rendered paste bodysendPacket bufferized type = POKER_TABLE_JOIN(71) serial = 0 game_id = 102
protocol established
sendPacket(0) type = POKER_TABLE_JOIN(71) serial = 0 game_id = 102
publishPacket(0): outbound: type = BOOTSTRAP(14)
(70 bytes) => type = POKER_TABLE(73)
id = 102, name = Nansei, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 201, hands_per_hour = 100, percent_flop = 100, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02
(11 bytes) => type = POKER_BATCH_MODE(105) serial = 0 game_id = 102
(48 bytes) => type = POKER_SEATS(50) game_id = 102, seats = [0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L]
(11 bytes) => type = POKER_STREAM_MODE(104) serial = 0 game_id = 102
PokerClientProtocol:handleConnection: type = POKER_TABLE(73)
id = 102, name = Nansei, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 201, hands_per_hour = 100, percent_flop = 100, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02
setCurrentGameId(102)
PokerExplain:explain: type = POKER_TABLE(73)
id = 102, name = Nansei, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 201, hands_per_hour = 100, percent_flop = 100, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02
[PokerGame 102] get_rake_instance: ../pokerrake.py does not exist
[PokerGame 102] get_rake_instance: .././pokerrake.py does not exist
[PokerGame 102] get_rake_instance: /etc/poker-engine/pokerrake.py does not exist
[PokerGame 102] get_rake_instance: /etc/poker-network/pokerrake.py does not exist
[PokerGame 102] get_rake_instance: no pokerrake.py found in directories ['..', '../.', '/etc/poker-engine', '/etc/poker-network']
publishPacket(0): current: type = POKER_TABLE(73)
id = 102, name = Nansei, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 201, hands_per_hour = 100, percent_flop = 100, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02
publishPacket(0): outbound: type = 198 length = 9 game_ids = [102L] count = 1
PokerClientProtocol:handleConnection: type = POKER_BATCH_MODE(105) serial = 0 game_id = 102
PokerExplain:explain: type = POKER_BATCH_MODE(105) serial = 0 game_id = 102
publishPacket(0): current: type = POKER_BATCH_MODE(105) serial = 0 game_id = 102
PokerClientProtocol:handleConnection: type = POKER_SEATS(50) game_id = 102, seats = [0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L]
PokerExplain:explain: type = POKER_SEATS(50) game_id = 102, seats = [0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L]
PokerClientProtocol:handleConnection: type = POKER_STREAM_MODE(104) serial = 0 game_id = 102
PokerExplain:explain: type = POKER_STREAM_MODE(104) serial = 0 game_id = 102
publishPacket(0): current: type = POKER_STREAM_MODE(104) serial = 0 game_id = 102