rendered paste bodypublic OnPlayerRequestClass(playerid, classid)
{
SetPlayerClass(playerid, classid);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
gPlayerClass[playerid] = classid;
new pname[24];
GetPlayerName(playerid,pname,24);
switch(classid)
{
case 0..9:
{
GameTextForPlayer(playerid, "~r~Civilian", 1000, 3);
return 1;
}
case 10..12:
{
if(strval(dini_Get(udb_encode(pname),"Job"))==1 || strval(dini_Get(udb_encode(pname),"SAPD"))==1|| strval(dini_Get(udb_encode(pname),"SAPD"))==2|| strval(dini_Get(udb_encode(pname),"SAPD"))==3|| strval(dini_Get(udb_encode(pname),"SAPD"))==4|| strval(dini_Get(udb_encode(pname),"SAPD"))==5|| strval(dini_Get(udb_encode(pname),"Leader"))==1)
{
GameTextForPlayer(playerid, "~r~San Andreas Police Department", 1000, 3);
return 1;
}
else
{
GameTextForPlayer(playerid, "~r~San Andreas Police Department~n~~n~~w~Not Available", 1000, 3);
return 1;
}
}
}
case 13:
{
if(strval(dini_Get(udb_encode(pname),"Job"))==1 || strval(dini_Get(udb_encode(pname),"ARMY"))==1|| strval(dini_Get(udb_encode(pname),"ARMY"))==2|| strval(dini_Get(udb_encode(pname),"ARMY"))==3|| strval(dini_Get(udb_encode(pname),"ARMY"))==4|| strval(dini_Get(udb_encode(pname),"ARMY"))==5|| strval(dini_Get(udb_encode(pname),"Leader"))==1)
{
GameTextForPlayer(playerid, "~r~San Andreas Armed Forces", 1000, 3);
return 1;
}
else
{
GameTextForPlayer(playerid, "~r~San Andreas Armed Forces~n~~n~~w~Not Available", 1000, 3);
return 1;
}
}
}
return 1;
}