Untitled
public text v1 · immutablevariant NObject {
| Mesh {
Color : float * float * float;
Center : float * float * float;
Scale : float * float * float;
Triangles : list [NObject.Triangle];
}
| Scene {
Objects : list [NObject];
Root : NObject.Octree;
}
| Octree {
Nodes : array[NObject];
}
| Triangle {
Points : NObject.Point * NObject.Point * NObject.Point;
}
| Point {
Pos : float * float * float;
}
| Group {
GroupObjects : list [NObject];
}
}