/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.serverpackets.ChooseInventoryItem;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;
public class EnchantScrolls implements IItemHandler
{
private static final int[] ITEM_IDS = {
729, 730, 731, 732, 6569, 6570, // a grade
947, 948, 949, 950, 6571, 6572, // b grade
951, 952, 953, 954, 6573, 6574, // c grade
955, 956, 957, 958, 6575, 6576, // d grade
959, 960, 961, 962, 6577, 6578 // s grade
};
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
if (!(playable instanceof L2PcInstance)) return;
L2PcInstance activeChar = (L2PcInstance)playable;
if(activeChar.isCastingNow())
return;
int itemId = item.getItemId();
switch (itemId)
{
case 731: // CSEWA
itemId = 729;
break;
case 732: // CSEAA
itemId = 730;
case 949: //CSEWB
itemId = 947;
break;
case 950: //CSEAB
itemId = 948;
break;
case 953: //CSEWC
itemId = 951;
break;
case 954: //CSEAC
itemId = 952;
break;
case 957: //CSEWD
itemId = 955;
break;
case 958: //CSEAD
itemId = 956;
break;
case 961: //CSEWS
itemId = 959;
break;
case 962: //CSEAS
itemId = 960;
break;
}
activeChar.setActiveEnchantItem(item);
activeChar.sendPacket(new SystemMessage(SystemMessageId.SELECT_ITEM_TO_ENCHANT));
activeChar.sendPacket(new ChooseInventoryItem(itemId));
return;
}
public int[] getItemIds()
{
return ITEM_IDS;
}
}