s)
{}
virtual void Spawn(int a)
{
call<void>("Spawn");
}
static void default_spawn(base* ptr)
{
return ptr->CBaseEntity::Spawn();
}
};