rendered paste bodypublic OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
tAxI_OnPlayerEnterVehicle(vehicleid, ispassenger);
if(vehicleid == army_car1 || vehicleid == army_car2 || vehicleid == army_car3 || vehicleid == army_car4 || vehicleid == army_heli_1 || vehicleid == army_heli_2 || vehicleid == army_heli_3 )
{
if(gTeam[playerid] == TEAM_MILITARY || ispassenger)
{ }
else
{ new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z+1);
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,COLOR_WHITE,"You do not have the keys for this vehicle!");
}
}
if (vehicleid == fbi_car_1 || vehicleid == fbi_car_2 || vehicleid == fbi_car_3 || vehicleid == fbi_car_4|| vehicleid == fbi_car_5 || vehicleid == fbi_car_6 || vehicleid == fbi_heli_1 || vehicleid == fbi_heli_2 || vehicleid == fbi_heli_3 || vehicleid == fbi_heli_4 )
{
if(gTeam[playerid] == TEAM_SECRETSERVICE || ispassenger)
{}
else
{ new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z+1);
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,COLOR_WHITE,"You do not have the keys for this vehicle!");
}
}