--Code Afunction Player_OnUnspec(plyr) -- player / Returns boolean true of false, whether to allow player to unspec.player to unspec. if not (go_player == nil or go_player[plyr.name] == nil or go_player[plyr.name]['faction'] == nil or go_player[plyr.name]['faction']['name'] == nil) then plyr:unspec(go_player[plyr.name]['faction']['name'], 'test') checkTurretAssign(plyr) if (sendToBindSpot(plyr.name) == false) then plyr:message('Failed to send you to least bound spot, please contact an Administrator.') end else return true end return falseend--Code Bfunction Player_OnVehicleChange(plyr, fromvech, tovech, action) -- player / Returns boolean true of false, whether to allow player to unspec. if (action == 2) then if not (go_player == nil or go_player[plyr.name] == nil or go_player[plyr.name]['faction'] == nil or go_player[plyr.name]['faction']['name'] == nil) then plyr:unspec(go_player[plyr.name]['faction']['name'], 'test') checkTurretAssign(plyr) if (sendToBindSpot(plyr.name) == false) then plyr:message('Failed to send you to least bound spot, please contact an Administrator.') end else return true end return false end return trueend