/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.GeoData;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.ItemTable;
import net.sf.l2j.gameserver.instancemanager.ItemsOnGroundManager;
import net.sf.l2j.gameserver.instancemanager.MercTicketManager;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.knownlist.NullKnownList;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.skills.funcs.Func;
import net.sf.l2j.gameserver.templates.L2Armor;
import net.sf.l2j.gameserver.templates.L2EtcItem;
import net.sf.l2j.gameserver.templates.L2Item;
/**
* This class manages items.
*
* @version $Revision: 1.4.2.1.2.11 $ $Date: 2005/03/31 16:07:50 $
*/
public final class L2ItemInstance extends L2Object
{
private static final Logger _log = Logger.getLogger(L2ItemInstance.class.getName());
private static final Logger _logItems = Logger.getLogger("item");
/** Enumeration of locations for item */
public static enum ItemLocation {
VOID,
INVENTORY,
PAPERDOLL,
WAREHOUSE,
CLANWH,
PET,
PET_EQUIP,
LEASE,
FREIGHT,
NPC
}
/** ID of the owner */
private int _ownerId;
/** Quantity of the item */
private int _count;
/** Initial Quantity of the item */
private int _initCount;
/** Time after restore Item count (in Hours) */
private int _time;
/** Quantity of the item can decrease */
private boolean _decrease = false;
/** ID of the item */
private final int _itemId;
/** Object L2Item associated to the item */
private final L2Item _item;
/** Location of the item : Inventory, PaperDoll, WareHouse */
private ItemLocation _loc;
/** Slot where item is stored : Paperdoll slot, inventory order ...*/
private int _locData;
/** Level of enchantment of the item */
private int _enchantLevel;
/** Price of the item for selling */
private int _priceSell;
/** Price of the item for buying */
private int _priceBuy;
/** Wear Item */
private boolean _wear;
/** Augmented Item */
private L2Augmentation _augmentation=null;
/** Shadow item */
private int _mana=-1;
private boolean _consumingMana = false;
private static final int MANA_CONSUMPTION_RATE = 60000;
/** Custom item types (used loto, race tickets) */
private int _type1;
private int _type2;
private long _dropTime;
public static final int CHARGED_NONE = 0;
public static final int CHARGED_SOULSHOT = 1;
public static final int CHARGED_SPIRITSHOT = 1;
public static final int CHARGED_BLESSED_SOULSHOT = 2; // It's a really exists? ;-)
public static final int CHARGED_BLESSED_SPIRITSHOT = 2;
/** Item charged with SoulShot (type of SoulShot) */
private int _chargedSoulshot = CHARGED_NONE;
/** Item charged with SpiritShot (type of SpiritShot) */
private int _chargedSpiritshot = CHARGED_NONE;
private boolean _chargedFishtshot = false;
private boolean _protected;
public static final int UNCHANGED = 0;
public static final int ADDED = 1;
public static final int REMOVED = 3;
public static final int MODIFIED = 2;
private int _lastChange = 2; //1 ??, 2 modified, 3 removed
private boolean _existsInDb; // if a record exists in DB.
private boolean _storedInDb; // if DB data is up-to-date.
private int ae_enchantLvl = 0;
private int ae_enchantElement = -1;
private int ae_enchantVal = 0;
private int ad_fire = 0;
private int ad_water = 0;
private int ad_earth = 0;
private int ad_wind = 0;
private int ad_holy = 0;
private int ad_unholy = 0;
private ScheduledFuture<?> itemLootShedule = null;
/**
* Constructor of the L2ItemInstance from the objectId and the itemId.
* @param objectId : int designating the ID of the object in the world
* @param itemId : int designating the ID of the item
*/
public L2ItemInstance(int objectId, int itemId)
{
super(objectId);
super.setKnownList(new NullKnownList(this));
_itemId = itemId;
_item = ItemTable.getInstance().getTemplate(itemId);
if (_itemId == 0 || _item == null)
throw new IllegalArgumentException();
setCount(1);
_loc = ItemLocation.VOID;
_type1 = 0;
_type2 = 0;
_dropTime = 0;
_mana = _item.getDuration();
}
/**
* Constructor of the L2ItemInstance from the objetId and the description of the item given by the L2Item.
* @param objectId : int designating the ID of the object in the world
* @param item : L2Item containing informations of the item
*/
public L2ItemInstance(int objectId, L2Item item)
{
super(objectId);
super.setKnownList(new NullKnownList(this));
_itemId = item.getItemId();
_item = item;
if (_itemId == 0 || _item == null)
throw new IllegalArgumentException();
setCount(1);
_loc = ItemLocation.VOID;
_mana = _item.getDuration();
}
/**
* Sets the ownerID of the item
* @param process : String Identifier of process triggering this action
* @param owner_id : int designating the ID of the owner
* @param creator : L2PcInstance Player requesting the item creation
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
*/
public void setOwnerId(String process, int owner_id, L2PcInstance creator, L2Object reference)
{
setOwnerId(owner_id);
if (Config.LOG_ITEMS)
{
LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process);
record.setLoggerName("item");
record.setParameters(new Object[]{this, creator, reference});
_logItems.log(record);
}
}
/**
* Sets the ownerID of the item
* @param owner_id : int designating the ID of the owner
*/
public void setOwnerId(int owner_id)
{
if (owner_id == _ownerId) return;
_ownerId = owner_id;
_storedInDb = false;
}
/**
* Returns the ownerID of the item
* @return int : ownerID of the item
*/
public int getOwnerId()
{
return _ownerId;
}
/**
* Sets the location of the item
* @param loc : ItemLocation (enumeration)
*/
public void setLocation(ItemLocation loc)
{
setLocation(loc, 0);
}
/**
* Sets the location of the item.<BR><BR>
* <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
* @param loc : ItemLocation (enumeration)
* @param loc_data : int designating the slot where the item is stored or the village for freights
*/
public void setLocation(ItemLocation loc, int loc_data)
{
if (loc == _loc && loc_data == _locData)
return;
_loc = loc;
_locData = loc_data;
_storedInDb = false;
}
public ItemLocation getLocation()
{
return _loc;
}
/**
* Sets the quantity of the item.<BR><BR>
* @param count the new count to set
*/
public void setCount(int count)
{
if (getCount() == count)
{
return;
}
_count = count >= -1 ? count : 0;
_storedInDb = false;
}
/**
* @return Returns the count.
*/
public int getCount()
{
return _count;
}
/**
* Sets the quantity of the item.<BR><BR>
* <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
* @param process : String Identifier of process triggering this action
* @param count : int
* @param creator : L2PcInstance Player requesting the item creation
* @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
*/
public void changeCount(String process, int count, L2PcInstance creator, L2Object reference)
{
if (count == 0)
{
return;
}
if ( count > 0 && getCount() > Integer.MAX_VALUE - count)
{
setCount(Integer.MAX_VALUE);
}
else
{
setCount(getCount() + count);
}
if (getCount() < 0)
{
setCount(0);
}
_storedInDb = false;
if (Config.LOG_ITEMS && process != null)
{
LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process);
record.setLoggerName("item");
record.setParameters(new Object[]{this, creator, reference});
_logItems.log(record);
}
}
// No logging (function designed for shots only)
public void changeCountWithoutTrace(int count, L2PcInstance creator, L2Object reference)
{
this.changeCount(null, count, creator, reference);
}
/**
* Returns if item is equipable
* @return boolean
*/
public boolean isEquipable()
{
return !(_item.getBodyPart() == 0 || _item instanceof L2EtcItem );
}
/**
* Returns if item is equipped
* @return boolean
*/
public boolean isEquipped()
{
return _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP;
}
/**
* Returns the slot where the item is stored
* @return int
*/
public int getLocationSlot()
{
if (Config.ASSERT) assert _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP || _loc == ItemLocation.FREIGHT || _loc == ItemLocation.INVENTORY;
return _locData;
}
/**
* Returns the characteristics of the item
* @return L2Item
*/
public L2Item getItem()
{
return _item;
}
public int getCustomType1()
{
return _type1;
}
public int getCustomType2()
{
return _type2;
}
public void setCustomType1(int newtype)
{
_type1=newtype;
}
public void setCustomType2(int newtype)
{
_type2=newtype;
}
public void setDropTime(long time)
{
_dropTime=time;
}
public long getDropTime()
{
return _dropTime;
}
public boolean isWear()
{
return _wear;
}
public void setWear(boolean newwear)
{
_wear=newwear;
}
/**
* Returns the type of item
* @return Enum
*/
@SuppressWarnings("unchecked")
public Enum getItemType()
{
return _item.getItemType();
}
/**
* Returns the ID of the item
* @return int
*/
public int getItemId()
{
return _itemId;
}
public boolean isCrystalScroll()
{
switch (getItem().getItemId())
{
case 731: // CSEWA
case 732: // CSEAA
case 949: //CSEWB
case 950: //CSEAB
case 953: //CSEWC
case 954: //CSEAC
case 957: //CSEWD
case 958: //CSEAD
case 961: //CSEWS
case 962: //CSEAS
return true;
}
return false;
}
/**
* Returns the quantity of crystals for crystallization
* @return int
*/
public final int getCrystalCount()
{
return _item.getCrystalCount(_enchantLevel);
}
/**
* Returns the reference price of the item
* @return int
*/
public int getReferencePrice()
{
return _item.getReferencePrice();
}
/**
* Returns the name of the item
* @return String
*/
public String getItemName()
{
return _item.getName();
}
/**
* Returns the price of the item for selling
* @return int
*/
public int getPriceToSell()
{
return (isConsumable() ? (int)(_priceSell * Config.RATE_CONSUMABLE_COST) : _priceSell);
}
/**
* Sets the price of the item for selling
* <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
* @param price : int designating the price
*/
public void setPriceToSell(int price)
{
_priceSell = price;
_storedInDb = false;
}
/**
* Returns the price of the item for buying
* @return int
*/
public int getPriceToBuy()
{
return (isConsumable() ? (int)(_priceBuy * Config.RATE_CONSUMABLE_COST) : _priceBuy);
}
/**
* Sets the price of the item for buying
* <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
* @param price : int
*/
public void setPriceToBuy(int price)
{
_priceBuy = price;
_storedInDb = false;
}
/**
* Returns the last change of the item
* @return int
*/
public int getLastChange()
{
return _lastChange;
}
/**
* Sets the last change of the item
* @param lastChange : int
*/
public void setLastChange(int lastChange)
{
_lastChange = lastChange;
}
/**
* Returns if item is stackable
* @return boolean
*/
public boolean isStackable()
{
return _item.isStackable();
}
/**
* Returns if item is dropable
* @return boolean
*/
public boolean isDropable()
{
return isAugmented() ? false : _item.isDropable();
}
/**
* Returns if item is destroyable
* @return boolean
*/
public boolean isDestroyable()
{
return _item.isDestroyable();
}
/**
* Returns if item is tradeable
* @return boolean
*/
public boolean isTradeable()
{
return isAugmented() ? false : _item.isTradeable();
}
/**
* Returns if item is consumable
* @return boolean
*/
public boolean isConsumable()
{
return _item.isConsumable();
}
public boolean isHeroItem()
{
return ((_itemId >= 6611 && _itemId <= 6621) || (_itemId >= 9388 && _itemId <= 9390) || _itemId == 6842);
}
/**
* Returns if item is available for manipulation
* @return boolean
*/
public boolean isAvailable(L2PcInstance player, boolean allowAdena)
{
return (
(!isEquipped()) // Not equipped
&& (getItem().getType2() != 3) // Not Quest Item
&& (getItem().getType2() != 4 || getItem().getType1() != 1) // TODO: what does this mean?
&& (player.getPet() == null || getObjectId() != player.getPet().getControlItemId()) // Not Control item of currently summoned pet
&& (player.getActiveEnchantItem() != this) // Not momentarily used enchant scroll
&& (allowAdena || getItemId() != 57) // Not adena
&& (player.getCurrentSkill() == null || player.getCurrentSkill().getSkill().getItemConsumeId() != getItemId())
&& (isTradeable())
);
}
/* (non-Javadoc)
* @see net.sf.l2j.gameserver.model.L2Object#onAction(net.sf.l2j.gameserver.model.L2PcInstance)
* also check constraints: only soloing castle owners may pick up mercenary tickets of their castle
*/
@Override
public void onAction(L2PcInstance player)
{
// this causes the validate position handler to do the pickup if the location is reached.
// mercenary tickets can only be picked up by the castle owner.
int castleId = MercTicketManager.getInstance().getTicketCastleId(_itemId);
if (castleId > 0 &&
(!player.isCastleLord(castleId) || player.isInParty()))
{
if (player.isInParty()) //do not allow owner who is in party to pick tickets up
player.sendMessage("You cannot pickup mercenaries while in a party.");
else
player.sendMessage("Only the castle lord can pickup mercenaries.");
player.setTarget(this);
player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else
player.getAI().setIntention(CtrlIntention.AI_INTENTION_PICK_UP, this);
}
/**
* Returns the level of enchantment of the item
* @return int
*/
public int getEnchantLevel()
{
return _enchantLevel;
}
/**
* Sets the level of enchantment of the item
* @param int
*/
public void setEnchantLevel(int enchantLevel)
{
if (_enchantLevel == enchantLevel)
return;
_enchantLevel = enchantLevel;
_storedInDb = false;
}
/**
* Returns the physical defense of the item
* @return int
*/
public int getPDef()
{
if (_item instanceof L2Armor)
return ((L2Armor)_item).getPDef();
return 0;
}
/**
* Returns whether this item is augmented or not
* @return true if augmented
*/
public boolean isAugmented()
{
return _augmentation == null ? false : true;
}
/**
* Returns the augmentation object for this item
* @return augmentation
*/
public L2Augmentation getAugmentation()
{
return _augmentation;
}
/**
* Sets a new augmentation
* @param augmentation
* @return return true if sucessfull
*/
public boolean setAugmentation(L2Augmentation augmentation)
{
// there shall be no previous augmentation..
if (_augmentation != null) return false;
_augmentation = augmentation;
return true;
}
/**
* Remove the augmentation
*
*/
public void removeAugmentation()
{
if (_augmentation == null) return;
_augmentation.deleteAugmentationData();
_augmentation = null;
}
/**
* Used to decrease mana
* (mana means life time for shadow items)
*/
public class ScheduleConsumeManaTask implements Runnable
{
private L2ItemInstance _shadowItem;
public ScheduleConsumeManaTask(L2ItemInstance item)
{
_shadowItem = item;
}
public void run()
{
try
{
// decrease mana
if (_shadowItem != null) _shadowItem.decreaseMana(true);
}
catch (Throwable t)
{
}
}
}
/**
* Returns true if this item is a shadow item
* Shadow items have a limited life-time
* @return
*/
public boolean isShadowItem()
{
return (_mana >= 0);
}
/**
* Sets the mana for this shadow item
* <b>NOTE</b>: does not send an inventory update packet
* @param mana
*/
public void setMana(int mana)
{
_mana = mana;
}
/**
* Returns the remaining mana of this shadow item
* @return lifeTime
*/
public int getMana()
{
return _mana;
}
/**
* Decreases the mana of this shadow item,
* sends a inventory update
* schedules a new consumption task if non is running
* optionally one could force a new task
* @param forces a new consumption task if item is equipped
*/
public void decreaseMana(boolean resetConsumingMana)
{
if (!isShadowItem()) return;
if (_mana > 0) _mana--;
if (_storedInDb) _storedInDb = false;
if (resetConsumingMana) _consumingMana = false;
L2PcInstance player = ((L2PcInstance)L2World.getInstance().findObject(getOwnerId()));
if (player != null)
{
SystemMessage sm;
switch (_mana)
{
case 10:
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_10);
sm.addString(getItemName());
player.sendPacket(sm);
break;
case 5:
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_5);
sm.addString(getItemName());
player.sendPacket(sm);
break;
case 1:
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_1);
sm.addString(getItemName());
player.sendPacket(sm);
break;
}
if (_mana == 0) // The life time has expired
{
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_0);
sm.addString(getItemName());
player.sendPacket(sm);
// unequip
if (isEquipped())
{
L2ItemInstance[] unequiped = player.getInventory().unEquipItemInSlotAndRecord(getLocationSlot());
InventoryUpdate iu = new InventoryUpdate();
for (int i = 0; i < unequiped.length; i++)
{
player.checkSSMatch(null, unequiped[i]);
iu.addModifiedItem(unequiped[i]);
}
player.sendPacket(iu);
}
if (getLocation() != ItemLocation.WAREHOUSE)
{
// destroy
player.getInventory().destroyItem("L2ItemInstance", this, player, null);
// send update
InventoryUpdate iu = new InventoryUpdate();
iu.addRemovedItem(this);
player.sendPacket(iu);
StatusUpdate su = new StatusUpdate(player.getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
else
{
player.getWarehouse().destroyItem("L2ItemInstance", this, player, null);
}
// delete from world
L2World.getInstance().removeObject(this);
}
else
{
// Reschedule if still equipped
if (!_consumingMana && isEquipped())
{
scheduleConsumeManaTask();
}
if (getLocation() != ItemLocation.WAREHOUSE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(this);
player.sendPacket(iu);
}
}
}
}
private void scheduleConsumeManaTask()
{
_consumingMana = true;
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleConsumeManaTask(this), MANA_CONSUMPTION_RATE);
}
/**
* Returns false cause item can't be attacked
* @return boolean false
*/
@Override
public boolean isAutoAttackable(@SuppressWarnings("unused") L2Character attacker)
{
return false;
}
/**
* Returns the type of charge with SoulShot of the item.
* @return int (CHARGED_NONE, CHARGED_SOULSHOT)
*/
public int getChargedSoulshot()
{
return _chargedSoulshot;
}
/**
* Returns the type of charge with SpiritShot of the item
* @return int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT)
*/
public int getChargedSpiritshot()
{
return _chargedSpiritshot;
}
public boolean getChargedFishshot()
{
return _chargedFishtshot;
}
/**
* Sets the type of charge with SoulShot of the item
* @param type : int (CHARGED_NONE, CHARGED_SOULSHOT)
*/
public void setChargedSoulshot(int type)
{
_chargedSoulshot = type;
}
/**
* Sets the type of charge with SpiritShot of the item
* @param type : int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT)
*/
public void setChargedSpiritshot(int type)
{
_chargedSpiritshot = type;
}
public void setChargedFishshot(boolean type)
{
_chargedFishtshot = type;
}
/**
* This function basically returns a set of functions from
* L2Item/L2Armor/L2Weapon, but may add additional
* functions, if this particular item instance is enhanched
* for a particular player.
* @param player : L2Character designating the player
* @return Func[]
*/
public Func[] getStatFuncs(L2Character player)
{
return getItem().getStatFuncs(this, player);
}
/**
* Updates the database.<BR>
*/
public void updateDatabase()
{
this.updateDatabase(false);
}
/**
* Updates the database.<BR>
*
* @param force if the update should necessarilly be done.
*/
public void updateDatabase(boolean force)
{
if (isWear()) //avoid saving weared items
{
return;
}
if (_existsInDb)
{
if (_ownerId == 0 || _loc == ItemLocation.VOID || (getCount() == 0 && _loc != ItemLocation.LEASE))
{
removeFromDb();
}
else if (!Config.LAZY_ITEMS_UPDATE || force)
{
updateInDb();
}
}
else
{
if (getCount() == 0 && _loc != ItemLocation.LEASE)
{
return;
}
if (_loc == ItemLocation.VOID || _loc == ItemLocation.NPC || _ownerId == 0)
{
return;
}
insertIntoDb();
}
}
/**
* Returns a L2ItemInstance stored in database from its objectID
* @param objectId : int designating the objectID of the item
* @return L2ItemInstance
*/
public static L2ItemInstance restoreFromDb(int ownerId, ResultSet rs)
{
L2ItemInstance inst = null;
int objectId, item_id, count, loc_data, enchant_level, custom_type1, custom_type2, price_sell, price_buy, manaLeft;
ItemLocation loc;
try
{
objectId = rs.getInt(1);
item_id = rs.getInt("item_id");
count = rs.getInt("count");
loc = ItemLocation.valueOf(rs.getString("loc"));
loc_data = rs.getInt("loc_data");
enchant_level = rs.getInt("enchant_level");
custom_type1 = rs.getInt("custom_type1");
custom_type2 = rs.getInt("custom_type2");
price_sell = rs.getInt("price_sell");
price_buy = rs.getInt("price_buy");
manaLeft = rs.getInt("mana_left");
} catch (Exception e) {
_log.log(Level.SEVERE, "Could not restore an item owned by "+ownerId+" from DB:", e);
return null;
}
L2Item item = ItemTable.getInstance().getTemplate(item_id);
if (item == null) {
_log.severe("Item item_id="+item_id+" not known, object_id="+objectId);
return null;
}
inst = new L2ItemInstance(objectId, item);
inst._ownerId = ownerId;
inst.setCount(count);
inst._enchantLevel = enchant_level;
inst._type1 = custom_type1;
inst._type2 = custom_type2;
inst._loc = loc;
inst._locData = loc_data;
inst._priceSell = price_sell;
inst._priceBuy = price_buy;
inst._existsInDb = true;
inst._storedInDb = true;
// Setup life time for shadow weapons
inst._mana = manaLeft;
// consume 1 mana
if (inst._mana > 0 && inst.getLocation() == ItemLocation.PAPERDOLL)
inst.decreaseMana(false);
// if mana left is 0 delete this item
if (inst._mana == 0)
{
inst.removeFromDb();
return null;
}
else if (inst._mana > 0 && inst.getLocation() == ItemLocation.PAPERDOLL)
inst.scheduleConsumeManaTask();
//load augmentation
if (inst.isEquipable())
{
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT attributes,skill,level FROM augmentations WHERE item_id=?");
statement.setInt(1, objectId);
rs = statement.executeQuery();
if (rs.next())
{
inst._augmentation = new L2Augmentation(inst, rs.getInt("attributes"), rs.getInt("skill"), rs.getInt("level"), false);
}
rs.close();
statement.close();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not restore augmentation for item "+objectId+" from DB: "+e.getMessage(), e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
}
return inst;
}
/**
* Init a dropped L2ItemInstance and add it in the world as a visible object.<BR><BR>
*
* <B><U> Actions</U> :</B><BR><BR>
* <li>Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion </li>
* <li>Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion</li>
* <li>Add the L2ItemInstance dropped in the world as a <B>visible</B> object</li><BR><BR>
*
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T ADD the object to _allObjects of L2World </B></FONT><BR><BR>
*
* <B><U> Assert </U> :</B><BR><BR>
* <li> _worldRegion == null <I>(L2Object is invisible at the beginning)</I></li><BR><BR>
*
* <B><U> Example of use </U> :</B><BR><BR>
* <li> Drop item</li>
* <li> Call Pet</li><BR>
*
*/
public final void dropMe(L2Character dropper, int x, int y, int z)
{
if (Config.ASSERT) assert getPosition().getWorldRegion() == null;
if (Config.GEODATA > 0 && dropper != null)
{
Location dropDest = GeoData.getInstance().moveCheck(dropper.getX(), dropper.getY(), dropper.getZ(), x, y, z);
x = dropDest.getX();
y = dropDest.getY();
z = dropDest.getZ();
}
synchronized (this)
{
// Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion
setIsVisible(true);
getPosition().setWorldPosition(x, y ,z);
getPosition().setWorldRegion(L2World.getInstance().getRegion(getPosition().getWorldPosition()));
// Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion
getPosition().getWorldRegion().addVisibleObject(this);
}
setDropTime(System.currentTimeMillis());
// this can synchronize on others instancies, so it's out of
// synchronized, to avoid deadlocks
// Add the L2ItemInstance dropped in the world as a visible object
L2World.getInstance().addVisibleObject(this, getPosition().getWorldRegion(), dropper);
if (Config.SAVE_DROPPED_ITEM)
ItemsOnGroundManager.getInstance().save(this);
}
/**
* Update the database with values of the item
*/
private void updateInDb()
{
if (Config.ASSERT) assert _existsInDb;
if (_wear)
return;
if (_storedInDb)
return;
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(
"UPDATE items SET owner_id=?,count=?,loc=?,loc_data=?,enchant_level=?,price_sell=?,price_buy=?,custom_type1=?,custom_type2=?,mana_left=? " +
"WHERE object_id = ?");
statement.setInt(1, _ownerId);
statement.setInt(2, getCount());
statement.setString(3, _loc.name());
statement.setInt(4, _locData);
statement.setInt(5, getEnchantLevel());
statement.setInt(6, _priceSell);
statement.setInt(7, _priceBuy);
statement.setInt(8, getCustomType1());
statement.setInt(9, getCustomType2());
statement.setInt(10, getMana());
statement.setInt(11, getObjectId());
statement.executeUpdate();
_existsInDb = true;
_storedInDb = true;
statement.close();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not update item "+getObjectId()+" in DB: Reason: "+e.getMessage(), e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
}
/**
* Insert the item in database
*/
private void insertIntoDb() {
if (_wear)
return;
if (Config.ASSERT) assert !_existsInDb && getObjectId() != 0;
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(
"INSERT INTO items (owner_id,item_id,count,loc,loc_data,enchant_level,price_sell,price_buy,object_id,custom_type1,custom_type2,mana_left) " +
"VALUES (?,?,?,?,?,?,?,?,?,?,?,?)");
statement.setInt(1, _ownerId);
statement.setInt(2, _itemId);
statement.setInt(3, getCount());
statement.setString(4, _loc.name());
statement.setInt(5, _locData);
statement.setInt(6, getEnchantLevel());
statement.setInt(7, _priceSell);
statement.setInt(8, _priceBuy);
statement.setInt(9, getObjectId());
statement.setInt(10, _type1);
statement.setInt(11, _type2);
statement.setInt(12, getMana());
statement.executeUpdate();
_existsInDb = true;
_storedInDb = true;
statement.close();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not insert item "+getObjectId()+" into DB: Reason: "+e.getMessage(), e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
}
/**
* Delete item from database
*/
private void removeFromDb()
{
if (_wear)
return;
if (Config.ASSERT) assert _existsInDb;
// delete augmentation data
if (isAugmented()) _augmentation.deleteAugmentationData();
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement(
"DELETE FROM items WHERE object_id=?");
statement.setInt(1, getObjectId());
statement.executeUpdate();
_existsInDb = false;
_storedInDb = false;
statement.close();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not delete item "+getObjectId()+" in DB: "+e.getMessage(), e);
}
finally
{
try { con.close(); } catch (Exception e) {}
}
}
/**
* Returns the item in String format
* @return String
*/
@Override
public String toString()
{
return ""+_item;
}
public void resetOwnerTimer()
{
if(itemLootShedule != null)
itemLootShedule.cancel(true);
itemLootShedule = null;
}
public void setItemLootShedule(ScheduledFuture<?> sf)
{
itemLootShedule = sf;
}
public ScheduledFuture<?> getItemLootShedule()
{
return itemLootShedule;
}
public void setProtected(boolean is_protected)
{
_protected = is_protected;
}
public boolean isProtected()
{
return _protected;
}
public boolean isNightLure()
{
return ((_itemId >= 8505 && _itemId <= 8513) || _itemId == 8485);
}
public void setCountDecrease(boolean decrease)
{
_decrease = decrease;
}
public boolean getCountDecrease()
{
return _decrease;
}
public void setInitCount(int InitCount)
{
_initCount = InitCount;
}
public int getInitCount()
{
return _initCount;
}
public void restoreInitCount()
{
if(_decrease)
setCount(_initCount);
}
public void setTime(int time)
{
_time = time > 0 ? time : 0;
}
public int getTime()
{
return _time;
}
public int getAttackAttrElement()
{
return ae_enchantElement;
}
public int getAttackAttrElementVal()
{
return ae_enchantVal;
}
public int getDefAttrFire()
{
return ad_fire;
}
public int getDefAttrWater()
{
return ad_water;
}
public int getDefAttrEarth()
{
return ad_earth;
}
public int getDefAttrWind()
{
return ad_wind;
}
public int getDefAttrHoly()
{
return ad_holy;
}
public int getDefAttrUnholy()
{
return ad_unholy;
}
public int getEnchantAttrLevel()
{
return ae_enchantLvl;
}
public boolean canBeAttrEnchanted(int element)
{
return ae_enchantElement == -1 || ae_enchantElement == element;
}
public void setEnchantAttrLevel(int lv)
{
ae_enchantLvl = lv;
}
public void setEnchantAttrElement(int element)
{
ae_enchantElement = element;
}
public int getEnchantAttrElement()
{
return ae_enchantElement;
}
public void setEnchantAttrValue(int val)
{
ae_enchantVal = val;
}
public int getEnchantAttrValue()
{
return ae_enchantVal;
}
public int getEnchantAttrDef(int element)
{
int value = 0;
switch (element)
{
case 0:
value = ad_fire;
break;
case 1:
value = ad_water;
break;
case 2:
value = ad_wind;
break;
case 3:
value = ad_earth;
break;
case 4:
value = ad_holy;
break;
case 5:
value = ad_unholy;
break;
default:
break;
}
return value;
}
public void setEnchantAttrDef(int element, int value)
{
switch (element)
{
case 0:
ad_fire = value;
break;
case 1:
ad_water = value;
break;
case 2:
ad_wind = value;
break;
case 3:
ad_earth = value;
break;
case 4:
ad_holy = value;
break;
case 5:
ad_unholy = value;
break;
default:
break;
}
}
public void clearEnchantAttr()
{
ae_enchantLvl = 0;
ae_enchantElement = -1;
ae_enchantVal = 0;
ad_fire = 0;
ad_water = 0;
ad_wind = 0;
ad_earth = 0;
ad_holy = 0;
ad_unholy = 0;
}
}