rendered paste bodyIndex: src/game/LootHandler.cpp===================================================================--- src/game/LootHandler.cpp (revision 5538)+++ src/game/LootHandler.cpp (working copy)@@ -497,7 +497,7 @@ } // not move item from loot to target inventory- Item * newitem = target->StoreNewItem( dest, itemid, true );+ Item * newitem = target->StoreNewItem( dest, itemid, true, pLoot->items[slotid].randomPropertyId ); pLoot->items[slotid].count=0; pLoot->items[slotid].is_looted=true;