All pastes #966702 Raw Edit

Anonymous

public text v1 · immutable
·published 2008-04-01 22:35 UTC
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/*
 * NEW: me {} 
 * OLD: M:Line 
 * me {} defines the name, description and unreal server numeric for
 * this server. Syntax is as follows: 
 * me { 
 *  name "Runescapling"; 
 *  info "The Runescapling Servers";
 *  numeric 1;
 * }; 
 * If linking, this numeric may not be used by any other server on the network.
 */
me
{
    name "Runescapling";
    info "Runescapling Servers";
    numeric 1;
};

/*
 * NEW: admin {} 
 * OLD: A:Line
 * Admin gives information on the server admin. you
 * may put as many lines under admin { as you wish. 
 * Syntax is as follows:
 * admin {
 *   "George Hyde"; 
 *   "George"; 
 *   "Geohyde_Chef@hotmail.co.uk";
 *   "Joshua Ray";
 *   "Josh";
 *   "joshua_loves_aubrey@hotmail.com";
 * };
 */
admin {
     "George Hyde"; 
     "George"; 
     "Geohyde_Chef@hotmail.co.uk";
     "Joshua Ray";
     "Josh";
     "joshua_loves_aubrey@hotmail.com";
};

/*
 * NEW: class {} 
 * OLD: Y:line (old was confusing) 
 * These define settings for classes. A class is a group setting for 
 * connections. Example, server connections, instead of going to a client's
 * class, you direct it to the server class. Syntax is as follows
 * class (class name)
 * {
 *     pingfreq (how often to ping a user/server in seconds);
 *     maxclients (how many connections for this class);
 *     sendq (maximum send queue from a connection);
 *     recvq (maximum receive queue from a connection [flood control]);
 *  };
 */