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#960596 ·published 2008-03-28 08:27 UTC
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variant NObject {
	| Mesh {
		Color : float * float * float;
		Center : float * float * float;
		Scale : float * float * float;
		Triangles : list [NObject.Triangle];
	}
	| Scene {
		Objects : list [NObject];
		Root : NObject.Octree;
	}
	| Octree {
		Nodes : array[NObject];
	}
	| Triangle {
		Points : NObject.Point * NObject.Point * NObject.Point;
	}
	| Point {
		Pos : float * float * float;
	}
	| Group {
		GroupObjects : list [NObject];
	}
}