rendered paste body#include <a_samp>
// this is a test to try and make a menu
#defined FILTERSCRIPT
#define COLOR_BLUE 0x0000BBAA
#define COLOR_BLIGHT 0x789EFFFF
#define COLOR_RED 0xFF0000FF
#define COLOR_GREEN 0x00FF00FF
new Menu:teleportmenu;
teleportmenu = createmenu(telelport",2, 200.0, 100.0, 150.0, 150.0);
CreateMenu(teleport, 2, 200.0, 100.0, 150.0, 150.0);
{
AddMenuItem(teleprtmenu, 0, "star tower");
AddMenuItem(teleprtmenu, 0, "mount chillad");
AddMenuItem(teleprtmenu, 0, "grove street");
AddMenuItem(teleprtmenu, 0, "LV Airport");
AddMenuItem(teleprtmenu, 0, "4 dragons casino");
AddMenuItem(teleprtmenu, 0, "LS Airport");
}
new menu:Currentmenu = getplayermenu(playerid);
}
if (currentmenu == teleportmenu)
{
{
...
}
switch (0)
{
case 0: //star tower
{
SetPlayerPos(playerid, 1467.048, -1342.356, 15);
SetPlayerAngle(playerid, 0);
sendclientmessage(playerid, COLOR_BLIGHT, "Welcome to Star Tower");
}
case 1: //mount chillad
{
SetPlayerPos(playerid, -2370.609, -2195.441, 15);
SetPlayerAngle(playerid, 0);
sendclientmessage(playerid, COLOR_BLUE, "Welcome to mount chillad");
}
case 2: //grove street
{
SetPlayerPos(playerid, 2470.997, -1677.914, 15);
SetPlayerAngle(playerid, 0);
sendclientmassage(playerid, COLOR_RED, "Welcome to grove street");
}
case 3: //LV Airport
{
SetPlayerPos(playerid, 1689.259, 1442.31, 15);
SetPlayerAngle(playerid, 0);
sendclinetmessage(playerid, COLOR_GREEN, "Welcome to LV Airport planes on airstrip");
}
case 4: //4 dragons casion
{
SetPlayerPos(playerid, 2021.171, 1036.163, 15);
SetPlayerAngle(playerid, 0);
sendclinetmessage(playerid, COLOR_RED, "Welcome to the 4 dragons casion"
}
case 5: // LS Airport
{
SetPlayerPos(playerid, 1961.417, -2179.277, 15);
SetPlayerAngle(playerid, 0);
sendclinetmessage(playerid, COLOR_BLIGHT, "Welcome to LS Airport"
{
if (strcmp (cmdtext, "/teleport", true) == 0)
}
{
ShowMenuForPlayer (teleportmenu, playerid);
return 1;
}
#endif