All pastes #965124 Raw Edit

TransferSoul

public text v1 · immutable
#965124 ·published 2008-03-31 19:59 UTC
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/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.l2skills;

import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.datatables.SkillTable;a
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.templates.StatsSet;
public class L2SkillTransferSoul extends L2Skill
{
	public L2TransferSoul(StatsSet set)
	{
		super(set);
	}

	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
      	if (activeChar == null || activeChar.isAlikeDead() || !(activeChar instanceof L2PcInstance))
            	return;
		
		for (L2Object element : targets)
		{
			L2PcInstance target = element;
			if (!target.isAlikeDead())
				continue;
		
			int casterSoul = activeChar.getSouls();
			int targetSoul = 0;
			L2Skill soulmastery = SkillTable.getInstance().getInfo(L2Skill.SKILL_SOUL_MASTERY, activeChar.getSkillLevel(L2Skill.SKILL_SOUL_MASTERY));
		      
			if (soulmastery != null)
      		{
            		if (casterSoul > 0)
				{
					L2Skill soulmasteryTarget = SkillTable.getInstance().getInfo(L2Skill.SKILL_SOUL_MASTERY, target.getSkillLevel(L2Skill.SKILL_SOUL_MASTERY));
					if (soulmasteryTarget != null)
					{
						target.increaseSouls(1);
						activeChar.decreaseSouls(1);
					}
				}
			}
		}	
	}				
					
}