All pastes #967298 Raw Edit

Zeug

public text v1 · immutable
·published 2008-04-02 09:18 UTC
rendered paste body
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.model.entity.TvTEvent;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.util.Broadcast;

public class Cocktail implements IItemHandler
{
	private static final int[] ITEM_IDS =
	{
		10178,
		10179
	};
	
	public synchronized void useItem(L2PlayableInstance playable, L2ItemInstance item)
	{
		L2PcInstance activeChar;
		if (playable instanceof L2PcInstance)
			activeChar = (L2PcInstance) playable;
		else if (playable instanceof L2PetInstance)
			activeChar = ((L2PetInstance) playable).getOwner();
		else
			return;
		
		if (!TvTEvent.onPotionUse(playable.getName()))
		{
		    playable.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}

		if (activeChar.isInOlympiadMode())
		{
			activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
			return;
		}

		if (activeChar.isAllSkillsDisabled())
		{
		    playable.sendPacket(ActionFailed.STATIC_PACKET);
			activeChar.sendPacket(af);
			return;
		}
		
		int itemId = item.getItemId();
		
		switch(itemId)
		{
			case 10178:
			{
				// Sweet Fruit Cocktail
				addEffect(activeChar, 1068, 2); // Might
				addEffect(activeChar, 1040, 2); // Shield
				addEffect(activeChar, 1204, 2); // Wind Walk
				addEffect(activeChar, 1077, 2); // Focus
				addEffect(activeChar, 1242, 2); // Death Whisper
				addEffect(activeChar, 1062, 1); // Berserker Spirit
				addEffect(activeChar, 1243, 1); // Holy Weapon
				addEffect(activeChar, 1045, 3); // Blessed Body
				addEffect(activeChar, 1086, 1); // Haste
				addEffect(activeChar, 1268, 2); // Vampiric Rage
				break;
			}
			case 10179:
			{
			    // Fresh Fruit Cocktail
			    addEffect(activeChar, 1062, 1); // Berserker Spirit
                addEffect(activeChar, 1045, 3); // Blessed Body
                addEffect(activeChar, 1036, 2); // Magic Barrier
                addEffect(activeChar, 1040, 2); // Shield
                addEffect(activeChar, 1204, 1); // Wind Walk
                addEffect(activeChar, 1048, 3); // Blessed Soul
                addEffect(activeChar, 1085, 2); // Acumen
                addEffect(activeChar, 1397, 1); // Clarity
                addEffect(activeChar, 1059, 2); // Greater Empower
				break;
			}
		}
		playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
	}
	
	private void addEffect(L2PcInstance player, int skillId, int skillLvl)
	{
		L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLvl);
		if (player != null && skill != null)
        {
			MagicSkillUse msk = new MagicSkillUse(player, skill.getId(), skill.getLevel(), skill.getHitTime(), 0);
			Broadcast.toSelfAndKnownPlayersInRadius(player, msk, 810000);
            L2Effect[] effects = player.getAllEffects();
            for (L2Effect e : effects)
            {
                if (e != null && e.getSkill().getId() == skill.getId())
                	e.exit();
            }
            skill.getEffects(player, player);
        }
	}
	
	public int[] getItemIds()
	{
		return ITEM_IDS;
	}
}