/*
* NEW: me {}
* OLD: M:Line
* me {} defines the name, description and unreal server numeric for
* this server. Syntax is as follows:
* me {
* name "Runescapling";
* info "The Runescapling Servers";
* numeric 1;
* };
* If linking, this numeric may not be used by any other server on the network.
*/
me
{
name "Runescapling";
info "Runescapling Servers";
numeric 1;
};
/*
* NEW: admin {}
* OLD: A:Line
* Admin gives information on the server admin. you
* may put as many lines under admin { as you wish.
* Syntax is as follows:
* admin {
* "George Hyde";
* "George";
* "Geohyde_Chef@hotmail.co.uk";
* "Joshua Ray";
* "Josh";
* "joshua_loves_aubrey@hotmail.com";
* };
*/
admin {
"George Hyde";
"George";
"Geohyde_Chef@hotmail.co.uk";
"Joshua Ray";
"Josh";
"joshua_loves_aubrey@hotmail.com";
};
/*
* NEW: class {}
* OLD: Y:line (old was confusing)
* These define settings for classes. A class is a group setting for
* connections. Example, server connections, instead of going to a client's
* class, you direct it to the server class. Syntax is as follows
* class (class name)
* {
* pingfreq (how often to ping a user/server in seconds);
* maxclients (how many connections for this class);
* sendq (maximum send queue from a connection);
* recvq (maximum receive queue from a connection [flood control]);
* };
*/