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·published 2008-04-02 20:22 UTC
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/* Drawing Indexed Geometry with instances*/
static void stream_test(IDirect3DDevice9 *device)
{

    IDirect3DVertexBuffer9 *vb = NULL;
    IDirect3DVertexBuffer9 *vb2 = NULL;
    IDirect3DIndexBuffer9 *ib = NULL;
    IDirect3DVertexDeclaration9 *pDecl = NULL;
    HRESULT hr;
    BYTE *data;

    const float quad[][3] =
    {
        {-0.5f,  0.0f,   1.1f}, //0
        {-0.5f,  0.5f,   1.1f}, //1
        { 0.5f,  0.0f,  -1.1f}, //2
        { 0.5f,  0.5f,  -1.1f}, //3
    };
    const unsigned quad2[] =
    {
        0xff00ff00, 0x00000000, 0x12345678, 0xaaff00aa
    };

    const float quad3[][4] =
    {
        {1.0f, 1.0f, 0.0f, 0.0f},
        {-1.0f, 1.0f, 0.0f, 0.0f},
    };

    short indices[] = {0, 1, 2, 1, 2, 3};

    const D3DVERTEXELEMENT9 decl[] =
    {
        {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
        {1, 0,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
        {2, 0,  D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
        D3DDECL_END()
    };
    IDirect3DVertexBuffer9 *vb3 = NULL;

    hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad3), 0, 0, D3DPOOL_MANAGED, &vb3, NULL);
    ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr));
    if(!vb3) {
        skip("Failed to create a vertex buffer\n");
        return;
    }

    hr = IDirect3DVertexBuffer9_Lock(vb3, 0, sizeof(quad3), (void **) &data, 0);
    ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr));
    memcpy(data, quad2, sizeof(quad3));
    hr = IDirect3DVertexBuffer9_Unlock(vb3);
    ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr));

    hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_MANAGED, &vb, NULL);
    ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr));
    if(!vb) {
        skip("Failed to create a vertex buffer\n");
        return;
    }

    hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad2), 0, 0, D3DPOOL_MANAGED, &vb2, NULL);
    ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr));
    if(!vb2) {
        skip("Failed to create a vertex buffer\n");
        return;
    }

    hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
    ok(hr == D3D_OK, "IDirect3DDevice9_CreateIndexBuffer failed with %s\n", DXGetErrorString9(hr));

    hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **) &data, 0);
    ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr));
    memcpy(data, quad, sizeof(quad));
    hr = IDirect3DVertexBuffer9_Unlock(vb);
    ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr));

    hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(quad2), (void **) &data, 0);
    ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr));
    memcpy(data, quad2, sizeof(quad2));
    hr = IDirect3DVertexBuffer9_Unlock(vb2);
    ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr));

    hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **) &data, 0);
    ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr));
    memcpy(data, indices, sizeof(indices));
    hr = IDirect3DIndexBuffer9_Unlock(ib);
    ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr));


    IDirect3DDevice9_CreateVertexDeclaration(device, decl, &pDecl);
    IDirect3DDevice9_SetVertexDeclaration(device, pDecl);

    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
    ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);

    hr = IDirect3DDevice9_BeginScene(device);
    ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
    if(SUCCEEDED(hr))
    {
        /* Deliberately using minvertexindex = 0 and numVertices = 6 to prevent d3d from
         * making assumptions about the indices or vertices
         */
    IDirect3DDevice9_SetStreamSourceFreq(device, 0, (D3DSTREAMSOURCE_INDEXEDDATA | 2));
    hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad[0]));
    ok(hr == D3D_OK, "IDirect3DIndexBuffer8_Unlock failed with %s\n", DXGetErrorString9(hr));

    IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INDEXEDDATA | 2));
    hr = IDirect3DDevice9_SetStreamSource(device, 1, vb2, 0, sizeof(quad2[0]));
    ok(hr == D3D_OK, "IDirect3DIndexBuffer8_Unlock failed with %s\n", DXGetErrorString9(hr));

    IDirect3DDevice9_SetStreamSourceFreq(device, 2, (D3DSTREAMSOURCE_INSTANCEDATA | 1));
    hr = IDirect3DDevice9_SetStreamSource(device, 2, vb3, 0, sizeof(quad3[0]));
    ok(hr == D3D_OK, "IDirect3DIndexBuffer8_Unlock failed with %s\n", DXGetErrorString9(hr));

    hr = IDirect3DDevice9_SetIndices(device, ib);
    ok(hr == D3D_OK, "IDirect3DIndexBuffer8_Unlock failed with %s\n", DXGetErrorString9(hr));


        hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, 6, 0, 1);
        ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitive failed with %08x\n", hr);
        hr = IDirect3DDevice9_EndScene(device);
        ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
    }

    hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
    ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);

Sleep(5000);

    hr = IDirect3DDevice9_SetIndices(device, NULL);
    ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
    hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
    ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
    hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
    ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);

    /* Index buffer was already destroyed as part of the test */
    IDirect3DVertexDeclaration9_Release(pDecl);
    IDirect3DVertexBuffer9_Release(vb);
    IDirect3DVertexBuffer9_Release(vb2);
    IDirect3DVertexBuffer9_Release(vb3);
    IDirect3DIndexBuffer9_Release(ib);


}