DSPK V03.00 Furcadia
(0:9) When a furre arrives in the dream,
(5:15) move the triggering furre to (168,179), or to someplace nearby if it's occupied.
(0:19) When somebody uses object type 0,
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:313) set variable %x to the total of rolling 1 dice with 12345 sides minus 1.
(5:204) emitloud message {%x} to everyone on the map.
(3:4) within the rectangle (166,177) - (170,182),
(5:4) place object type 0.
(3:500) at a random spot within the rectangle (168,180) - (168,181),
(5:4) place object type 9.
(0:32) When a furre says something with {abcxyz} in it,
(5:314) set variable %obj to the number the triggering furre just said.
(3:5) where the triggering furre (moved from/is standing at),
(5:4) place object type %obj.
*Endtriggers* 8888 *Endtriggers*