All pastes #960296 Raw Edit

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#960296 ·published 2008-03-28 00:16 UTC
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DSPK V03.00 Furcadia
(0:9) When a furre arrives in the dream,
            (5:15) move the triggering furre to (168,179), or to someplace nearby if it's occupied.

(0:19) When somebody uses object type 0,
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
            (5:204) emitloud message {%x} to everyone on the map.
      (3:4) within the rectangle (166,177) - (170,182),
            (5:4) place object type 0.
      (3:500) at a random spot within the rectangle (168,180) - (168,181),
            (5:4) place object type 9.


(0:32) When a furre says something with {abcxyz} in it,
            (5:314) set variable %obj to the number the triggering furre just said.
      (3:5) where the triggering furre (moved from/is standing at),
            (5:4) place object type %obj.




*Endtriggers* 8888 *Endtriggers*