/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.skills.l2skills;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.datatables.SkillTable;a
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.templates.StatsSet;
public class L2SkillTransferSoul extends L2Skill
{
public L2TransferSoul(StatsSet set)
{
super(set);
}
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if (activeChar == null || activeChar.isAlikeDead() || !(activeChar instanceof L2PcInstance))
return;
for (L2Object element : targets)
{
L2PcInstance target = element;
if (!target.isAlikeDead())
continue;
int casterSoul = activeChar.getSouls();
int targetSoul = 0;
L2Skill soulmastery = SkillTable.getInstance().getInfo(L2Skill.SKILL_SOUL_MASTERY, activeChar.getSkillLevel(L2Skill.SKILL_SOUL_MASTERY));
if (soulmastery != null)
{
if (casterSoul > 0)
{
L2Skill soulmasteryTarget = SkillTable.getInstance().getInfo(L2Skill.SKILL_SOUL_MASTERY, target.getSkillLevel(L2Skill.SKILL_SOUL_MASTERY));
if (soulmasteryTarget != null)
{
target.increaseSouls(1);
activeChar.decreaseSouls(1);
}
}
}
}
}
}