All pastes #966980 Raw Edit

Anonymous

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·published 2008-04-02 03:11 UTC
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;[~]Cuban-Ultima-Doom-Sword's Custom Crysis Configs [CCC] v1.31[~]

;File Release Version = 1.31
;Config Version = 	LVL-5 [" VERY HIGH "] Config
;Operating System = 	DX9 Windows XP/Vista 32/64
;File Name = 		Autoexec.cfg

;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]

sys_spec_Full = 1
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 1
sys_spec_Shadows = 1
sys_spec_Water = 1
sys_spec_GameEffects = 1

;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]

con_restricted = 0
r_width =
r_height =
r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
sys_physics_CPU = 0
r_ShadersAsyncCompiling = 1
r_ShadersDynamicBranching = 0
r_ShadersStaticBranching = 1

;[~]BASE PERFORMANCE BOOSTERS[~]

e_cbuffer = 2
cl_hitBlur = 0
cl_hitShake = 0
r_MultiGPU = 2
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_recursion_occlusion_culling = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 200

;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)

e_screenshot_width = 2048
e_screenshot_height = 1536
e_screenshot_quality = 100
e_screenshot_file_format = jpg

;[~]SPEAKER CONFIGURATION SETTINGS[~]

s_SpeakerConfig = 5

;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]

r_HDRRendering = 2
r_HDRLevel = 1
r_HDRBrightOffset = 35.3f
r_HDRBrightThreshold = 13.55f
r_Glow = 1
r_GlowScreenMultiplier = 0.2

;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]

e_terrain_ao = 1
r_TerrainAO = 7
r_TerrainAO_FadeDist = 5.3 

;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]

r_SSAO = 1
r_SSAO_amount = 1
r_SSAO_blur = 4
r_SSAO_blurriness = 1
r_SSAO_darkening = 0.35
r_SSAO_quality = 2
r_SSAO_radius = 2

;[~]OBJECT-QUALITY SETTINGS[~]

e_obj_quality = 4
e_proc_vegetation = 1
ca_useDecals = 1
e_decals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 2
e_lod_ratio = 6           
e_lod_min = 0
e_view_dist_ratio_detail = 45
e_view_dist_ratio_vegetation = 50
e_vegetation_min_size = 0
i_rejecteffects = 1
e_vegetation_bending = 2
sys_flash_curve_tess_error = 1
e_view_dist_ratio = 60
e_max_view_dst_spec_lerp = 1
e_vegetation_sprites_distance_custom_ratio_min = 1.1
e_vegetation_sprites_distance_ratio = 1.55
e_detail_materials_view_dist_z = 128
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 128
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 120

;[~]GAME EFFECTS SETTINGS[~]

i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 25.0
g_battleDust_enable = 1

;[~]PARTICLE SETTINGS[~]

e_particles_quality = 3
e_particles_lod = 1
e_particles_lights = 1
e_particles_receive_shadows = 1
r_UseSoftParticles = 1
e_water_ocean_soft_particles = 1
e_particles_object_collisions = 1
e_particles_max_emitter_draw_screen = 64

;[~]PHYSICS SETTINGS[~]

e_cull_veg_activation = 50
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 4000     
e_phys_foliage = 2
e_vegetation_wind = 1
es_MaxPhysDist = 100
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 1
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 70
v_vehicle_quality = 4
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100

;[~]POST PROCESSING EFFECTS SETTINGS[~]

r_PostProcessEffects = 1
r_MotionBlur = 4
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_sunshafts = 1
r_colorgrading = 0
r_WaterGodRays = 1
r_DepthOfField = 1
g_Dof_Ironsight = 1

;[~]SHADER QUALITY SETTINGS[~]

q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 2
q_ShaderVegetation = 2
q_ShaderIce = 2
q_ShaderTerrain = 2
q_ShaderShadow = 1
q_ShaderFX = 3
q_ShaderPostProcess = 3
q_ShaderHDR = 2
q_ShaderSky = 2
q_Renderer = 3
r_LightsSinglePass = 0

;[~]SPECIFIC SHADER SETTINGS[~]

e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 8
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 14
r_UsePom = 1
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 0
r_HairSortingQuality = 1
r_FillLights = 14

;[~]SHADOW SETTINGS[~]

e_shadows = 1           
r_ShadowJittering = 1
e_shadows_max_texture_size = 840
r_ShadowBlur = 2
e_gsm_lods_num = 5
e_gsm_range = 2
e_gsm_range_step = 2
e_shadows_cast_view_dist_ratio = 0.85
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 1
e_shadows_from_terrain_in_all_lods = 1
e_gsm_cache = 1

;[~]SOUND SETTINGS[~]

s_FormatSampleRate = 48000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 1

;[~]TEXTURE SETTINGS[~]

sys_LowSpecPak = 0
r_TexResolution = 0 
r_TexBumpResolution = 0
r_TexSkyResolution = 2
r_ImposterRatio = 0
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_DynTexMaxSize = 80
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 32
r_DynTexAtlasSpritesMaxSize = 24
r_VegetationSpritesTexRes = 64

;[~]VOLUMETRIC EFFECTS SETTINGS[~]

r_Beams = 1
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices = 128
e_Clouds = 1
r_CloudsUpdateAlways = 1

;[~]OCEAN/WATER SETTINGS[~]

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 5
e_water_tesselation_swath_width = 5
r_WaterUpdateDistance = 1
r_WaterCaustics = 1
r_WaterReflectionsQuality = 3
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.001

;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important

e_terrain_normal_map = 0
e_terrain_lod_ratio = 1
e_terrain_texture_lod_ratio = 1
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0

;[~]PHYSICS SETTINGS[~]

e_cull_veg_activation = 50
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 4000     
e_phys_foliage = 2
e_vegetation_wind = 1
es_MaxPhysDist = 60
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 1
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 70
v_vehicle_quality = 1
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100

;[~]POST PROCESSING EFFECTS SETTINGS[~]

r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_sunshafts = 1
r_colorgrading = 0
r_WaterGodRays = 1
r_DepthOfField = 0
g_Dof_Ironsight = 0

;[~]SHADER QUALITY SETTINGS[~]

q_ShaderGeneral = 2
q_ShaderMetal = 2
q_ShaderGlass = 2
q_ShaderVegetation = 2
q_ShaderIce = 2
q_ShaderTerrain = 2
q_ShaderShadow = 1
q_ShaderFX = 2
q_ShaderPostProcess = 2
q_ShaderHDR = 2
q_ShaderSky = 2
q_Renderer = 2
r_LightsSinglePass = 0

;[~]SPECIFIC SHADER SETTINGS[~]

e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 6
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 7
r_UsePom = 0
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 1
r_FillLights = 7

;[~]SHADOW SETTINGS[~]

e_shadows = 1           
r_ShadowJittering = 1
e_shadows_max_texture_size = 768
r_ShadowBlur = 2
e_gsm_lods_num = 5
e_gsm_range = 2
e_gsm_range_step = 2
e_shadows_cast_view_dist_ratio = 0.75
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1

;[~]SOUND SETTINGS[~]

s_FormatSampleRate = 48000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 1

;[~]TEXTURE SETTINGS[~]

sys_LowSpecPak = 0
r_TexResolution = 0 
r_TexBumpResolution = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 1
r_EnvTexResolution = 2
r_DynTexMaxSize = 80
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16
r_VegetationSpritesTexRes = 64

;[~]VOLUMETRIC EFFECTS SETTINGS[~]

r_Beams = 3
r_BeamsDistFactor = 0.5
r_BeamsMaxSlices = 45
e_Clouds = 1
r_CloudsUpdateAlways = 0

;[~]OCEAN/WATER SETTINGS[~]

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.01
e_water_tesselation_amount = 5
e_water_tesselation_swath_width = 5
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 3
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.01

;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important

e_terrain_normal_map = 0
e_terrain_lod_ratio = 1
e_terrain_texture_lod_ratio = 1
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0