rendered paste body
if(strfind(name,"C4",true) != -1)
{
switch(pickupid)
{
case 1: { SetPlayerArmour(playerid,100.0); }
case 2: { GivePlayerWeapon(playerid,16,8); }
case 3: { GivePlayerWeapon(playerid,26,10); }
case 4: { GivePlayerWeapon(playerid,28,60); }
}
}
if(strfind(name,"Cnipil",true) != -1)
{
switch(pickupid)
{
case 5: { SetPlayerArmour(playerid,100.0); }
case 6: { GivePlayerWeapon(playerid,28,60); }
case 7: { GivePlayerWeapon(playerid,26,10); }
case 8: { GivePlayerWeapon(playerid,18,8); }
}
}
if(strfind(name,"Corleone",true) != -1)
{
switch(pickupid)
{
case 9: { SetPlayerArmour(playerid,100.0); }
case 10: { GivePlayerWeapon(playerid,28,60); }
case 11: { GivePlayerWeapon(playerid,31,80); }
case 12: { GivePlayerWeapon(playerid,16,8); }
}
}
if(strfind(name,"CranK",true) != -1)
{
switch(pickupid)
{
case 13: { SetPlayerArmour(playerid,100.0); }
case 14: { GivePlayerWeapon(playerid,26,10); }
case 15: { GivePlayerWeapon(playerid,28,60); }
case 16: { GivePlayerWeapon(playerid,16,8); }
}
}
if(strfind(name,"IDF",true) != -1 || strfind(name,"Neon",true) != -1)
{
switch(pickupid)
{
case 17: { SetPlayerArmour(playerid,100.0); }
case 18: { GivePlayerWeapon(playerid,26,10); }
case 19: { GivePlayerWeapon(playerid,28,60); }
case 20: { GivePlayerWeapon(playerid,16,8); }
case 21: { SetPlayerArmour(playerid,100.0); }
case 22: { GivePlayerWeapon(playerid,26,10); }
case 23: { GivePlayerWeapon(playerid,28,60); }
case 24: { GivePlayerWeapon(playerid,16,8); }
}
}
if(strfind(name,"kill",true) != -1)
{
switch(pickupid)
{
case 25: { SetPlayerArmour(playerid,100.0); }
case 26: { GivePlayerWeapon(playerid,28,60); }
case 27: { GivePlayerWeapon(playerid,16,8); }
case 28: { GivePlayerWeapon(playerid,26,10); }
}
}
if(strfind(name,"MATRIX",true) != -1 || strfind(name,"Hyper",true) != -1)
{
switch(pickupid)
{
case 29: { SetPlayerArmour(playerid,100.0); }
case 30: { GivePlayerWeapon(playerid,26,10); }
case 31: { GivePlayerWeapon(playerid,28,60); }
case 32: { GivePlayerWeapon(playerid,16,8); }
case 33: { SetPlayerHealth(playerid,100.0); }
case 34: { SetPlayerArmour(playerid,100.0); }
case 35: { GivePlayerWeapon(playerid,27,10); }
case 36: { GivePlayerWeapon(playerid,18,8); }
case 37: { GivePlayerWeapon(playerid,29,60); }
}
}
if(strfind(name,"nyg",true) != -1)
{
switch(pickupid)
{
case 38: { SetPlayerArmour(playerid,100.0); }
case 39: { GivePlayerWeapon(playerid,26,10); }
case 40: { GivePlayerWeapon(playerid,28,60); }
case 41: { GivePlayerWeapon(playerid,16,8); }
}
}
if(strfind(name,"PoD",true) != -1)
{
switch(pickupid)
{
case 42: { SetPlayerArmour(playerid,100.0); }
case 43: { GivePlayerWeapon(playerid,28,60); }
case 44: { GivePlayerWeapon(playerid,16,8); }
case 45: { GivePlayerWeapon(playerid,31,80); }
}
}
if(strfind(name,"TpM",true) != -1)
{
switch(pickupid)
{
case 46: { GivePlayerWeapon(playerid,26,10); }
case 47: { GivePlayerWeapon(playerid,28,60); }
case 48: { SetPlayerArmour(playerid,100.0); }
case 49: { GivePlayerWeapon(playerid,16,8); }
}
}
if(strfind(name,"TNT",true) != -1)
{
switch(pickupid)
{
case 50: { SetPlayerArmour(playerid,100.0); }
case 51: { GivePlayerWeapon(playerid,26,10); }
case 52: { GivePlayerWeapon(playerid,28,60); }
case 53: { GivePlayerWeapon(playerid,16,8); }
}
}
if(strfind(name,"SaR",true) != -1)
{
switch(pickupid)
{
case 54: { SetPlayerArmour(playerid,100.0); }
case 55: { GivePlayerWeapon(playerid,32,60); }
case 56: { GivePlayerWeapon(playerid,26,10); }
case 57: { GivePlayerWeapon(playerid,16,8); }
}
}
if(strfind(name,"zip",true) != -1)
{
switch(pickupid)
{
case 58: { GivePlayerWeapon(playerid,28,60); }
case 59: { SetPlayerArmour(playerid,100.0); }
case 60: { GivePlayerWeapon(playerid,18,8); }
case 61: { GivePlayerWeapon(playerid,26,10); }
}
}
if(strfind(name,"KnD",true) != -1 || strfind(name,"GiP",true) != -1)
{
switch(pickupid)
{
case 62: { GivePlayerWeapon(playerid,25,10); }
case 63: { GivePlayerWeapon(playerid,32,60); }
case 64: { SetPlayerHealth(playerid,100.0); }
case 65: { GivePlayerWeapon(playerid,29,60); }
case 66: { GivePlayerWeapon(playerid,16,8); }
case 67: { GivePlayerWeapon(playerid,30,80); }
case 68: { SetPlayerArmour(playerid,100.0); }
case 69: { GivePlayerWeapon(playerid,27,10); }
case 70: { GivePlayerWeapon(playerid,29,60); }
case 71: { GivePlayerWeapon(playerid,18,8); }
}
}
if(strfind(name,"gmR",true) != -1)
{
switch(pickupid)
{
case 72: { SetPlayerArmour(playerid,100.0); }
case 73: { GivePlayerWeapon(playerid,28,500); }
case 74: { GivePlayerWeapon(playerid,26,100); }
case 75: { GivePlayerWeapon(playerid,16,10); }
}
}