rendered paste body081b801d <.text+0x16b5dd> test $0x8,%ah
081b8020 <.text+0x16b5e0> je 081b802f <strcpy@plt+0x16b607>
081b8022 <.text+0x16b5e2> cmpb $0x0,0x8fbe4e0
081b8029 <.text+0x16b5e9> jne 081b8170 <strcpy@plt+0x16b748>
Referenced from jump at 081b8020 ;
081b802f <.text+0x16b5ef> test $0x20,%ah
081b8032 <.text+0x16b5f2> je 081b7f5b <strcpy@plt+0x16b533>
081b8038 <.text+0x16b5f8> mov 0x868612c,%eax
Possible reference to string:
"net_allowCheats"
081b803d <.text+0x16b5fd> mov $0x85d5182,%ecx
081b8042 <.text+0x16b602> mov (%eax),%edx
081b8044 <.text+0x16b604> mov %ecx,0x4(%esp)
081b8048 <.text+0x16b608> mov %eax,(%esp)
081b804b <.text+0x16b60b> call *0x30(%edx)
081b804e <.text+0x16b60e> test %al,%al
081b8050 <.text+0x16b610> jne 081b7f5b <strcpy@plt+0x16b533>
081b8056 <.text+0x16b616> cmpl $0x2,0x903a280
081b805d <.text+0x16b61d> je 081b7f5b <strcpy@plt+0x16b533>
081b8063 <.text+0x16b623> mov 0x8685f00,%edx
081b8069 <.text+0x16b629> mov 0x38(%esi),%eax
081b806c <.text+0x16b62c> mov (%edx),%ecx
081b806e <.text+0x16b62e> mov %eax,0x10(%ebp)
Possible reference to string:
"%s cannot be changed in multiplayer."
081b8071 <.text+0x16b631> movl $0x85d9484,0xc(%ebp)
081b8078 <.text+0x16b638> jmp 081b8095 <strcpy@plt+0x16b66d>
081b807a <.text+0x16b63a> lea 0x0(%esi),%esi
Referenced from jump at 081b7f96 ;
081b8080 <.text+0x16b640> mov 0x8685f00,%edx
081b8086 <.text+0x16b646> mov 0x38(%esi),%eax
081b8089 <.text+0x16b649> mov (%edx),%ecx
081b808b <.text+0x16b64b> mov %eax,0x10(%ebp)
Possible reference to string:
"%s is read only."
081b808e <.text+0x16b64e> movl $0x85d8f2b,0xc(%ebp)
Referenced from jump at 081b8078 ; 081b8185 ;
081b8095 <.text+0x16b655> mov %edx,0x8(%ebp)