rendered paste body public virtual float CalculateHealthRegen(uint level, uint spirit)
{
float floatvalue, addition;
#warning Move class-specific values into their corresponding class.
switch (ClassID)
{
case ClassType.Hunter:
floatvalue = 0.25f;
addition = 6f;
break;
case ClassType.Druid:
floatvalue = 0.09f;
addition = 6.5f;
break;
case ClassType.Paladin:
floatvalue = 0.25f;
addition = 0;
break;
case ClassType.Mage:
floatvalue = 0.10f;
addition = 0;
break;
case ClassType.Priest:
floatvalue = 0.10f;
addition = 0;
break;
case ClassType.Shaman:
floatvalue = 0.11f;
addition = 7f;
break;
case ClassType.Warlock:
floatvalue = 0.07f;
addition = 6f;
break;
case ClassType.Warrior:
floatvalue = 0.50f;
addition = 6f;
break;
case ClassType.Rogue:
floatvalue = 0.50f;
addition = 2f;
break;
default:
floatvalue = 12f;
addition = 0;
break;
}
return ((spirit * floatvalue) + addition);
}