On QUERY(Message,Nickname,Host,ServerNumber)
if lcase(message) = "*godfather" then
SendCommand "/msg " & nickname & " The Godfather is the boss of the Mafia, when detected by detectives, he shows up as Townie.",servernumber
end if
if lcase(message) = "*cannoneer" then
SendCommand "/msg " & nickname & " The Cannoneer is part of the Mafia, he can store kills, if the Mafia decides not to kill during one of the nights, they can save that kill for another night. The extra kills are lost if the Cannoneer dies.",servernumber
end if
if lcase(message) = "*mafia" then
SendCommand "/msg " & nickname & " The Mafia can choose and attempt to kill one player per night. Any players protected by Doctors or Bodyguards will not be killed.",servernumber
end if
if lcase(message) = "*spy" then
SendCommand "/msg " & nickname & " The Spy is the Detective for the Mafia. Once per night, he can either detect one other player, or send one of his results to the Mafia. The Mafia does not know who the Spy is, and the Spy does not know who the Mafia is.",servernumber
end if
if lcase(message) = "*thief" then
SendCommand "/msg " & nickname & " The Thief can block any player from using a night action, when the Thief blocks a players action, that action will not take place for that night.",servernumber
end if
if lcase(message) = "*sniper" then
SendCommand "/msg " & nickname & " The Sniper can target one player for 3 days, on the 3rd day, he can decide if he wants to shoot that player. If the Sniper is targetted by anyone, for any reason, during the night that he is shooting, his shot will miss.",servernumber
end if
if lcase(message) = "*assassin" then
SendCommand "/msg " & nickname & " The Assassin can attempt to kill any player once per night, if anyone targets the Assassin, his attempt to kill will fail.",servernumber
end if
if lcase(message) = "*bodyguard" then
SendCommand "/msg " & nickname & " The Bodyguard can protect anyone he wants, once per night, even himself. He cannot protect himself two nights in a row.",servernumber
end if
if lcase(message) = "*doctor" then
SendCommand "/msg " & nickname & " The Doctor can protect anyone he wants, once per night. He cannot protect himself.",servernumber
end if
if lcase(message) = "*detective" then
SendCommand "/msg " & nickname & " The Detective can detect one player per night, when he decetcs that player, he will learn that players role.",servernumber
end if
if lcase(message) = "*busdriver" then
SendCommand "/msg " & nickname & " The Busdriver can switch everything that happens between any two players, even himself. When players are switched, everything that happens to player 1, happens to player 2 instead, and vice versa.",servernumber
end if
if lcase(message) = "*armor" then
SendCommand "/msg " & nickname & " The Armor cannot be killed by anyone during the night. The Armor can be lynched, however.",servernumber
end if
if lcase(message) = "*miller" then
SendCommand "/msg " & nickname & " Regular Townie, detects as Mafia",servernumber
end if
if lcase(message) = "*townie" then
SendCommand "/msg " & nickname & " The Townies are just innocent townspeople.",servernumber
end if
End Sub
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Instead of having a milelong list of [if lcase(message) = "test" then] commands, can i store these in a ini or txt, and have a command summon them when needed?