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-----------------Vocabulary Lesson--
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--'Cause I'm lazy-------------------
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--iDx: i rolls on a x-sided die-----
--<SK>: A skill's level-------------
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V 1.0
Skills
#Regeneration: +<SK>D4 to your HP each second
#Living Armor: Same, but for Armor
#Better Health: +10 x <SK> to Max Health
#Better Armor: Same, but for Armor
#Surgeon: +<SK>D6 to your HP each second if you have Regeneration
Also, gives "USe Heal" to you: Use a Player and they get healed (up to around a 200% "buff")
#Blacksmith: Same, but for Armor/Living Armor
HUD
#Animated XP Bar
#Text for aforementioned XP
#Toggleable Level Up notification
#Spaced out for readability
Scoreboard
#Doesn't replace default one
#Shows Name, CurrentXp, Class, Level, Party, and an XP Bar for them
#However, these are all snapshots - they don't change while the board is up on your screen
#The screen lasts about 7 seconds and fades both ways
Levels
#Each time you level up, you gain 1 point.
#These points can be spent on skills Shadowrun Style(<SK> + 1 for each skill)
#You also gain access to better weapons at certain levels
#And you have a higher HP/Armor maximum and start value
#I can't set the max armor above 100 in game, so you can't use batteries or chargers, but it can regenerate with skills
Classes
#They are closer to being titles, and have no actual affect on gameplay.
#Think of them as powerless jobs.
Parties
#It's sort of hard to explain, but you can:
#Create your own party
#Break up your parties
#Eject people from them
#Go lone wolf
#And join other parties
#Whenever you kill a NPC, each party member also gets the XP.
#However, only the killer gets XP for killing other players.
#No JEDI FIGHT CLUB here...
Weapons
#40 SWEPs
#Only admins get toolgun/physgun/gravitygun
#All the SWEPS (nothing else) report the damage dealt above each entity.
#I can't get them to display above ones that died - they're sorta parented to them.
Customization
#All customization variables are in the defines.lua file.
#If you figure you can write a script to enhance this, throw it in the plugins folder (make sure no variables collide) and see if it works.
#Read the _making_plugins.txt file first.
That is really all that I can think of other than thanking anyone on FP who helped me in some odd way or another to get this finished.
If you need help at any time, type "/help" in the console.
Oh, and -Badboy- - I like yours too. JUST WORK ON THAT HUD!
Credits:
Scripting: Kogitsune
Models:
All the weapons use the World Weapons models (minus a few)
Not only will you need them to run, they're spiffy models too.
The only one that isn't WW or default is the Annabelle model.
I have no idea who made this. It's been in my models folder for a long time (1+ years)
So, whoever made it, THANK YOU!