rendered paste body<spellcast>
<config Debug="True" HideErrors="False" ShowGearSwaps="False" Defaultprecast="Fast cast" Defaultaftercast="Errant no thanks" FishingSet="Fish"/>
<sets>
<group default="yes" name="BRD*">
<set name="Melee">
<Main>Terra's Staff</Main>
<sub>Bugard leather strap +1</sub>
<waist>Life belt</waist>
<Head>Optical hat</Head>
</set>
<set name="Standard">
<!--
normal gear
-->
<Main>Terra's Staff</Main>
<sub>Bugard leather strap +1</sub>
<head>Walahra turban</head>
<neck>Beak Necklace +1</neck>
<lear>Magnetic earring</lear>
<rear>Loquac. earring</rear>
<body>Yigit gomlek</body>
<hands>Choral cuffs +1</hands>
<lring>Trumpet ring</lring>
<rring>Angel's ring</rring>
<back>Jester's cape +1</back>
<waist>Qiqirn sash +1</waist>
<legs>Choral cannions +1</legs>
<feet>Rostrum pumps</feet>
</set>
<set name="Resting Gear" BaseSet="Standard">
<!--
HMP Gear
-->
<main>Pluto's Staff</main>
<head>Yigit turban</head>
<lear>Relaxing earring</lear>
<body>Yigit gomlek</body>
<back>Invigorating cape</back>
<waist>Qiqirn sash +1</waist>
<legs>Baron's slops</legs>
</set>
<set name="Fast Cast">
<!--
fastcast
-->
<rear>Loquac. earring</rear>
<body>Yigit gomlek</body>
<feet>Rostrum pumps</feet>
</set>
<set name="Wind">
<!--
Wind skill
-->
<neck>Wind torque</neck>
<lear>Wind earring</lear>
<rear>Musical earring</rear>
<waist>Gleeman's belt</waist>
<feet>Sha'ir crackows</feet>
</set>
<set name="Wind Debuffs" Baseset="Wind">
<body>Errant Hpl.</body>
</set>
<set name="Wind Buffs" Baseset="Wind">
<body>Minstrel's coat</body>
</set>
<set name="Errant no thanks">
<body>Yigit gomlek</body>
</set>
<set name="Sandy">
<body>Kingdom Aketon</body>
</set>
</group>
</sets>
<variables>
<var name="IceStaff">Aquilo's Staff</var>
<var name="WindStaff">Auster's Staff</var>
<var name="EarthStaff">Terra's Staff</var>
<var name="ThunderStaff">Jupiter's Staff</var>
<var name="WaterStaff">Neptune's Staff</var>
<var name="FireStaff">Vulcan's Staff</var>
<var name="DarkStaff">Pluto's Staff</var>
<var name="LightStaff">Apollo's Staff</var>
<var name="IceObi">Hyorin Obi</var>
<var name="WindObi">Furin Obi</var>
<var name="ThunderObi">Rairin Obi</var>
<var name="FireObi">Karin Obi</var>
<var name="DarkObi">Anrin Obi</var>
</variables>
<rules>
<rule Group="BRD*">
<if spell="autoset">
<if status="resting">
<action type="equip" when="resting" set="Resting Gear"/>
<if MP="326">
<action type="equip" when="resting" set="Standard"/>
</if>
</if>
<elseif status="idle">
<action type="equip" when="idle" set="Standard"/>
</elseif>
<elseif status="engaged">
<action type="equip" when="engaged" set="Melee"/>
</elseif>
</if>
<if area="*San d'oria*">
<action type="Equip" when="aftercast" set="Sandy"/>
</if>
<if status="Engaged" mode="or" TPGT="10">
<action type="equip" when="aftercast" set="Melee "/>
<action type="equip" when="precast">
<main lock="t"/>
<sub lock="t"/>
</action>
<action type="equip" when="midcast">
<main lock="t"/>
<sub lock="t"/>
</action>
<action type="equip" when="aftercast">
<main lock="t"/>
<sub lock="t"/>
</action>
</if>
<if Spell="Stoneskin">
<action type="Midcastdelay" delay="3"/>
<action type="Command" when="MidCast">cancel 37</action>
</if>
<elseif spell="Sneak" BuffActive="Sneak" advanced=""%target"="<me>"">
<action type="midcastdelay" delay="2"/>
<action type="command" when="midcast">cancel 71</action>
</elseif>
<elseif spell="Utsusemi: Ichi">
<action type="midcastdelay" delay="2.8"/>
<action type="Command" when="midcast">cancel 66</action>
</elseif>
<if ValidTarget="Corpse">
<if Area="Dynamis*|Hazhalm*">
<action type="command">input /l %spell [%target]</action>
</if>
<else>
<action type="command">input /p %spell [%target]</action>
</else>
</if>
<if Skill="Singing|EnfeeblingMagic|EnhancingMagic|HealingMagic|DivineMagic">
<action type="equip" when="Precast">
<main>$%SpellElementStaff</main>
</action>
<if MPLT="60">
<action type="ShowSpellInfo"/>
</if>
<if Spell="Cure III" MPLT="46">
<action type="ChangeSpell" Spell="Cure II"/>
</if>
<elseif Spell="Cure II" MPLT="24">
<action type="CancelSpell"/>
<action type="addtochat" color="56">[ERROR] Not enough MP To cast Cure! ~</action>
</elseif>
</if>
<if spell="*Madrigal|Valor Minuet*|*March|*Mambo">
<action type="Equip" when="Midcast" set="Wind Buffs"/>
<if spell="*Madrigal">
<action type="equip" when="precast">
<range>Traversiere +2</range>
</action>
</if>
<elseif spell="Valor Minuet*">
<action type="Equip" when="Midcast">
<range>Cornette +1</range>
</action>
</elseif>
<elseif spell="*March">
<action type="Equip" when="Midcast">
<range>Faerie Piccolo</range>
</action>
</elseif>
<elseif spell="*Mambo">
<action type="Equip" when="Midcast">
<range>Gemshorn +1</range>
</action>
</elseif>
</if>
<elseif spell="*Finale|*Elegy|*Lullaby|*Threnody|Foe Requiem*">
<action type="Equip" when="Midcast" set="Wind Debuffs"/>
<if advanced="("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" != "\$%SpellElementObi"">
<action type="equip" when="midcast">
<waist lock="yes">$%SpellElementObi</waist>
</action>
</if>
<if spell="*Elegy">
<action type="equip" when="precast">
<range>Horn +1</range>
</action>
</if>
<elseif spell="*Lullaby">
<action type="Equip" when="Midcast">
<range>Mary's Horn</range>
</action>
</elseif>
<elseif spell="*Threnody">
<action type="Equip" when="Midcast">
<range>Piccolo +1</range>
</action>
</elseif>
<elseif spell="Foe Requiem*|*Finale">
<action type="Equip" when="Midcast">
<range>Requiem Flute</range>
</action>
</elseif>
</elseif>
<elseif spell="Mage's Ballad*">
<action type="Equip" when="Midcast">
<range>Faerie Piccolo</range>
</action>
</elseif>
<elseif spell="*Mazurka">
<action type="Equip" when="Midcast">
<range>Harlequin's horn</range>
</action>
</elseif>
<elseif spell="Army's Paeon*">
<action type="Equip" when="Midcast">
<range>Ebony Harp +1</range>
</action>
</elseif>
<elseif spell="*Etude">
<action type="Equip" when="Midcast">
<range>Rose Harp +1</range>
</action>
</elseif>
<elseif spell="*Carol">
<action type="Equip" when="Midcast">
<range>Crumhorn +1</range>
</action>
</elseif>
<elseif spell="*Prelude">
<action type="Equip" when="Midcast">
<range>Angel Flute +1</range>
</action>
</elseif>
</rule>
</rules>
</spellcast>