rendered paste bodyIndex: BaseClass.cs
===================================================================
--- BaseClass.cs (revision 222)
+++ BaseClass.cs (working copy)
@@ -275,52 +275,9 @@
/// <param name="baseInt">the player's base Intellect</param>
/// <param name="addInt">the player's added Intellect</param>
/// <returns>the total magic critical chance</returns>
- public float CalculateMagicCritChance(uint level, uint intellect)
+ public virtual float CalculateMagicCritChance(uint level, uint intellect)
{
- float classconstant;
-
-#warning Move class-specific values into their corresponding class.
- switch (ClassID) {
- case ClassType.Hunter:
- classconstant = 3.6f;
- break;
-
- case ClassType.Druid:
- classconstant = 1.85f;
- break;
-
- case ClassType.Paladin:
- classconstant = 3.336f;
- break;
-
- case ClassType.Mage:
- classconstant = 0.91f;
- break;
-
- case ClassType.Priest:
- classconstant = 1.24f;
- break;
-
- case ClassType.Shaman:
- classconstant = 2.2f;
- break;
-
- case ClassType.Warlock:
- classconstant = 1.701f;
- break;
-
- default:
- classconstant = 0f;
- break;
- }
-
- float critchance;
- if (ClassID != ClassType.Warlock)
- critchance = (intellect / 80f) + /*(Spell Critical Strike Rating/22.08)*/ +classconstant;
- else
- critchance = (intellect / 82f) + /*(Spell Critical Strike Rating/22.08)*/ +classconstant;
-
- return critchance;
+ return (intellect / 80f); /*+ (Spell Critical Strike Rating/22.08)*/
}
/// <summary>
Index: Druid.cs
===================================================================
--- Druid.cs (revision 222)
+++ Druid.cs (working copy)
@@ -45,6 +45,11 @@
return ((strength * 2) - 20);
}
+ public override float CalculateMagicCritChance(uint level, uint intellect)
+ {
+ return (intellect / 80f) + /*(Spell Critical Strike Rating/22.08)*/ +1.85f;
+ }
+
/// <summary>
/// Calculates the amount of power regeneration for the class at a specific level and Spirit.
/// </summary>
Index: Hunter.cs
===================================================================
--- Hunter.cs (revision 222)
+++ Hunter.cs (working copy)
@@ -56,6 +56,11 @@
return (agility / ((level * 0.41f) + 1.476f));
}
+ public override float CalculateMagicCritChance(uint level, uint intellect)
+ {
+ return (intellect / 80f) + /*(Spell Critical Strike Rating/22.08)*/ +3.6f;
+ }
+
/// <summary>
/// Calculates the amount of power regeneration for the class at a specific level and Spirit.
/// </summary>
@@ -67,6 +72,11 @@
return (15f + (spirit / 5f));
}
+ public override float CalculateHealthRegen(uint level, uint spirit)
+ {
+ return (spirit * 0.25f) + 6f;
+ }
+
/// <summary>
/// Calculates ranged attack power for the class at a specific level, Strength and Agility.
/// </summary>
Index: Mage.cs
===================================================================
--- Mage.cs (revision 222)
+++ Mage.cs (working copy)
@@ -45,6 +45,11 @@
return (strength - 10);
}
+ public override float CalculateMagicCritChance(uint level, uint intellect)
+ {
+ return (intellect / 80f) + /*(Spell Critical Strike Rating/22.08)*/ +0.91f;
+ }
+
/// <summary>
/// Calculates the amount of power regeneration for the class at a specific level and Spirit.
/// </summary>
@@ -56,6 +61,11 @@
return (12.5f + (spirit / 4f));
}
+ public override float CalculateHealthRegen(uint level, uint spirit)
+ {
+ return (spirit * 0.10f);
+ }
+
/// <summary>
/// Gets the amount of health gained at a specific level.
/// </summary>
Index: Paladin.cs
===================================================================
--- Paladin.cs (revision 222)
+++ Paladin.cs (working copy)
@@ -45,6 +45,11 @@
return (((level * 3) + (strength * 2)) - 20);
}
+ public override float CalculateMagicCritChance(uint level, uint intellect)
+ {
+ return (intellect / 80f) + /*(Spell Critical Strike Rating/22.08)*/ +3.336f;
+ }
+
/// <summary>
/// Calculates the amount of power regeneration for the class at a specific level and Spirit.
/// </summary>
@@ -56,6 +61,11 @@
return (15f + (spirit / 5f));
}
+ public override float CalculateHealthRegen(uint level, uint spirit)
+ {
+ return (spirit * 0.25f);
+ }
+
/// <summary>
/// Gets the amount of health gained at a specific level.
/// </summary>
Index: Priest.cs
===================================================================
--- Priest.cs (revision 222)
+++ Priest.cs (working copy)
@@ -45,6 +45,11 @@
return (strength - 10);
}
+ public override float CalculateMagicCritChance(uint level, uint intellect)
+ {
+ return (intellect / 80f) + /*(Spell Critical Strike Rating/22.08)*/ +1.24f;
+ }
+
/// <summary>
/// Calculates the amount of power regeneration for the class at a specific level and Spirit.
/// </summary>
@@ -56,6 +61,11 @@
return (12.5f + (spirit / 4f));
}
+ public override float CalculateHealthRegen(uint level, uint spirit)
+ {
+ return (spirit * 0.10f);
+ }
+
/// <summary>
/// Gets the amount of health gained at a specific level.
/// </summary>
Index: Rogue.cs
===================================================================
--- Rogue.cs (revision 222)
+++ Rogue.cs (working copy)
@@ -55,6 +55,11 @@
return (agility / ((level * 0.226f) + 0.838f));
}
+ public override float CalculateMagicCritChance(uint level, uint intellect)
+ {
+ return 0;
+ }
+
/// <summary>
/// Calculates the amount of power regeneration for the class at a specific level and Spirit.
/// </summary>
@@ -66,6 +71,11 @@
return 20f;
}
+ public override float CalculateHealthRegen(uint level, uint spirit)
+ {
+ return (spirit * 0.50f) + 2f;
+ }
+
/// <summary>
/// Calculates ranged attack power for the class at a specific level, Strength and Agility.
/// </summary>
@@ -128,4 +138,4 @@
get { return ClassType.Rogue; }
}
}
-}
\ No newline at end of file
+}
Index: Shaman.cs
===================================================================
--- Shaman.cs (revision 222)
+++ Shaman.cs (working copy)
@@ -45,6 +45,11 @@
return (((level * 2) + (strength * 2)) - 20);
}
+ public override float CalculateMagicCritChance(uint level, uint intellect)
+ {
+ return (intellect / 80f) + /*(Spell Critical Strike Rating/22.08)*/ +2.2f;
+ }
+
/// <summary>
/// Calculates the amount of power regeneration for the class at a specific level and Spirit.
/// </summary>
@@ -56,6 +61,11 @@
return (17f + (spirit / 5f));
}
+ public override float CalculateHealthRegen(uint level, uint spirit)
+ {
+ return (spirit * 0.11f) + 7f;
+ }
+
/// <summary>
/// Gets the amount of health gained at a specific level.
/// </summary>
Index: Warlock.cs
===================================================================
--- Warlock.cs (revision 222)
+++ Warlock.cs (working copy)
@@ -45,6 +45,11 @@
return (strength - 10);
}
+ public override float CalculateMagicCritChance(uint level, uint intellect)
+ {
+ return (intellect / 82f) + /*(Spell Critical Strike Rating/22.08)*/ +1.701f;
+ }
+
/// <summary>
/// Calculates the amount of power regeneration for the class at a specific level and Spirit.
/// </summary>
@@ -56,6 +61,11 @@
return (15f + (spirit / 5f));
}
+ public override float CalculateHealthRegen(uint level, uint spirit)
+ {
+ return (spirit * 0.07f) + 6f;
+ }
+
/// <summary>
/// Gets the amount of health gained at a specific level.
/// </summary>
Index: Warrior.cs
===================================================================
--- Warrior.cs (revision 222)
+++ Warrior.cs (working copy)
@@ -44,6 +44,11 @@
return (((level * 3) + (strength * 2)) - 20);
}
+ public override float CalculateMagicCritChance(uint level, uint intellect)
+ {
+ return (intellect / 80f) + /*(Spell Critical Strike Rating/22.08)*/ +2.2f;
+ }
+
/// <summary>
/// Calculates the amount of power regeneration for the class at a specific level and Spirit.
/// </summary>
@@ -55,6 +60,11 @@
return -20f;
}
+ public override float CalculateHealthRegen(uint level, uint spirit)
+ {
+ return (spirit * 0.50f) + 6f;
+ }
+
/// <summary>
/// Calculates ranged attack power for the class at a specific level, Strength and Agility.
/// </summary>
@@ -126,4 +136,4 @@
get { return ClassType.Warrior; }
}
}
-}
\ No newline at end of file
+}