rendered paste bodyProgram received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1214609728 (LWP 21345)]
0xaecf724d in std::vector<unsigned short*, std::allocator<unsigned short*> >::begin (this=0x0) at stl_vector.h:322
322 begin() const { return const_iterator (this->_M_impl._M_start); }
(gdb) full bt
Undefined command: "full". Try "help".
(gdb) bt full
#0 0xaecf724d in std::vector<unsigned short*, std::allocator<unsigned short*> >::begin (this=0x0) at stl_vector.h:322
No locals.
#1 0xaecf58d7 in std::vector<unsigned short*, std::allocator<unsigned short*> >::size (this=0x0) at stl_vector.h:375
No locals.
#2 0xaecf55f2 in CIndexedGeometry::GetNumStrips (this=0xae97d180, sLodLevel=0) at IndexedGeometry.h:169
No locals.
#3 0xaed1e851 in CSpeedTreeRT::GetBranchGeometry (this=0xae97d0d0, sGeometry=@0xbfd05580, sOverrideLodValue=0) at SpeedTreeRT.cpp:2993
sBranches = (CSpeedTreeRT::SGeometry::SIndexed &) @0xbfd05580: {m_nDiscreteLodLevel = 0, m_usNumStrips = 0,
m_pStripLengths = 0x0, m_pStrips = 0x0, m_usVertexCount = 0, m_pColors = 0x0, m_pNormals = 0x0, m_pBinormals = 0x0, m_pTangents = 0x0,
m_pCoords = 0x0, m_pTexCoords0 = 0x0, m_pTexCoords1 = 0x0, m_pWindWeights = 0x0, m_pWindMatrixIndices = 0x0}
fLodValue = 1
sLodLevel = 0
fTransitionWidth = -2.84984708e-05
#4 0xaed1e518 in CSpeedTreeRT::GetGeometry (this=0xae97d0d0, sGeometry=@0xbfd05580, uiBitVector=1, sOverrideBranchLodValue=0,
sOverrideFrondLodValue=-1, sOverrideLeafLodValue=-1) at SpeedTreeRT.cpp:2947
No locals.
#5 0xaec0a123 in ttoSpeedTreeMeshObjectFactory::PrepareBranchBuffers (this=0xae97cf40) at speed_tree.cpp:789
g = {m_sBranches = {m_nDiscreteLodLevel = 0, m_usNumStrips = 0, m_pStripLengths = 0x0, m_pStrips = 0x0, m_usVertexCount = 0,
m_pColors = 0x0, m_pNormals = 0x0, m_pBinormals = 0x0, m_pTangents = 0x0, m_pCoords = 0x0, m_pTexCoords0 = 0x0, m_pTexCoords1 = 0x0,
m_pWindWeights = 0x0, m_pWindMatrixIndices = 0x0}, m_fBranchAlphaTestValue = -1, m_sFronds = {m_nDiscreteLodLevel = -1,
m_usNumStrips = 0, m_pStripLengths = 0x0, m_pStrips = 0x0, m_usVertexCount = 0, m_pColors = 0x0, m_pNormals = 0x0,
m_pBinormals = 0x0, m_pTangents = 0x0, m_pCoords = 0x0, m_pTexCoords0 = 0x0, m_pTexCoords1 = 0x0, m_pWindWeights = 0x0,
m_pWindMatrixIndices = 0x0}, m_fFrondAlphaTestValue = -1, m_sLeaves0 = {m_bIsActive = false, m_fAlphaTestValue = -1,
m_nDiscreteLodLevel = -1, m_usLeafCount = 0, m_pLeafMapIndices = 0x0, m_pLeafClusterIndices = 0x0, m_pCenterCoords = 0x0,
m_pLeafMapTexCoords = 0x0, m_pLeafMapCoords = 0x0, m_pColors = 0x0, m_pNormals = 0x0, m_pBinormals = 0x0, m_pTangents = 0x0,
m_pWindWeights = 0x0, m_pWindMatrixIndices = 0x0}, m_sLeaves1 = {m_bIsActive = false, m_fAlphaTestValue = -1,
m_nDiscreteLodLevel = -1, m_usLeafCount = 0, m_pLeafMapIndices = 0x0, m_pLeafClusterIndices = 0x0, m_pCenterCoords = 0x0,
m_pLeafMapTexCoords = 0x0, m_pLeafMapCoords = 0x0, m_pColors = 0x0, m_pNormals = 0x0, m_pBinormals = 0x0, m_pTangents = 0x0,
m_pWindWeights = 0x0, m_pWindMatrixIndices = 0x0}, m_sBillboard0 = {m_bIsActive = false, m_pTexCoords = 0x0, m_pCoords = 0x0,
m_fAlphaTestValue = -1}, m_sBillboard1 = {m_bIsActive = false, m_pTexCoords = 0x0, m_pCoords = 0x0, m_fAlphaTestValue = -1},
m_sHorizontalBillboard = {m_bIsActive = false, m_pTexCoords = 0x0, m_pCoords = 0x0, m_fAlphaTestValue = -1}}
bgeom = {m_nDiscreteLodLevel = 76, m_usNumStrips = 76, m_pStripLengths = 0x90, m_pStrips = 0xac4c3208, m_usVertexCount = 12808,
m_pColors = 0x4c, m_pNormals = 0x20995aa4, m_pBinormals = 0x90, m_pTangents = 0x0, m_pCoords = 0x0, m_pTexCoords0 = 0xac4c3200,
m_pTexCoords1 = 0x50, m_pWindWeights = 0xac4c31b0, m_pWindMatrixIndices = 0xb741b4dc "<\210\030"}
wind_att_arr = {<csArray<csVector2,csArrayElementHandler<csVector2>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault>> = {
count = 3085897728,
capacity = {<csArrayCapacityDefault> = {<csArrayCapacityLinear<csArrayThresholdVariable>> = {<csArrayThresholdVariable> = {
threshold = 135607832}, <No data fields>}, <No data fields>}, c = 3218101608},
root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0x4c}}, <No data fields>}
lodcnt = 44108
#6 0xaec0dc6b in ttoSpeedTreeMeshObjectFactory::PrepareBuffers (this=0xae97cf40) at speed_tree.cpp:1229
No locals.
#7 0xaec09ca5 in ttoSpeedTreeMeshObjectFactory::SetupFactory (this=0xae97cf40, lod=1) at speed_tree.cpp:733
No locals.
#8 0xaec078a5 in ttoSpeedTreeMeshObjectFactory::GetObjectBoundingBox (this=0xae97cf40) at speed_tree.cpp:516
No locals.
#9 0xaec1b79f in ttoSpeedTreeMeshObjectFactory::GetObjectBoundingBox (this=0xae97cf40, bbox=@0xbfd057b0) at speed_tree.h:493
No locals.
#10 0xa7415b46 in csFrustumVis::CalculateVisObjBBox (this=0xa1af3e78, visobj=0xac4f8be0, bbox=@0xbfd05820) at frustvis.cpp:279
box = {minbox = {{m = {1e+09, 1e+09, 1e+09}}}, maxbox = {{m = {-1e+09, -1e+09, -1e+09}}}, static edges = {{v1 = 4 '\004',
v2 = 0 '\0', fl = 2 '\002', fr = 4 '\004'}, {v1 = 0 '\0', v2 = 4 '\004', fl = 4 '\004', fr = 2 '\002'}, {v1 = 0 '\0',
---Type <return> to continue, or q <return> to quit---
v2 = 2 '\002', fl = 0 '\0', fr = 4 '\004'}, {v1 = 2 '\002', v2 = 0 '\0', fl = 4 '\004', fr = 0 '\0'}, {v1 = 2 '\002',
v2 = 6 '\006', fl = 3 '\003', fr = 4 '\004'}, {v1 = 6 '\006', v2 = 2 '\002', fl = 4 '\004', fr = 3 '\003'}, {v1 = 6 '\006',
v2 = 4 '\004', fl = 1 '\001', fr = 4 '\004'}, {v1 = 4 '\004', v2 = 6 '\006', fl = 4 '\004', fr = 1 '\001'}, {v1 = 4 '\004',
v2 = 5 '\005', fl = 1 '\001', fr = 2 '\002'}, {v1 = 5 '\005', v2 = 4 '\004', fl = 2 '\002', fr = 1 '\001'}, {v1 = 5 '\005',
v2 = 7 '\a', fl = 1 '\001', fr = 5 '\005'}, {v1 = 7 '\a', v2 = 5 '\005', fl = 5 '\005', fr = 1 '\001'}, {v1 = 7 '\a',
v2 = 6 '\006', fl = 1 '\001', fr = 3 '\003'}, {v1 = 6 '\006', v2 = 7 '\a', fl = 3 '\003', fr = 1 '\001'}, {v1 = 7 '\a',
v2 = 3 '\003', fl = 3 '\003', fr = 5 '\005'}, {v1 = 3 '\003', v2 = 7 '\a', fl = 5 '\005', fr = 3 '\003'}, {v1 = 3 '\003',
v2 = 2 '\002', fl = 3 '\003', fr = 0 '\0'}, {v1 = 2 '\002', v2 = 3 '\003', fl = 0 '\0', fr = 3 '\003'}, {v1 = 3 '\003',
v2 = 1 '\001', fl = 0 '\0', fr = 5 '\005'}, {v1 = 1 '\001', v2 = 3 '\003', fl = 5 '\005', fr = 0 '\0'}, {v1 = 1 '\001',
v2 = 0 '\0', fl = 0 '\0', fr = 2 '\002'}, {v1 = 0 '\0', v2 = 1 '\001', fl = 2 '\002', fr = 0 '\0'}, {v1 = 1 '\001', v2 = 5 '\005',
fl = 2 '\002', fr = 5 '\005'}, {v1 = 5 '\005', v2 = 1 '\001', fl = 5 '\005', fr = 2 '\002'}}, static faces = {"\025\023\020\003",
"\r\v\t\a", "\001\b\027\024", "\017\f\005\021", "\004\006\000\002", "\016\022\026\n"}, static outlines = {{num = 7, vertices = {3,
2, 6, 4, 5, 1, 0, 7}, num_sides = 3, sides = {0, 2, 4}}, {num = 6, vertices = {3, 2, 0, 4, 5, 1, 6, 7}, num_sides = 2, sides = {
0, 2, -1}}, {num = 7, vertices = {7, 3, 2, 0, 4, 5, 1, 6}, num_sides = 3, sides = {0, 2, 5}}, {num = 6, vertices = {3, 2, 6, 4,
0, 1, 5, 7}, num_sides = 2, sides = {0, 4, -1}}, {num = 4, vertices = {3, 2, 0, 1, 4, 5, 6, 7}, num_sides = 1, sides = {0, -1,
-1}}, {num = 6, vertices = {7, 3, 2, 0, 1, 5, 4, 6}, num_sides = 2, sides = {0, 5, -1}}, {num = 7, vertices = {3, 7, 6, 4, 0, 1,
2, 5}, num_sides = 3, sides = {0, 3, 4}}, {num = 6, vertices = {3, 7, 6, 2, 0, 1, 4, 5}, num_sides = 2, sides = {0, 3, -1}}, {
num = 7, vertices = {7, 6, 2, 0, 1, 5, 3, 4}, num_sides = 3, sides = {0, 3, 5}}, {num = 6, vertices = {2, 6, 4, 5, 1, 0, 3, 7},
num_sides = 2, sides = {2, 4, -1}}, {num = 4, vertices = {0, 4, 5, 1, 2, 3, 6, 7}, num_sides = 1, sides = {2, -1, -1}}, {num = 6,
vertices = {3, 1, 0, 4, 5, 7, 2, 6}, num_sides = 2, sides = {2, 5, -1}}, {num = 4, vertices = {2, 6, 4, 0, 1, 3, 5, 7},
num_sides = 1, sides = {4, -1, -1}}, {num = 0, vertices = {0, 1, 2, 3, 4, 5, 6, 7}, num_sides = 0, sides = {-1, -1, -1}}, {
num = 4, vertices = {7, 3, 1, 5, 0, 2, 4, 6}, num_sides = 1, sides = {5, -1, -1}}, {num = 6, vertices = {3, 7, 6, 4, 0, 2, 1, 5},
num_sides = 2, sides = {3, 4, -1}}, {num = 4, vertices = {3, 7, 6, 2, 0, 1, 4, 5}, num_sides = 1, sides = {3, -1, -1}}, {num = 6,
vertices = {2, 3, 1, 5, 7, 6, 0, 4}, num_sides = 2, sides = {3, 5, -1}}, {num = 7, vertices = {2, 6, 7, 5, 1, 0, 4, 3},
num_sides = 3, sides = {1, 2, 4}}, {num = 6, vertices = {6, 7, 5, 1, 0, 4, 2, 3}, num_sides = 2, sides = {1, 2, -1}}, {num = 7,
vertices = {6, 7, 3, 1, 0, 4, 5, 2}, num_sides = 3, sides = {1, 2, 5}}, {num = 6, vertices = {2, 6, 7, 5, 4, 0, 1, 3},
num_sides = 2, sides = {1, 4, -1}}, {num = 4, vertices = {6, 7, 5, 4, 0, 1, 2, 3}, num_sides = 1, sides = {1, -1, -1}}, {num = 6,
vertices = {6, 7, 3, 1, 5, 4, 0, 2}, num_sides = 2, sides = {1, 5, -1}}, {num = 7, vertices = {2, 3, 7, 5, 4, 0, 6, 1},
num_sides = 3, sides = {1, 3, 4}}, {num = 6, vertices = {2, 3, 7, 5, 4, 6, 0, 1}, num_sides = 2, sides = {1, 3, -1}}, {num = 7,
vertices = {6, 2, 3, 1, 5, 4, 7, 0}, num_sides = 3, sides = {1, 3, 5}}}}
trans = {<csTransform> = {_vptr.csTransform = 0xa9b851b0, m_o2t = {m11 = -1.62767124, m12 = 4.13761063e-34,
m13 = -2.84984708e-05, m21 = 2.24207754e-44, m22 = -7.70344621e-11, m23 = -1.62767124, m31 = 4.12744673e-34,
m32 = -8.18541198e-14, m33 = -2.84984708e-05}, v_o2t = {{m = {0, -1.1853341e-18, -2.84984708e-05}}}}, m_t2o = {
m11 = 4.1274527e-34, m12 = -2.74439607e-15, m13 = 4.12743066e-34, m21 = -1.18533493e-18, m22 = 2.8306229e-43, m23 = 6.72623263e-44,
m31 = 4.1273627e-34, m32 = 0, m33 = -1.18533493e-18}}
movable = (class iMovable *) 0xac4f8c24
#11 0xa7415f2b in csFrustumVis::RegisterVisObject (this=0xa1af3e78, visobj=0xac4f8be0) at frustvis.cpp:313
i = 1
visobj_wrap = (csFrustVisObjectWrapper *) 0xa1aeecb0
movable = (class iMovable *) 0xac4f8c24
bbox = {minbox = {{m = {1e+09, 1e+09, 1e+09}}}, maxbox = {{m = {-1e+09, -1e+09, -1e+09}}}, static edges = {{v1 = 4 '\004',
v2 = 0 '\0', fl = 2 '\002', fr = 4 '\004'}, {v1 = 0 '\0', v2 = 4 '\004', fl = 4 '\004', fr = 2 '\002'}, {v1 = 0 '\0',
v2 = 2 '\002', fl = 0 '\0', fr = 4 '\004'}, {v1 = 2 '\002', v2 = 0 '\0', fl = 4 '\004', fr = 0 '\0'}, {v1 = 2 '\002',
v2 = 6 '\006', fl = 3 '\003', fr = 4 '\004'}, {v1 = 6 '\006', v2 = 2 '\002', fl = 4 '\004', fr = 3 '\003'}, {v1 = 6 '\006',
v2 = 4 '\004', fl = 1 '\001', fr = 4 '\004'}, {v1 = 4 '\004', v2 = 6 '\006', fl = 4 '\004', fr = 1 '\001'}, {v1 = 4 '\004',
v2 = 5 '\005', fl = 1 '\001', fr = 2 '\002'}, {v1 = 5 '\005', v2 = 4 '\004', fl = 2 '\002', fr = 1 '\001'}, {v1 = 5 '\005',
v2 = 7 '\a', fl = 1 '\001', fr = 5 '\005'}, {v1 = 7 '\a', v2 = 5 '\005', fl = 5 '\005', fr = 1 '\001'}, {v1 = 7 '\a',
v2 = 6 '\006', fl = 1 '\001', fr = 3 '\003'}, {v1 = 6 '\006', v2 = 7 '\a', fl = 3 '\003', fr = 1 '\001'}, {v1 = 7 '\a',
v2 = 3 '\003', fl = 3 '\003', fr = 5 '\005'}, {v1 = 3 '\003', v2 = 7 '\a', fl = 5 '\005', fr = 3 '\003'}, {v1 = 3 '\003',
v2 = 2 '\002', fl = 3 '\003', fr = 0 '\0'}, {v1 = 2 '\002', v2 = 3 '\003', fl = 0 '\0', fr = 3 '\003'}, {v1 = 3 '\003',
v2 = 1 '\001', fl = 0 '\0', fr = 5 '\005'}, {v1 = 1 '\001', v2 = 3 '\003', fl = 5 '\005', fr = 0 '\0'}, {v1 = 1 '\001',
---Type <return> to continue, or q <return> to quit---
v2 = 0 '\0', fl = 0 '\0', fr = 2 '\002'}, {v1 = 0 '\0', v2 = 1 '\001', fl = 2 '\002', fr = 0 '\0'}, {v1 = 1 '\001', v2 = 5 '\005',
fl = 2 '\002', fr = 5 '\005'}, {v1 = 5 '\005', v2 = 1 '\001', fl = 5 '\005', fr = 2 '\002'}}, static faces = {"\025\023\020\003",
"\r\v\t\a", "\001\b\027\024", "\017\f\005\021", "\004\006\000\002", "\016\022\026\n"}, static outlines = {{num = 7, vertices = {3,
2, 6, 4, 5, 1, 0, 7}, num_sides = 3, sides = {0, 2, 4}}, {num = 6, vertices = {3, 2, 0, 4, 5, 1, 6, 7}, num_sides = 2, sides = {
0, 2, -1}}, {num = 7, vertices = {7, 3, 2, 0, 4, 5, 1, 6}, num_sides = 3, sides = {0, 2, 5}}, {num = 6, vertices = {3, 2, 6, 4,
0, 1, 5, 7}, num_sides = 2, sides = {0, 4, -1}}, {num = 4, vertices = {3, 2, 0, 1, 4, 5, 6, 7}, num_sides = 1, sides = {0, -1,
-1}}, {num = 6, vertices = {7, 3, 2, 0, 1, 5, 4, 6}, num_sides = 2, sides = {0, 5, -1}}, {num = 7, vertices = {3, 7, 6, 4, 0, 1,
2, 5}, num_sides = 3, sides = {0, 3, 4}}, {num = 6, vertices = {3, 7, 6, 2, 0, 1, 4, 5}, num_sides = 2, sides = {0, 3, -1}}, {
num = 7, vertices = {7, 6, 2, 0, 1, 5, 3, 4}, num_sides = 3, sides = {0, 3, 5}}, {num = 6, vertices = {2, 6, 4, 5, 1, 0, 3, 7},
num_sides = 2, sides = {2, 4, -1}}, {num = 4, vertices = {0, 4, 5, 1, 2, 3, 6, 7}, num_sides = 1, sides = {2, -1, -1}}, {num = 6,
vertices = {3, 1, 0, 4, 5, 7, 2, 6}, num_sides = 2, sides = {2, 5, -1}}, {num = 4, vertices = {2, 6, 4, 0, 1, 3, 5, 7},
num_sides = 1, sides = {4, -1, -1}}, {num = 0, vertices = {0, 1, 2, 3, 4, 5, 6, 7}, num_sides = 0, sides = {-1, -1, -1}}, {
num = 4, vertices = {7, 3, 1, 5, 0, 2, 4, 6}, num_sides = 1, sides = {5, -1, -1}}, {num = 6, vertices = {3, 7, 6, 4, 0, 2, 1, 5},
num_sides = 2, sides = {3, 4, -1}}, {num = 4, vertices = {3, 7, 6, 2, 0, 1, 4, 5}, num_sides = 1, sides = {3, -1, -1}}, {num = 6,
vertices = {2, 3, 1, 5, 7, 6, 0, 4}, num_sides = 2, sides = {3, 5, -1}}, {num = 7, vertices = {2, 6, 7, 5, 1, 0, 4, 3},
num_sides = 3, sides = {1, 2, 4}}, {num = 6, vertices = {6, 7, 5, 1, 0, 4, 2, 3}, num_sides = 2, sides = {1, 2, -1}}, {num = 7,
vertices = {6, 7, 3, 1, 0, 4, 5, 2}, num_sides = 3, sides = {1, 2, 5}}, {num = 6, vertices = {2, 6, 7, 5, 4, 0, 1, 3},
num_sides = 2, sides = {1, 4, -1}}, {num = 4, vertices = {6, 7, 5, 4, 0, 1, 2, 3}, num_sides = 1, sides = {1, -1, -1}}, {num = 6,
vertices = {6, 7, 3, 1, 5, 4, 0, 2}, num_sides = 2, sides = {1, 5, -1}}, {num = 7, vertices = {2, 3, 7, 5, 4, 0, 6, 1},
num_sides = 3, sides = {1, 3, 4}}, {num = 6, vertices = {2, 3, 7, 5, 4, 6, 0, 1}, num_sides = 2, sides = {1, 3, -1}}, {num = 7,
vertices = {6, 2, 3, 1, 5, 4, 7, 0}, num_sides = 3, sides = {1, 3, 5}}}}
mesh = (class iMeshWrapper *) 0xb741ee34
#12 0xb72e8414 in csSector::RegisterEntireMeshToCuller (this=0xac4b15e0, mesh=0xac4f8bd8) at sector.cpp:237
cmesh = (class csMeshWrapper *) 0xac4f8ba0
vo = {obj = 0xac4f8be0}
i = 3073793915
ml = (
const csRefArray<iSceneNode,CS::Memory::AllocatorMalloc> &) @0xbfd05898: {<csArray<iSceneNode*,csRefArrayElementHandler<iSceneNode*>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault>> = {count = 3218102472,
capacity = {<csArrayCapacityDefault> = {<csArrayCapacityLinear<csArrayThresholdVariable>> = {<csArrayThresholdVariable> = {
threshold = 3073790981}, <No data fields>}, <No data fields>}, c = 2890894512},
root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0xb741b4dc}}, <No data fields>}
#13 0xb72e8c33 in csSector::SetVisibilityCullerPlugin (this=0xac4b15e0, plugname=0xb740c087 "crystalspace.culling.frustvis",
culler_params=0x0) at sector.cpp:361
m = (class iMeshWrapper *) 0xac4f8bd8
plugmgr = {obj = 0xb7ef0fac}
err = 0x0
cachename = {<csStringFast<36>> = {<csStringBase> = {_vptr.csStringBase = 0xb7420928,
Data = 0xac4c31c0 "world_crystalspace.culling.frustvis", Size = 35, MaxSize = 64, GrowBy = 64},
minibuff = "world_crystalspace.culling.frustvis", miniused = 36}, <No data fields>}
i = 1
#14 0xb72e8d53 in csSector::GetVisibilityCuller (this=0xac4b15e0) at sector.cpp:377
No locals.
#15 0xb733d5af in csEngine::PrecacheDraw (this=0xb796e5d0, region=0xb0737420) at engine.cpp:1423
s = (class iSector *) 0xac4b1618
c = {obj = 0xad28896c}
rview = {<scfImplementation1<csRenderView,iRenderView>> = {<scfImplementation<csRenderView>> = {<iBase> = {
_vptr.iBase = 0xb7422308}, scfObject = 0xbfd059d0, scfRefCount = 1, scfParent = 0x0,
scfWeakRefOwners = 0x0}, <iRenderView> = {<No data fields>}, <No data fields>}, context_id = 0, ctxt = 0xae809bf8,
engine = 0xb796e5d0, g3d = 0xb795e414, g2d = 0xb796920c, original_camera = 0xad28896c, leftx = -0.666666687, rightx = 0.666666687,
topy = -0.5, boty = 0.5}
---Type <return> to continue, or q <return> to quit---
i = 2890602008
view = {obj = 0xad28c774}
sn = 0
#16 0xaf2723b0 in celRegion::Load (this=0xb08d5ee8, allow_entity_addon=true) at zone.cpp:269
engine = (class iEngine *) 0xb796e608
pl = (class iCelPlLayer *) 0xb793b058
i = 1
loader = (class iLoader *) 0xb79625b4
cur_region = (class iRegion *) 0xb0737420
prev_allow_entity_addon = false
rc = true
#17 0xaf277af9 in celPcZoneManager::ActivateRegion (this=0xb08e27c0, region=0xb08d5ee8, allow_entity_addon=true) at zone.cpp:940
r = (celRegion *) 0xb08d5ee8
first = false
i = 0
loadable_regions = {map = {Elements = {count = 23,
capacity = {<csArrayCapacityDefault> = {<csArrayCapacityLinear<csArrayThresholdVariable>> = {<csArrayThresholdVariable> = {
threshold = 16}, <No data fields>}, <No data fields>}, c = 32},
root = {<CS::Memory::AllocatorMalloc> = {<No data fields>}, p = 0xb7987bd0}}, Modulo = 23, InitModulo = 23, GrowRate = 5,
MaxSize = 20000, Size = 1}}
#18 0xaf2780d8 in celPcZoneManager::PointCamera (this=0xb08e27c0, entity=0xb08de2d8 "temp_actor_name", regionname=0xbfd05d9c "world",
startname=0x0) at zone.cpp:1029
ent = (class iCelEntity *) 0xb08d62c4
pccamera = {obj = 0xb08d759c}
region = (iCelRegion *) 0xb08d5ee8
cur_region = (class iRegion *) 0xbfd05b98
campos = (class iCameraPosition *) 0xaf23b3ec
#19 0xaf285a27 in celPcZoneManager::PcZoneManager::PointCamera (this=0xb08e2a20, entity=0xb08de2d8 "temp_actor_name",
regionname=0xbfd05d9c "world", startname=0x0) at zone.h:455
No locals.
#20 0xaf21ebf5 in celPcCameraCommon::SetZoneManager (this=0xb08d7160, newzonemgr=0xb08e2a20, point=true, regionname=0xbfd05d9c "world",
name=0x0) at camera.cpp:120
camera = {obj = 0xb08d759c}
#21 0xaf1d77cb in celPcDefaultCamera::PcDefaultCamera::SetZoneManager (this=0xb08d7594, zonemgr=0xb08e2a20, point=true,
regionname=0xbfd05d9c "world", name=0x0) at defcam.h:684
No locals.
#22 0x08060ddc in ttoClientGame::CreateActor (this=0xbfd060d0) at ttoclient.cpp:583
ms = {obj = 0xb072ca24}
pcmesh = {obj = 0xb08d7a0c}
pclinmove = {{obj = 0xb072d74c, obj_void = 0xb072d74c}}
startname = {<scfImplementation1<scfString,iString>> = {<scfImplementation<scfString>> = {<iBase> = {_vptr.iBase = 0x8158988},
scfObject = 0xbfd05d10, scfRefCount = 1, scfParent = 0x0,
scfWeakRefOwners = 0x0}, <iString> = {<No data fields>}, <No data fields>}, s = {<csStringFast<36>> = {<csStringBase> = {
_vptr.csStringBase = 0x8138608, Data = 0x0, Size = 0, MaxSize = 0, GrowBy = 64},
minibuff = "\000\000\000\000Ä]пjw\023\bau\023\b\000\000\000\000\200]п|~\023\b\230\017ï·à\"\216°",
miniused = 0}, <No data fields>}}
pcinp = {obj = 0xb08d84d4}
regionname = {<scfImplementation1<scfString,iString>> = {<scfImplementation<scfString>> = {<iBase> = {_vptr.iBase = 0x8158988},
scfObject = 0xbfd05d70, scfRefCount = 1, scfParent = 0x0,
scfWeakRefOwners = 0x0}, <iString> = {<No data fields>}, <No data fields>}, s = {<csStringFast<36>> = {<csStringBase> = {
_vptr.csStringBase = 0x8138608, Data = 0x0, Size = 5, MaxSize = 0, GrowBy = 64},
---Type <return> to continue, or q <return> to quit---
minibuff = "world\000\000\000\020", '\0' <repeats 11 times>, "\b:\025\b", '\0' <repeats 11 times>,
miniused = 6}, <No data fields>}}
#23 0x0806352c in ttoClientGame::Application (this=0xbfd060d0) at ttoclient.cpp:879
cegui = {obj = 0xb6bdd0e4}
g2d = (class iGraphics2D *) 0x80b0c17
pcinv_room = {obj = 0xffffffff}
CLP = {obj = 0x40}
pcnetent = {obj = 0xb7991fa8}
lastUpdateDate = {<csStringFast<36>> = {<csStringBase> = {_vptr.csStringBase = 0xb7991fc0, Data = 0xb7991fbc " Æ\025\b",
Size = 3218104264, MaxSize = 134927096, GrowBy = 3080265640},
minibuff = "\003\000\000\000\000\000\000\000Öç\n\b\000\000\000\000\0306\025\bè_п\034è\n\b¨\037\231·\002\000\000",
miniused = 0}, <No data fields>}
#24 0x080a65be in csApplicationFramework::Start () at csapplicationframework.cpp:71
No locals.
#25 0x080a6876 in csApplicationFramework::Main (this=0xbfd060d0, argc=1, argv=0xbfd062b4) at csapplicationframework.cpp:131
iReturn = 0
#26 0x080625e8 in ttoClientGame::Main (this=0xbfd060d0, argc=1, argv=0xbfd062b4) at ttoclient.cpp:755
No locals.
#27 0x0805db3e in main (argc=1, argv=0xbfd062b4) at ctmain.cpp:33
cc = {<csApplicationFramework> = {<csInitializer> = {<No data fields>}, _vptr.csApplicationFramework = 0x81384e8,
static m_Ptr = 0xbfd060d0, static m_FoundationStringName = 0x813d2c0 "crystalspace.libcsappframe",
static m_ApplicationStringName = 0x8137500 "ttoClientGame", restartFlag = false,
static object_reg = 0xb7995814}, <csBaseEventHandler> = {_vptr.csBaseEventHandler = 0x813852c, queue = {obj = 0xb798525c},
object_registry = 0xb7995814, self = 70, FrameEvent = 1, PreProcess = 3, Process = 5, PostProcess = 6, FinalProcess = 7, eventh = {
obj = 0xb7ef0610}}, <iClientGame> = {_vptr.iClientGame = 0x8138594}, tto_network_charid = 3085897728, tto_network_slotno = 0,
tto_network_firstname = 3080295928, tto_network_secondname = 3085897728, tto_network_strength = 134817916,
tto_network_endurance = 3085995168, tto_network_constitution = 134817868, tto_network_wisdom = 3080295936,
tto_network_intellect = 202, tto_network_agility = 40, tto_network_copper = 134817720, tto_network_openslots = 3080359968,
tto_network_sector = 3080295936, tto_network_x = 3760754623, tto_network_y = 3213830368, tto_network_z = 3080295936,
tto_network_yrot = 135607832, tto_network_chartype = 3218104664, tto_network_skintype = 134636601, tto_network_head = 40,
tto_network_back = 135607832, tto_network_shoulders = 3218104696, tto_network_chest = 134745421, tto_network_sleeves = 40,
tto_network_hands = 3, tto_network_waist = 3218104696, tto_network_legs = 134745360, tto_network_feet = 3085889760,
tto_network_lhand = 135607832, tto_network_rhand = 3218104744, engine = {obj = 0xb796e608}, loader = {obj = 0xb79625b4}, g3d = {
obj = 0xb795e414}, g2d = {obj = 0xb796920c}, kbd = {obj = 0xb796355c}, vc = {obj = 0xb7990c1c}, vfs = {obj = 0xb7977324}, imgIO = {
obj = 0xb796f1d4}, entity_room = {obj = 0xb08e248c}, entity_player = {obj = 0xb08d62c4}, target = {obj = 0x0}, pl = {
obj = 0xb793b058}, bltto = {obj = 0xb7941980}, view = {obj = 0x0}, pccamera = {obj = 0xb08d7594}, pczonemgr = {obj = 0xb08e2a20},
gui = {obj = 0x0}, music_player = 0x816bcf4, net = {obj = 0x0}, db = {obj = 0x0}, sector = 0x80647c9, _ready = false,
my_exe_name = {<csStringFast<36>> = {<csStringBase> = {_vptr.csStringBase = 0x8138608,
Data = 0xb7ee6828 "/home/morgul/development/tto_m1/tto", Size = 35, MaxSize = 64, GrowBy = 64},
minibuff = "/home/morgul/development/tto_m1/tto", miniused = 36}, <No data fields>}, autopatcherClient = 0xb7f08fd4,
fileListTransfer = 0xb7b5eff4}
retval = -1209069528
(gdb)