rendered paste bodyif(m_ServerDll)
{
char sz_mname[256] = "";
int sizereturn = 0;
for(int x=1; x<23; x++)
{
if(m_ServerDll->GetUserMessageInfo(x, sz_mname, 255, sizereturn))
{
if(StrEq(sz_mname, "SayText2"))
SayText2 = x;
else if(GAMETYPE != PLUGIN_GAME_CSS && StrEq(sz_mname, "SayText"))
SayText2 = x;
else if(StrEq(sz_mname, "TextMsg"))
TextMsg = x;
else if(StrEq(sz_mname, "Shake"))
Shake = x;
else if(StrEq(sz_mname, "Fade"))
Fade = x;
else if(StrEq(sz_mname, "VGUIMenu"))
VGUIMenu = x;
else if(StrEq(sz_mname, "ShowMenu"))
ShowMenu = x;
else if(StrEq(sz_mname, "HintText"))
HintText = x;
}
if((SayText2*TextMsg*Shake*Fade*VGUIMenu*ShowMenu*HintText!=0))
{
break;
}
}
LogMsg("Got all Filter Index's, SayText-%d, TextMsg-%d, Shake-%d, Fade-%d, VGUIMenu-%d, ShowMenu-%d, HintText-%d\n", SayText2, TextMsg, Shake, Fade, VGUIMenu, ShowMenu, HintText);
}else{
LogMsg("Cannot Search for filters, defaulting to last hardcoded CSS settings\n");
SayText2 = 4;
TextMsg = 5;
Shake = 11;
Fade = 12;
VGUIMenu = 13;
ShowMenu = 10;
HintText = 22;
}